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    Maelstrom New Horizons


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Solved Widescreen settings

Gerrit

Powder Monkey
I couldn't find the solution in the search so if anyone could tell me how to change the resolution to 1600x900 I would apreciate it. What I know is that you can change the settings in the engine.ini but won't that interfere with the settings in the config.exe? I just installed the build mod 14 beta 2.1
 
You can safely change the settings in engine.ini ; just don't use Config.exe at all.
In fact, Config.exe is just an executable that edits the engine.ini file for you. But you get more options when you do it yourself. ;)
 
i have been using engine.ini to get my 1440x900. I dont know about it messing up config. I dont think it does.
 
Wich lines do I change? There are three sets of resolutions. I tried changing the first one and it didn't work.

screen_x = 800
screen_y = 600
;screen_x = 1024
;screen_y = 768
;screen_x = 768
;screen_y = 576
 
My engine.ini is missing a lot of things.
 

Attachments

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Wich lines do I change? There are three sets of resolutions. I tried changing the first one and it didn't work.

screen_x = 800
screen_y = 600
;screen_x = 1024
;screen_y = 768
;screen_x = 768
;screen_y = 576

just change all the "screen_x"s to 1600 and all the "screen_y"s to 900. worked fine with me. just remember to set "full_screen" to 0 though :)
 
Have you played the game yet? All of my engine.inis including build 13 look like the one in my link. Why is your different?:unsure
 
Its strange. I started with the build mod 13 and since then I've been using most of the versions released and I remember that the last time I had to change the resolution it worked and the engine.ini was just like my current file. Changing all the settings to 1600x900 and "full_screen" to 0 didn't work either. Maybe I'll uninstall the game and do everything again.
 
I reinstalled everything in a new folder and changed the resolution in the engine.ini and it worked although the file still looks the same and not like Hylie Pistof's file.
 
I just installed POTC again and the engine.ini looks the same as my screenie.

Question: Are you people using the American version or the European version? They are different. I am using the European version.
 
mine is different from yours too. i don't know which version i'm using. but does it really make a difference :)
 
I know the European version runs better than the American version. I noticed the difference right away.
 
The differences are more stability and less CTDs. The easiest way to tell is to look at your inventory when at a merchant. Do you see red and blue arrows under every item box? The European version has those arrows.
 
Changing lines with ; in front of it doesn't do anything, but the others should work; done that for years.
 
Mine is probably the american, never noticed any arrows. I don't know if anyone already mentioned this but the camera is higher than it should when sailing in 3rd person with the Pearl, Queen Anne and Wicked Wench.
 
Those extra resolution lines are in the American version.

American version:
Code:
modules path = modules\
full_screen = 1
screen_x = 800
screen_y = 600
;screen_x = 1024
;screen_y = 768
;screen_x = 768
;screen_y = 576
lockable_back_buffer = 0
screen_bpp = D3DFMT_X8R8G8B8
texture_degradation = 0
controls = pcs_controls
program_directory = PROGRAM
run = seadogs.c
show_fps = 0
safe_render = 0
texture_log = 0
geometry_log = 0
;offclass = soundservice
mem_profile = memory.mp
startFontIniFile = resource\ini\fonts.ini
font = interface_normal
numoftips = 0
tracefilesoff = 1
[script]
debuginfo = 1
codefiles = 0
runtimelog = 0
 
[sound]
sound path = resource\sounds\
 
[stats]
memory_stats = 0
update_mem_profile = 0

European version:
Code:
modules path = modules\
full_screen = 1
screen_x = 800
screen_y = 600
lockable_back_buffer = 0
screen_bpp = D3DFMT_X8R8G8B8
texture_degradation = 0
;controls = pc_controls
controls = pcs_controls
program_directory = PROGRAM
run = seadogs.c
show_fps = 0
safe_render = 0
texture_log = 0
geometry_log = 0
;offclass = soundservice
mem_profile = memory.mp
startFontIniFile = resource\ini\fonts.ini
font = interface_normal
numoftips = 0
tracefilesoff = 1
 
[script]
debuginfo = 1
codefiles = 0
runtimelog = 0
;tracefiles = 0
 
[sound]
sound path = resource\sounds\
 
[stats]
memory_stats = 0
update_mem_profile = 0
 
[cache]
dir = program\
dir = program\dialogs\
dir = modules\techniques\
dir = resource\ini\
dir = resource\textures\
dir = resource\xsounds\
dir = resource\animation\
dir = resource\foam\
dir = resource\queststext\
dir = resource\models\ammo\
dir = resource\models\animals\
dir = resource\models\characters\
dir = resource\models\heads\
dir = resource\models\Islands\
dir = resource\models\items\
dir = resource\models\LowCharacters\
dir = resource\models\Ships\
dir = resource\models\SwimGoods\
dir = resource\models\Tornado\
dir = resource\models\worldmap\
dir = resource\models\particles\
;dir = resource\models\locations\inside\
 
