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WHHAAAAT?! NO INLAND?! and when is the Canadian Release date?

Heretik

Privateer
Storm Modder
What?! The reason that I liked Potc soooo much more than sid meier's pirates! was that you could actually visit the ports, and explore the land (I was hoping for more open ended areas rather than a path this time). I also liked it because you could sail in your boat. If I wanted to, I could leave the game running and it would be like I'm actually on the boat - I set my coordinates on the map, and just let her go, every once in a while finding myself in a battle to go through. ACtually, I was hoping for an upgraded combat system too... anyways,

I was reading a thread, where somebody said that there is no inland... is this true?

Also, I went to a local EB games, and the game isn't even listed, despite it supposedly coming out next month... when does this game come out in Canada?

Thanks folks
 
And no official website yet either....

Yeah no inland except for towns, gray has spoken about having inland stuff in an expansion.....
 
Thanks for the news Keith, that would be awesome... - if I could help at all with that I definately would, but I don't think that there is a lot I can do, I'm just a first year animation student, and I haven't touched CG animation yet, so I doubt that I would be of any use other than concept art. But hey - if anybody needs anything for that, man, I would love to try to add to the pirate community.

Toddydude - map or not, I hope it's made - and I hope it's more open ended! <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> Either way I'm happy this game is gonna rule! until then POTC all the way!
 
can't wait.

it kinda sucks... i remeber waiting for potc for 3 years :-( and i hope this doesn't do the same thing

(anyone hear about zelda? was first for november last year. then feb. then arpil. and now nov next year.... :-( so sad.... again hope aop doesn't do this
 
Speaking of Zelda...

I'm not sure man, but as long as they don't pull and windwaker and show everybody some absolutely insane video that gets everyone excited, and then have link come out looking like a 6 year old drew him. I'm not saying that it wasn't a cool style, or even that it didn't work, but it was a huge letdown because I had my heart set on zelda based on that original E3 demo
 
You know, it's this funny thing about fans - you can't please them <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> PotC had jungle (bit maze-like, I'll grant it, but alot of them) - people complained to no end how much they sucked and that they weren't needed and whatnot. Ok we thought, no jungles this time, let's concentrate on the things they don't complain about <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Well, now we get complaints that we haven't got a load of useless vegetation in the game (useless as in 'too much work to fill with content properly to fit in the schedule'). Go figure <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Sorry urfin, I don't mean to be so demanding. I really liked the fact that you could have jungle, but I didn't like the fact that it felt like you were on a track from one place to the next.

<img src="style_emoticons/<#EMO_DIR#>/urgh.gif" style="vertical-align:middle" emoid=":urgh" border="0" alt="urgh.gif" /> - I feel bad for contributing to the cross criticism, and I am sure that if it is in any way like Pirates of the Caribbean, I am going to love it. Thank you for making pirate games! <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
<!--quoteo(post=140307:date=Feb 21 2006, 05:13 PM:name=Urfin)--><div class='quotetop'>QUOTE(Urfin @ Feb 21 2006, 05:13 PM) [snapback]140307[/snapback]</div><div class='quotemain'><!--quotec-->
You know, it's this funny thing about fans - you can't please them <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> PotC had jungle (bit maze-like, I'll grant it, but alot of them) - people complained to no end how much they sucked and that they weren't needed and whatnot.
<!--QuoteEnd--></div><!--QuoteEEnd-->

Gotta agree with you Urfin,gotta chuckle out of that one myself <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> personaly loved the jungles,never get lost if you took the time to look for an read the road directions <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
You know I spend almost all of my forum time at the POTC modding forum and have done so for little over a year.

I can't recall anyone asking us to change or mod-out jungles, just the opposite.
 
Criticism is ok and useful, even if it's conflicting <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Problem is, people often request things that take way too much time for their relative value, and this consideration is usually one of the most important for devs - fun vs time/money. Then there's the consideration of how much a feature relates to the general idea of the game. Jungles have a really low fun/time ratio, and they're by far not the most important aspect of the pirate idea - unlike ships, boarding battles, etc. It's like the ever-present requests to add planetary flight in space sims - sure, planetary flight is abstractly cool, but it's a hell of a lot of work, and it's not really about space <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Which is where mods come in - made by people who are in a position to brush such considerations aside and add a feature or content to a game that the devs simply could not afford.
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
I guess it boils down to what type of game we are dealing with.

Someone who want's a "Sailing simulation" where they can just slug it out at sea via broadside after broadside, a la "Nelson at Trafalgar" or something, would probably not care much for land locations.

If it is Pirate "Role Playing" the player is interested in, where else can he/she buy and sell smuggled goods, sneak into and out of town, find or bury treasure, fight bandits, save damsels in distress, or capture a silver train?

Land locations outside of cities, provide for a more balanced RPG experience.

Hurray for the creators of the Douwesen Waterfall! <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
They're pretty, I enjoy the butterflies and all, but when I have to find my way around a huge island, nine times out of ten the jungles just get on my nerves. And even for that they aren't half as bad as those bloody labyrinthine caves and tunnels... they'd be a bit better if we could have an in-game map for the caves, and then some fast-travel-through-the-jungle feature like, oh, say, riding a horse. I enjoy the 'historical' immersion angle of the game and could stand to see that played up a bit more. Recreation of the period for instance, like hunting. Or dueling for sport and honor.

Say that reminds me, Urfin, does AoP have better games in the tavern than dialog-based dice? Have you seen the brilliant card and dice games the SLiB group did?
 
