DocMoriarty
Powder Monkey
Not satisfied with weapons balance in build 14 beta 3!
Actually when i was a young character it was ok, but now being teenager (12) it gets worse. I play journeyman level and think fights should be doable at this level but they aren't. It's always bad balance when you die 3 times doing the same stuff.
Well the problem is that uber weapons get available at too low levels with damages in the range 20-40 whilst only having totally useless bandage rolls which heal way too low number of hp. Thats like 3 hits and you are dead. Constantly loosing officers and stuff. No fun at all.
To remedy this there are 3 basic solutions:
1. tone down weapon stats to reasonable values
2. hand weapons of certain powers out at higher levels
3. introduce a basic balance multiplier for weapon damage
Since I'm lazy and want to play and not rebalance the whole game i opted for the 3rd and added 2 basic balance multipliers for blades and guns to InternalSettings.h. These are BASIC_BLADE_DMG_MULT and BASIC_GUN_DMG_MULT and used them in PROGRAM\Loc_ai\LAi_fightparams.c in LAi_BladeCalcDamage() and LAi_GunCalcDamage().
NOTE: my InternalSettings.h is already heavily modified to get the balance somehow to where it should be and partially experimental so someone wants to add this to build mod then only take the 2 values from InternalSettings.h.
Wouldn't mind to see these introduced in build mod as quick remedy for bad balance!
Actually when i was a young character it was ok, but now being teenager (12) it gets worse. I play journeyman level and think fights should be doable at this level but they aren't. It's always bad balance when you die 3 times doing the same stuff.
Well the problem is that uber weapons get available at too low levels with damages in the range 20-40 whilst only having totally useless bandage rolls which heal way too low number of hp. Thats like 3 hits and you are dead. Constantly loosing officers and stuff. No fun at all.
To remedy this there are 3 basic solutions:
1. tone down weapon stats to reasonable values
2. hand weapons of certain powers out at higher levels
3. introduce a basic balance multiplier for weapon damage
Since I'm lazy and want to play and not rebalance the whole game i opted for the 3rd and added 2 basic balance multipliers for blades and guns to InternalSettings.h. These are BASIC_BLADE_DMG_MULT and BASIC_GUN_DMG_MULT and used them in PROGRAM\Loc_ai\LAi_fightparams.c in LAi_BladeCalcDamage() and LAi_GunCalcDamage().
NOTE: my InternalSettings.h is already heavily modified to get the balance somehow to where it should be and partially experimental so someone wants to add this to build mod then only take the 2 values from InternalSettings.h.
Wouldn't mind to see these introduced in build mod as quick remedy for bad balance!