[makedir]
dir = program\
dir = program\BATTLE_INTERFACE\
dir = program\CANNONS\
dir = program\Characters\
dir = program\Characters\init\
dir = program\CONTROLS\
dir = program\DIALOGS\
dir = program\Encounters\
dir = program\INTERFACE\
dir = program\INTERFACE\HELP_SECTION\
dir = program\INTERFACE\Perks\
dir = program\ISLANDS\
dir = program\ITEMS\
dir = program\LandEncounters\
dir = program\Locations\
dir = program\Locations\init\
dir = program\Loc_ai\
dir = program\Loc_ai\doc\
dir = program\Loc_ai\templates\
dir = program\Loc_ai\types\
dir = program\NATIONS\
dir = program\QUESTS\
dir = program\SEA_AI\
dir = program\SEA_AI\AITasks\
dir = program\SEA_AI\walk\
dir = program\Ships\
dir = program\STORE\
dir = program\Weather\
dir = program\Weather\Init\
dir = program\WorldMap\
dir = program\dialogs\
dir = modules\techniques\
dir = modules\techniques\AI\
dir = modules\techniques\Effects\
dir = modules\techniques\GameUtils\
dir = modules\techniques\Interfaces\
dir = modules\techniques\Island\
dir = modules\techniques\location\
dir = modules\techniques\Particles\
dir = modules\techniques\Render\
dir = modules\techniques\Shadow\
dir = modules\techniques\Ship\
dir = modules\techniques\Temp\
dir = modules\techniques\Weather\
dir = modules\techniques\Weather\Shaders\
dir = resource\
dir = resource\queststext\
dir = resource\ini\
dir = resource\ini\ALIASES\
dir = resource\ini\INTERFACES\
dir = resource\ini\PARTICLES\
dir = resource\ini\TEXTS\
dir = resource\ini\TEXTS\ENGLISH\
dir = resource\ini\TEXTS\ENGLISH\HELPSECTIONS\
dir = resource\ini\TEXTS\RUSSIAN\
dir = resource\ini\TEXTS\RUSSIAN\HELPSECTIONS\
dir = resource\textures\
dir = resource\textures\Ammo\
dir = resource\textures\tips\
dir = resource\textures\Animals\
dir = resource\textures\BATTLE_INTERFACE\
dir = resource\textures\Characters\
dir = resource\textures\CROSSHAIR\
dir = resource\textures\Dialog\
dir = resource\textures\FONTS\
dir = resource\textures\FONTS\0\
dir = resource\textures\Grass\
dir = resource\textures\INTERFACES\
dir = resource\textures\INTERFACES\Circle\
dir = resource\textures\INTERFACES\Help\
dir = resource\textures\INTERFACES\Help\Store\
dir = resource\textures\INTERFACES\HELPPICTURES\
dir = resource\textures\INTERFACES\HELP_CHOOSER_PICTURES\
dir = resource\textures\INTERFACES\MAINBACK\
dir = resource\textures\INTERFACES\PERKS\
dir = resource\textures\INTERFACES\PERKS\128\
dir = resource\textures\INTERFACES\PERKS\64\
dir = resource\textures\INTERFACES\PERKS\64Disable\
dir = resource\textures\INTERFACES\PORTRAITS\
dir = resource\textures\INTERFACES\PORTRAITS\128\
dir = resource\textures\INTERFACES\PORTRAITS\256\
dir = resource\textures\INTERFACES\PORTRAITS\64\
dir = resource\textures\Items\
dir = resource\textures\lighting\
dir = resource\textures\lighting\day\
dir = resource\textures\lighting\day\decks\
dir = resource\textures\lighting\day\locations\
dir = resource\textures\lighting\day\locations\decks\
dir = resource\textures\lighting\day\locations\decks\Cap\
dir = resource\textures\lighting\day\locations\decks\Deck1\
dir = resource\textures\lighting\day\locations\decks\Deck2\
dir = resource\textures\lighting\day\locations\decks\Hold\
dir = resource\textures\lighting\day\locations\decks\Udeck\
dir = resource\textures\lighting\day\locations\Fort_Inside\
dir = resource\textures\lighting\day\locations\Fort_Inside\Fort_1\
dir = resource\textures\lighting\day\locations\Fort_Inside\Fort_2\
dir = resource\textures\lighting\day\locations\Fort_Inside\Fort_3\
dir = resource\textures\lighting\day\locations\Incas Temple\
dir = resource\textures\lighting\day\locations\Incas Temple\Labirint\
dir = resource\textures\lighting\day\locations\Incas Temple\Port\
dir = resource\textures\lighting\day\locations\Incas Temple\Temple\
dir = resource\textures\lighting\day\locations\inside\
dir = resource\textures\lighting\day\locations\inside\church_3\
dir = resource\textures\lighting\day\locations\Outside\
dir = resource\textures\lighting\day\locations\Outside\Canyon\
dir = resource\textures\lighting\day\locations\Outside\Cave Entrance\
dir = resource\textures\lighting\day\locations\Outside\jungle_1\
dir = resource\textures\lighting\day\locations\Outside\Jungle_2\
dir = resource\textures\lighting\day\locations\Outside\Jungle_3\
dir = resource\textures\lighting\day\locations\Outside\Jungle_4\
dir = resource\textures\lighting\day\locations\Outside\Jungle_5\
dir = resource\textures\lighting\day\locations\Outside\Jungle_6\
dir = resource\textures\lighting\day\locations\Outside\Jungle_7\
dir = resource\textures\lighting\day\locations\Outside\Jungle_8\
dir = resource\textures\lighting\day\locations\Outside\Mayak\
dir = resource\textures\lighting\day\locations\Outside\Mayak_inside\
dir = resource\textures\lighting\day\locations\Outside\Passage\