<!--quoteo(post=140307:date=Feb 22 2006, 12:13 AM:name=Urfin)--><div class='quotetop'>QUOTE(Urfin @ Feb 22 2006, 12:13 AM) [snapback]140307[/snapback]</div><div class='quotemain'><!--quotec-->
You know, it's this funny thing about fans - you can't please them <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> PotC had jungle (bit maze-like, I'll grant it, but alot of them) - people complained to no end how much they sucked and that they weren't needed and whatnot. Ok we thought, no jungles this time, let's concentrate on the things they don't complain about <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Well, now we get complaints that we haven't got a load of useless vegetation in the game (useless as in 'too much work to fill with content properly to fit in the schedule'). Go figure <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
I doubt that any complaints were ever caused by the EXISTENCE of landlocations. The root of discontent was always a lack of purpose and content. Surely no one with a sane mind would complain about landlocations with an interesting variety of gameplay.(Amphibous landraids, ambushes, treasurehunting, thievery and political intrigue).

Sometimes you hear the opinion that landaction is "landlubberly and doesn't belong in a pirate game". Well, pirate novels and movies, or age-of-sail history, are full of landaction, and they are more interesting and varied because of it, aren't they? AOS could be as well.

But I understand that a publishing company can't make every wish come true. (Though you were almost there with PotC <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> )
 
well i am one who enjoys life at sea, i cant wait to get to one of those purty ships, <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
 
For potc it was great with it's inland, what happend was when the MAIN QUEST needed you to go into the land. once that happend it got boring fast. though for inland it was really fun to have to sumggle into a port of an enemy. but wasn't fun when you HAD to do it.

also the people you had complaints from are not the same people posting here that they liked it. all you need to do is make the expansion have inland action. then it won't effect the main story and people can go inland if they want to or not. (make somthing on like a side quest based SOLEY on land, and maybe some random assination or finding loot quests) that way it doesn't effect the other players that don't like land.

anyways about zelda. that movie before windwaker was HOT! i mean that 1v1 with gannon, and just tossing his shield. so hot SO HOT! but with the new one..... they really don't talk about that wolf.... and i hope it's only a .000000000000000000000000000001% of the game.... but for some reason i feel that if myimoto lets his hold fall.... that wolf might get bigger and maby even eat the good part of TP away and make somthing stupid like windwaker....

link for zelda freaks here he's 20 :p
<a href="http://www.joystiq.com/2006/02/21/happy-birthday-zelda-20-years-old-today/" target="_blank">http://www.joystiq.com/2006/02/21/happy-bi...ears-old-today/</a>
 
<!--quoteo(post=140339:date=Feb 22 2006, 09:36 PM:name=Urfin)--><div class='quotetop'>QUOTE(Urfin @ Feb 22 2006, 09:36 PM) [snapback]140339[/snapback]</div><div class='quotemain'><!--quotec-->
Criticism is ok and useful, even if it's conflicting <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Problem is, people often request things that take way too much time for their relative value, and this consideration is usually one of the most important for devs - fun vs time/money. Then there's the consideration of how much a feature relates to the general idea of the game. Jungles have a really low fun/time ratio, and they're by far not the most important aspect of the pirate idea - unlike ships, boarding battles, etc. It's like the ever-present requests to add planetary flight in space sims - sure, planetary flight is abstractly cool, but it's a hell of a lot of work, and it's not really about space <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Which is where mods come in - made by people who are in a position to brush such considerations aside and add a feature or content to a game that the devs simply could not afford.
<!--QuoteEnd--></div><!--QuoteEEnd-->

I agree with you on most aspects but not with the dev/time etc.. Models for jungle/exploriations are already made (see POTC) so bassicly they could have modified those models and implanted them in AOP..

I mean... when you add something to a game that can only provide the gamer more fun (how little that may be) than why take it off ? gotta admid I'm a perfectionist for myself but I think that for making a "perfect" pirate game, the dev's shouldn't listen to lame ass fans who are too lazy to walk your way from guest to guest though jungles. Most of the answers you will not find by those fans but more in the historical aspects.. see, pirates and land-explorations where essential those days so yes.. they should be implanted no matter how lazy the "gamer" nowaday is. I understand that for making a product your combigned with money and commercial marketing use, but eventually when you guys are doing your own thing (with off course commercial use also) the respect level will be higher.... so what I'm trying to say is that you can better make one "perfect" pirate game and concentrate on that with ALL the pirates elements on it, than releasing 10 pirates games that are just average to play...

When I look @ those screens from AOP I see a very big potential monster game than could have satisfy all pirates fans no mather what ages but still it misses the sence of "freedom" and a lot of pirate elements.. it's just still not "that" If you know what I mean....take uhm.. GTA for instance.. that game is absolutly 99%freedom.. ok, that engine has been a development for years but I'm sure that akella can do the same,.. I'm not saying copy GTA but it can be a little of an inspiration.. just a though <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

my 2 cents
 
I don't know if this might take some of the sting away from the lack of inland locations in AOP, but from what I have seen of city locations in the game files of Voyage Century, (created apparently by Akella) the cities in that game dwarf the cities in POTC, and they are not broken up, like Isla Muelle or Falais de Fleur, into a series of loadable sections, rather they are a big area apparently with entrances to different locations within the city.

Are the AOP land locations as large as the locations that I have seen in Voyage Century? (If anyone can answer this, great. If not we'll have to wait and see.)

Are there locations within the cities, like forts or mansions, that you can explore in AOP? I spent a lot of time, while playing POTC, looking for entrances to dungeons or hidden locations in the cites after I found the one in Oxbay. <img src="style_emoticons/<#EMO_DIR#>/treas1.gif" style="vertical-align:middle" emoid=":treas" border="0" alt="treas1.gif" />
 
wow

This is really, really cool! It's fascinating to see this from both a developper's point of view, and a bunch of gamers from all kinds of backgrounds etc. It's a real eye opener.
 
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