I've been woundering what this means and how the value's are made up, how to know what the value's should be.
Does anyone know how to work out what the value's should be, each ship has its own value's or shares the value's with other ships. I thourght at first it was to do with the ships size or where the damage shows up on the ship, then i thourght it must have something to do with the ships small thumbnail. To be honest none of us know what the value's are for and would love to understand what and how they work but most importantly how to work out the value's for them.
Thanks in advance
Luke.
Code:
case "LuggerVML":
BI_intNRetValue[0] = 0+0*8;
BI_intNRetValue[1] = 0+0*8 + 1;
BI_intNRetValue[2] = BI_ICONS_TEXTURE_SHIP1;
break;
Does anyone know how to work out what the value's should be, each ship has its own value's or shares the value's with other ships. I thourght at first it was to do with the ships size or where the damage shows up on the ship, then i thourght it must have something to do with the ships small thumbnail. To be honest none of us know what the value's are for and would love to understand what and how they work but most importantly how to work out the value's for them.
Thanks in advance
Luke.