dir = resource\textures\lighting\day\locations\Outside\Pirate_outer_Location\
dir = resource\textures\lighting\day\locations\Outside\Rheims House\
dir = resource\textures\lighting\day\locations\Outside\Shore_1\
dir = resource\textures\lighting\day\locations\Outside\Shore_10\
dir = resource\textures\lighting\day\locations\Outside\Shore_2\
dir = resource\textures\lighting\day\locations\Outside\Shore_3\
dir = resource\textures\lighting\day\locations\Outside\Shore_4\
dir = resource\textures\lighting\day\locations\Outside\Shore_5\
dir = resource\textures\lighting\day\locations\Outside\Shore_7\
dir = resource\textures\lighting\day\locations\Outside\Shore_8\
dir = resource\textures\lighting\day\locations\Outside\Shore_9\
dir = resource\textures\lighting\day\locations\Outside\Shore_Ship\
dir = resource\textures\lighting\day\locations\Pirate Fort\
dir = resource\textures\lighting\day\locations\Smuggler Lair\
dir = resource\textures\lighting\day\locations\Smuggler Lair\Exit\
dir = resource\textures\lighting\day\locations\Smuggler Lair\town\
dir = resource\textures\lighting\day\locations\town_Conceicao\
dir = resource\textures\lighting\day\locations\town_Conceicao\exit\
dir = resource\textures\lighting\day\locations\town_Conceicao\port\
dir = resource\textures\lighting\day\locations\town_Conceicao\town\
dir = resource\textures\lighting\day\locations\town_Douwesen\
dir = resource\textures\lighting\day\locations\town_Douwesen\exit\
dir = resource\textures\lighting\day\locations\town_Douwesen\port\
dir = resource\textures\lighting\day\locations\town_Douwesen\town\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\exit\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\port\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\port2\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\town_01\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\town_02\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\town_03\
dir = resource\textures\lighting\day\locations\Town_FalaiseDeFleur\town_04\
dir = resource\textures\lighting\day\locations\town_Greenford\
dir = resource\textures\lighting\day\locations\town_Greenford\exit\
dir = resource\textures\lighting\day\locations\town_Greenford\port\
dir = resource\textures\lighting\day\locations\town_Greenford\town\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\exit\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\port\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\town_01\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\town_02\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\town_03\
dir = resource\textures\lighting\day\locations\town_IslaMuelle\town_04\
dir = resource\textures\lighting\day\locations\town_Oxbay\
dir = resource\textures\lighting\day\locations\town_Oxbay\exit\
dir = resource\textures\lighting\day\locations\town_Oxbay\port\
dir = resource\textures\lighting\day\locations\town_Oxbay\town\
dir = resource\textures\lighting\day\locations\town_QC\
dir = resource\textures\lighting\day\locations\town_QC\exit\
dir = resource\textures\lighting\day\locations\town_QC\port\
dir = resource\textures\lighting\day\locations\town_QC\town\
dir = resource\textures\lighting\day\locations\Town_Redmond\
dir = resource\textures\lighting\day\locations\Town_Redmond\Port\
dir = resource\textures\lighting\day\locations\Town_Redmond\redexit1\
dir = resource\textures\lighting\day\locations\Town_Redmond\redexit2\
dir = resource\textures\lighting\day\locations\Town_Redmond\Town_01\
dir = resource\textures\lighting\day\locations\Town_Redmond\Town_03\
dir = resource\textures\lighting\day\locations\Town_Redmond\Town_04\
dir = resource\textures\lighting\evening\
dir = resource\textures\lighting\evening\decks\
dir = resource\textures\lighting\evening\locations\
dir = resource\textures\lighting\evening\locations\decks\
dir = resource\textures\lighting\evening\locations\decks\Cap\
dir = resource\textures\lighting\evening\locations\decks\Deck1\
dir = resource\textures\lighting\evening\locations\decks\Deck2\
dir = resource\textures\lighting\evening\locations\decks\Hold\
dir = resource\textures\lighting\evening\locations\decks\Udeck\
dir = resource\textures\lighting\evening\locations\Fort_Inside\
dir = resource\textures\lighting\evening\locations\Fort_Inside\Fort_1\
dir = resource\textures\lighting\evening\locations\Fort_Inside\Fort_2\
dir = resource\textures\lighting\evening\locations\Fort_Inside\Fort_3\
dir = resource\textures\lighting\evening\locations\Incas Temple\
dir = resource\textures\lighting\evening\locations\Incas Temple\Labirint\
dir = resource\textures\lighting\evening\locations\Incas Temple\Port\
dir = resource\textures\lighting\evening\locations\Incas Temple\Temple\
dir = resource\textures\lighting\evening\locations\inside\
dir = resource\textures\lighting\evening\locations\inside\church_3\
dir = resource\textures\lighting\evening\locations\Outside\
dir = resource\textures\lighting\evening\locations\Outside\Canyon\
dir = resource\textures\lighting\evening\locations\Outside\Cave Entrance\
dir = resource\textures\lighting\evening\locations\Outside\jungle_1\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_2\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_3\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_4\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_5\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_6\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_7\
dir = resource\textures\lighting\evening\locations\Outside\Jungle_8\
dir = resource\textures\lighting\evening\locations\Outside\Mayak\
dir = resource\textures\lighting\evening\locations\Outside\Mayak_inside\
dir = resource\textures\lighting\evening\locations\Outside\Passage\
dir = resource\textures\lighting\evening\locations\Outside\Pirate_outer_Location\
dir = resource\textures\lighting\evening\locations\Outside\Rheims House\
dir = resource\textures\lighting\evening\locations\Outside\Shore_1\
dir = resource\textures\lighting\evening\locations\Outside\Shore_10\
dir = resource\textures\lighting\evening\locations\Outside\Shore_2\
dir = resource\textures\lighting\evening\locations\Outside\Shore_3\
dir = resource\textures\lighting\evening\locations\Outside\Shore_4\
dir = resource\textures\lighting\evening\locations\Outside\Shore_5\
dir = resource\textures\lighting\evening\locations\Outside\Shore_7\
dir = resource\textures\lighting\evening\locations\Outside\Shore_8\
dir = resource\textures\lighting\evening\locations\Outside\Shore_9\
dir = resource\textures\lighting\evening\locations\Outside\Shore_Ship\
dir = resource\textures\lighting\evening\locations\Pirate Fort\
dir = resource\textures\lighting\evening\locations\Smuggler Lair\
dir = resource\textures\lighting\evening\locations\Smuggler Lair\Exit\
dir = resource\textures\lighting\evening\locations\Smuggler Lair\town\
dir = resource\textures\lighting\evening\locations\town_Conceicao\
dir = resource\textures\lighting\evening\locations\town_Conceicao\exit\
dir = resource\textures\lighting\evening\locations\town_Conceicao\port\
dir = resource\textures\lighting\evening\locations\town_Conceicao\town\
dir = resource\textures\lighting\evening\locations\town_Douwesen\
dir = resource\textures\lighting\evening\locations\town_Douwesen\exit\
dir = resource\textures\lighting\evening\locations\town_Douwesen\port\
dir = resource\textures\lighting\evening\locations\town_Douwesen\town\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\exit\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\port\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\port2\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\town_01\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\town_02\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\town_03\
dir = resource\textures\lighting\evening\locations\Town_FalaiseDeFleur\town_04\
dir = resource\textures\lighting\evening\locations\town_Greenford\
dir = resource\textures\lighting\evening\locations\town_Greenford\exit\
dir = resource\textures\lighting\evening\locations\town_Greenford\port\
dir = resource\textures\lighting\evening\locations\town_Greenford\town\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\exit\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\port\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\town_01\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\town_02\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\town_03\
dir = resource\textures\lighting\evening\locations\town_IslaMuelle\town_04\
dir = resource\textures\lighting\evening\locations\town_Oxbay\
dir = resource\textures\lighting\evening\locations\town_Oxbay\exit\
dir = resource\textures\lighting\evening\locations\town_Oxbay\port\
dir = resource\textures\lighting\evening\locations\town_Oxbay\town\
dir = resource\textures\lighting\evening\locations\town_QC\
dir = resource\textures\lighting\evening\locations\town_QC\exit\
dir = resource\textures\lighting\evening\locations\town_QC\port\
dir = resource\textures\lighting\evening\locations\town_QC\town\
dir = resource\textures\lighting\evening\locations\Town_Redmond\
dir = resource\textures\lighting\evening\locations\Town_Redmond\Port\
dir = resource\textures\lighting\evening\locations\Town_Redmond\redexit1\
dir = resource\textures\lighting\evening\locations\Town_Redmond\redexit2\
dir = resource\textures\lighting\evening\locations\Town_Redmond\Town_01\
dir = resource\textures\lighting\evening\locations\Town_Redmond\Town_03\
dir = resource\textures\lighting\evening\locations\Town_Redmond\Town_04\
dir = resource\textures\lighting\mn\
dir = resource\textures\lighting\mn\decks\
dir = resource\textures\lighting\mn\locations\
dir = resource\textures\lighting\mn\locations\decks\
dir = resource\textures\lighting\mn\locations\decks\Cap\
dir = resource\textures\lighting\mn\locations\decks\Deck1\
dir = resource\textures\lighting\mn\locations\decks\Deck2\
dir = resource\textures\lighting\mn\locations\decks\Hold\
dir = resource\textures\lighting\mn\locations\decks\Udeck\
dir = resource\textures\lighting\mn\locations\Fort_Inside\
dir = resource\textures\lighting\mn\locations\Fort_Inside\Fort_1\
dir = resource\textures\lighting\mn\locations\Fort_Inside\Fort_2\
dir = resource\textures\lighting\mn\locations\Fort_Inside\Fort_3\
dir = resource\textures\lighting\mn\locations\Incas Temple\
dir = resource\textures\lighting\mn\locations\Incas Temple\Labirint\
dir = resource\textures\lighting\mn\locations\Incas Temple\Port\
dir = resource\textures\lighting\mn\locations\Incas Temple\Temple\
dir = resource\textures\lighting\mn\locations\inside\
dir = resource\textures\lighting\mn\locations\inside\church_3\
dir = resource\textures\lighting\mn\locations\Outside\
dir = resource\textures\lighting\mn\locations\Outside\Canyon\
dir = resource\textures\lighting\mn\locations\Outside\Cave Entrance\
dir = resource\textures\lighting\mn\locations\Outside\jungle_1\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_2\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_3\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_4\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_5\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_6\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_7\
dir = resource\textures\lighting\mn\locations\Outside\Jungle_8\
dir = resource\textures\lighting\mn\locations\Outside\Mayak\
dir = resource\textures\lighting\mn\locations\Outside\Mayak_inside\
dir = resource\textures\lighting\mn\locations\Outside\Passage\
dir = resource\textures\lighting\mn\locations\Outside\Pirate_outer_Location\
dir = resource\textures\lighting\mn\locations\Outside\Rheims House\
dir = resource\textures\lighting\mn\locations\Outside\Shore_1\
dir = resource\textures\lighting\mn\locations\Outside\Shore_10\
dir = resource\textures\lighting\mn\locations\Outside\Shore_2\
dir = resource\textures\lighting\mn\locations\Outside\Shore_3\
dir = resource\textures\lighting\mn\locations\Outside\Shore_4\
dir = resource\textures\lighting\mn\locations\Outside\Shore_5\
dir = resource\textures\lighting\mn\locations\Outside\Shore_7\
dir = resource\textures\lighting\mn\locations\Outside\Shore_8\
dir = resource\textures\lighting\mn\locations\Outside\Shore_9\
dir = resource\textures\lighting\mn\locations\Outside\Shore_Ship\
dir = resource\textures\lighting\mn\locations\Pirate Fort\
dir = resource\textures\lighting\mn\locations\Smuggler Lair\
dir = resource\textures\lighting\mn\locations\Smuggler Lair\Exit\
dir = resource\textures\lighting\mn\locations\Smuggler Lair\town\
dir = resource\textures\lighting\mn\locations\town_Conceicao\
dir = resource\textures\lighting\mn\locations\town_Conceicao\exit\
dir = resource\textures\lighting\mn\locations\town_Conceicao\port\
dir = resource\textures\lighting\mn\locations\town_Conceicao\town\
dir = resource\textures\lighting\mn\locations\town_Douwesen\
dir = resource\textures\lighting\mn\locations\town_Douwesen\exit\
dir = resource\textures\lighting\mn\locations\town_Douwesen\port\
dir = resource\textures\lighting\mn\locations\town_Douwesen\town\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\exit\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\port\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\port2\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\town_01\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\town_02\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\town_03\
dir = resource\textures\lighting\mn\locations\Town_FalaiseDeFleur\town_04\
dir = resource\textures\lighting\mn\locations\town_Greenford\
dir = resource\textures\lighting\mn\locations\town_Greenford\exit\
dir = resource\textures\lighting\mn\locations\town_Greenford\port\
dir = resource\textures\lighting\mn\locations\town_Greenford\town\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\exit\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\port\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\town_01\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\town_02\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\town_03\
dir = resource\textures\lighting\mn\locations\town_IslaMuelle\town_04\
dir = resource\textures\lighting\mn\locations\town_Oxbay\
dir = resource\textures\lighting\mn\locations\town_Oxbay\exit\
dir = resource\textures\lighting\mn\locations\town_Oxbay\port\
dir = resource\textures\lighting\mn\locations\town_Oxbay\town\
dir = resource\textures\lighting\mn\locations\town_QC\
dir = resource\textures\lighting\mn\locations\town_QC\exit\
dir = resource\textures\lighting\mn\locations\town_QC\port\
dir = resource\textures\lighting\mn\locations\town_QC\town\
dir = resource\textures\lighting\mn\locations\Town_Redmond\
dir = resource\textures\lighting\mn\locations\Town_Redmond\Port\
dir = resource\textures\lighting\mn\locations\Town_Redmond\redexit1\
dir = resource\textures\lighting\mn\locations\Town_Redmond\redexit2\
dir = resource\textures\lighting\mn\locations\Town_Redmond\Town_01\
dir = resource\textures\lighting\mn\locations\Town_Redmond\Town_03\
dir = resource\textures\lighting\mn\locations\Town_Redmond\Town_04\
dir = resource\textures\lighting\storm\
dir = resource\textures\lighting\storm\decks\
dir = resource\textures\lighting\storm\locations\
dir = resource\textures\lighting\storm\locations\decks\
dir = resource\textures\lighting\storm\locations\decks\Cap\
dir = resource\textures\lighting\storm\locations\decks\Deck1\
dir = resource\textures\lighting\storm\locations\decks\Deck2\
dir = resource\textures\lighting\storm\locations\decks\Hold\
dir = resource\textures\lighting\storm\locations\decks\Udeck\
dir = resource\textures\lighting\storm\locations\Fort_Inside\
dir = resource\textures\lighting\storm\locations\Fort_Inside\Fort_1\
dir = resource\textures\lighting\storm\locations\Fort_Inside\Fort_2\
dir = resource\textures\lighting\storm\locations\Fort_Inside\Fort_3\
dir = resource\textures\lighting\storm\locations\Incas Temple\
dir = resource\textures\lighting\storm\locations\Incas Temple\Labirint\
dir = resource\textures\lighting\storm\locations\Incas Temple\Port\
dir = resource\textures\lighting\storm\locations\Incas Temple\Temple\
dir = resource\textures\lighting\storm\locations\inside\
dir = resource\textures\lighting\storm\locations\inside\church_3\
dir = resource\textures\lighting\storm\locations\Outside\
dir = resource\textures\lighting\storm\locations\Outside\Canyon\
dir = resource\textures\lighting\storm\locations\Outside\Cave Entrance\
dir = resource\textures\lighting\storm\locations\Outside\jungle_1\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_2\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_3\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_4\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_5\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_6\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_7\
dir = resource\textures\lighting\storm\locations\Outside\Jungle_8\
dir = resource\textures\lighting\storm\locations\Outside\Mayak\
dir = resource\textures\lighting\storm\locations\Outside\Mayak_inside\
dir = resource\textures\lighting\storm\locations\Outside\Passage\
dir = resource\textures\lighting\storm\locations\Outside\Pirate_outer_Location\
dir = resource\textures\lighting\storm\locations\Outside\Rheims House\
dir = resource\textures\lighting\storm\locations\Outside\Shore_1\
dir = resource\textures\lighting\storm\locations\Outside\Shore_10\
dir = resource\textures\lighting\storm\locations\Outside\Shore_2\
dir = resource\textures\lighting\storm\locations\Outside\Shore_3\
dir = resource\textures\lighting\storm\locations\Outside\Shore_4\
dir = resource\textures\lighting\storm\locations\Outside\Shore_5\
dir = resource\textures\lighting\storm\locations\Outside\Shore_7\
dir = resource\textures\lighting\storm\locations\Outside\Shore_8\
dir = resource\textures\lighting\storm\locations\Outside\Shore_9\
dir = resource\textures\lighting\storm\locations\Outside\Shore_Ship\
dir = resource\textures\lighting\storm\locations\Pirate Fort\
dir = resource\textures\lighting\storm\locations\Smuggler Lair\
dir = resource\textures\lighting\storm\locations\Smuggler Lair\Exit\
dir = resource\textures\lighting\storm\locations\Smuggler Lair\town\
dir = resource\textures\lighting\storm\locations\town_Conceicao\
dir = resource\textures\lighting\storm\locations\town_Conceicao\exit\
dir = resource\textures\lighting\storm\locations\town_Conceicao\port\
dir = resource\textures\lighting\storm\locations\town_Conceicao\town\
dir = resource\textures\lighting\storm\locations\town_Douwesen\
dir = resource\textures\lighting\storm\locations\town_Douwesen\exit\
dir = resource\textures\lighting\storm\locations\town_Douwesen\port\
dir = resource\textures\lighting\storm\locations\town_Douwesen\town\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\exit\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\port\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\port2\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\town_01\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\town_02\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\town_03\
dir = resource\textures\lighting\storm\locations\Town_FalaiseDeFleur\town_04\
dir = resource\textures\lighting\storm\locations\town_Greenford\
dir = resource\textures\lighting\storm\locations\town_Greenford\exit\
dir = resource\textures\lighting\storm\locations\town_Greenford\port\
dir = resource\textures\lighting\storm\locations\town_Greenford\town\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\exit\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\port\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\town_01\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\town_02\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\town_03\
dir = resource\textures\lighting\storm\locations\town_IslaMuelle\town_04\
dir = resource\textures\lighting\storm\locations\town_Oxbay\
dir = resource\textures\lighting\storm\locations\town_Oxbay\exit\
dir = resource\textures\lighting\storm\locations\town_Oxbay\port\
dir = resource\textures\lighting\storm\locations\town_Oxbay\town\
dir = resource\textures\lighting\storm\locations\town_QC\
dir = resource\textures\lighting\storm\locations\town_QC\exit\
dir = resource\textures\lighting\storm\locations\town_QC\port\
dir = resource\textures\lighting\storm\locations\town_QC\town\
dir = resource\textures\lighting\storm\locations\Town_Redmond\
dir = resource\textures\lighting\storm\locations\Town_Redmond\Port\
dir = resource\textures\lighting\storm\locations\Town_Redmond\redexit1\
dir = resource\textures\lighting\storm\locations\Town_Redmond\redexit2\
dir = resource\textures\lighting\storm\locations\Town_Redmond\Town_01\
dir = resource\textures\lighting\storm\locations\Town_Redmond\Town_03\
dir = resource\textures\lighting\storm\locations\Town_Redmond\Town_04\
dir = resource\textures\Loading\
dir = resource\textures\LocEfx\
dir = resource\textures\Ships\
dir = resource\textures\TextureSequence\
dir = resource\textures\TextureSequence\old\
dir = resource\textures\Tornado\
dir = resource\textures\WEATHER\
dir = resource\textures\WEATHER\LIGHTNING\
dir = resource\textures\WEATHER\RAINBOW\
dir = resource\textures\WEATHER\SEA\
dir = resource\textures\WEATHER\SEA\BUMP\
dir = resource\textures\WEATHER\SEA\FLARE\
dir = resource\textures\WEATHER\SEA\PENA\
dir = resource\textures\WEATHER\SKIES\
dir = resource\textures\WEATHER\SKIES\1\
dir = resource\textures\WEATHER\SKIES\2\
dir = resource\textures\WEATHER\SKIES\3\
dir = resource\textures\WEATHER\SKIES\4\
dir = resource\textures\WEATHER\SKIES\5\
dir = resource\textures\WEATHER\SKIES\6\
dir = resource\textures\WEATHER\SKIES\7\
dir = resource\textures\WEATHER\SKIES\8\
dir = resource\textures\WEATHER\SUN\
dir = resource\textures\WEATHER\SUN\FLARE\
dir = resource\textures\WEATHER\SUN\GLOW\
dir = resource\textures\WorldMap\
dir = resource\textures\WorldMap\geometry\
dir = resource\textures\WorldMap\Interfaces\
dir = resource\textures\WorldMap\reload\
dir = resource\textures\WorldMap\Sea\
dir = resource\textures\WorldMap\Sea\Ani\
dir = resource\textures\WorldMap\sky\
dir = resource\xsounds\
dir = resource\xsounds\AMBIENT\
dir = resource\xsounds\AMBIENT\CAVE\
dir = resource\xsounds\AMBIENT\CHURCH\
dir = resource\xsounds\AMBIENT\INCA TEMPLE\
dir = resource\xsounds\AMBIENT\JAIL\
dir = resource\xsounds\AMBIENT\JUNGLE\
dir = resource\xsounds\AMBIENT\RESIDENCE\
dir = resource\xsounds\AMBIENT\SEA\
dir = resource\xsounds\AMBIENT\SEASHORE\
dir = resource\xsounds\AMBIENT\SHIPYARD\
dir = resource\xsounds\AMBIENT\SHOP\
dir = resource\xsounds\AMBIENT\TAVERN\
dir = resource\xsounds\AMBIENT\TOWN\
dir = resource\xsounds\DIALOGS\
dir = resource\xsounds\DIALOGS\female-citizen\
dir = resource\xsounds\DIALOGS\governor\
dir = resource\xsounds\DIALOGS\male-citizen\
dir = resource\xsounds\DIALOGS\marc blacque\
dir = resource\xsounds\DIALOGS\merchant\
dir = resource\xsounds\DIALOGS\patrol_dialog\
dir = resource\xsounds\DIALOGS\pirate\
dir = resource\xsounds\DIALOGS\poorman\
dir = resource\xsounds\DIALOGS\priest\
dir = resource\xsounds\DIALOGS\seaman\
dir = resource\xsounds\DIALOGS\soldier\
dir = resource\xsounds\DIALOGS\woman\
dir = resource\xsounds\DIALOGS\worker\
dir = resource\xsounds\INTERFACE\
dir = resource\xsounds\MUSIC\
dir = resource\xsounds\NATURE\
dir = resource\xsounds\OBJECTS\
dir = resource\xsounds\OBJECTS\ABORDAGE\
dir = resource\xsounds\OBJECTS\DUEL\
dir = resource\xsounds\OBJECTS\SHIPCHARGE\
dir = resource\xsounds\OBJECTS\VOICES\
dir = resource\xsounds\OBJECTS\VOICES\DEAD\
dir = resource\xsounds\OBJECTS\VOICES\DEAD\female\
dir = resource\xsounds\OBJECTS\VOICES\DEAD\male\
dir = resource\xsounds\OBJECTS\VOICES\DEAD\monkey\
dir = resource\xsounds\OBJECTS\VOICES\DEAD\skeleton\
dir = resource\xsounds\PEOPLE\
dir = resource\xsounds\trep\
dir = resource\xsounds\trep\skeleton\
dir = resource\xsounds\VOICE\
dir = resource\animation\
dir = resource\animation\Heads\
dir = resource\animation\Heads\AN\
dir = resource\foam\
dir = resource\foam\islands\
dir = resource\foam\locations\
dir = resource\foam\locations\Incas Temple\
dir = resource\foam\locations\Incas Temple\Port\
dir = resource\foam\locations\Outside\
dir = resource\foam\locations\Outside\Mayak\
dir = resource\foam\locations\Outside\Mayak_inside\
dir = resource\foam\locations\Outside\Passage\
dir = resource\foam\locations\Outside\Shore_1\
dir = resource\foam\locations\Outside\Shore_10\
dir = resource\foam\locations\Outside\Shore_2\
dir = resource\foam\locations\Outside\Shore_3\
dir = resource\foam\locations\Outside\Shore_4\
dir = resource\foam\locations\Outside\Shore_5\
dir = resource\foam\locations\Outside\Shore_6\
dir = resource\foam\locations\Outside\Shore_7\
dir = resource\foam\locations\Outside\Shore_8\
dir = resource\foam\locations\Outside\Shore_9\
dir = resource\foam\locations\Outside\Shore_ship\
dir = resource\foam\locations\town_Conceicao\
dir = resource\foam\locations\town_Conceicao\port\
dir = resource\foam\locations\town_Douwesen\
dir = resource\foam\locations\town_Douwesen\port\
dir = resource\foam\locations\Town_FalaiseDeFleur\
dir = resource\foam\locations\Town_FalaiseDeFleur\port\
dir = resource\foam\locations\Town_FalaiseDeFleur\port2\
dir = resource\foam\locations\town_Greenford\
dir = resource\foam\locations\town_Greenford\port\
dir = resource\foam\locations\town_IslaMuelle\
dir = resource\foam\locations\town_IslaMuelle\port\
dir = resource\foam\locations\town_Oxbay\
dir = resource\foam\locations\town_Oxbay\port\
dir = resource\foam\locations\town_QC\
dir = resource\foam\locations\town_QC\port\
dir = resource\foam\locations\Town_Redmond\
dir = resource\foam\locations\Town_Redmond\Port\
dir = resource\models\ammo\
dir = resource\models\animals\
dir = resource\models\characters\
dir = resource\models\heads\
dir = resource\models\Islands\
dir = resource\models\Islands\Conceicao\
dir = resource\models\Islands\Douwesen\
dir = resource\models\Islands\FalaiseDeFleur\
dir = resource\models\Islands\IslaMuelle\
dir = resource\models\Islands\KhaelRoa\
dir = resource\models\Islands\KhaelRoa1\
dir = resource\models\Islands\Oxbay\
dir = resource\models\Islands\QuebradasCostillas\
dir = resource\models\Islands\Redmond\
dir = resource\models\items\
dir = resource\models\LowCharacters\
dir = resource\models\Ships\
dir = resource\models\Ships\Barque1\
dir = resource\models\Ships\Barque2\
dir = resource\models\Ships\Battleship1\
dir = resource\models\Ships\Battleship2\
dir = resource\models\Ships\Blackpearl\
dir = resource\models\Ships\Boat\
dir = resource\models\Ships\Brig1\
dir = resource\models\Ships\Brig2\
dir = resource\models\Ships\Caravel1\
dir = resource\models\Ships\Caravel2\
dir = resource\models\Ships\Corvette1\
dir = resource\models\Ships\Corvette2\
dir = resource\models\Ships\Fearless\
dir = resource\models\Ships\Fleut1\
dir = resource\models\Ships\Fleut2\
dir = resource\models\Ships\Frigate1\
dir = resource\models\Ships\Frigate2\
dir = resource\models\Ships\Frigate_sat\
dir = resource\models\Ships\Galeon1\
dir = resource\models\Ships\Galeon2\
dir = resource\models\Ships\Galeoth1\
dir = resource\models\Ships\Galeoth2\
dir = resource\models\Ships\Lugger1\
dir = resource\models\Ships\Lugger2\
dir = resource\models\Ships\Manowar1\
dir = resource\models\Ships\Manowar2\
dir = resource\models\Ships\Manowar_gub\
dir = resource\models\Ships\Pinnace1\
dir = resource\models\Ships\Pinnace2\
dir = resource\models\Ships\Schooner1\
dir = resource\models\Ships\Schooner2\
dir = resource\models\Ships\Sloop1\
dir = resource\models\Ships\Sloop2\
dir = resource\models\Ships\Tartane1\
dir = resource\models\Ships\Tartane2\
dir = resource\models\Ships\Xebec1\
dir = resource\models\Ships\Xebec2\
dir = resource\models\Ships\Yacht1\
dir = resource\models\Ships\Yacht2\
dir = resource\models\SwimGoods\
dir = resource\models\Tornado\
dir = resource\models\worldmap\
dir = resource\models\worldmap\counter\
dir = resource\models\particles\

There are several differences between the American version and the European version. I'll try to list them later. It seems the European version is better overall, though.
 
True, that.

Camera height issues are more obvious when playing in widescreen because it crops the top and bottom off the screen instead of adding more on the sides. :facepalm
 
Camera height issues are more obvious when playing in widescreen because it crops the top and bottom off the screen instead of adding more on the sides. :facepalm
Really? I thought some parts were stretched rather than cropped. :unsure
 
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