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Will have an update of the pirates of the caribbean 5?

Discussion in 'Build 15 Brainstorming' started by Calico Jack, Jul 13, 2017.

  1. Calico Jack

    Calico Jack Powder Monkey

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    queen annes revenge of the barbossa that was very different from blackbeard
    And zalazar has the possibility of putting it in the game?
    new horizons mod
     
    Last edited: Jul 14, 2017
  2. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    @Calico Jack: If somebody decides to make it, we'll happily include it in the game.
     
  3. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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  4. Calico Jack

    Calico Jack Powder Monkey

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    I would like to make revenge,but I have no idea what progama will use to do it
    For zalazar I want to do a quest that starts with rumors
    Rumors of a ship attacking without provocation commanded by the sea killer
    How can I make the quest start with rumors?
     
    Last edited: Jul 14, 2017
  5. Calico Jack

    Calico Jack Powder Monkey

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    The quest so far ta so it begins and the ship of zalazar is sailing between turtle and turks two pirate cities sinking everything that passes near these islands

    I'm trying to make you go talk to barbossa in the pirate settlement in nevis.
    Without making the zalazar disappear. Then make the barbossa join the fleet of the player to find the trident of posseidon and then when find the trident and return to defeat the zalazar I will try to make a fleet of pirate ships trying to defeat the zalazar but being massacred by him until the player Ship and the quenn annes revenge of the barbossa are the last remaining to fight him the only way to win is aboard zalazar ship and use the trident in it to disable his immortality for you and barbossa try to defeat him

    I still do not know how to start the quest for rumors
     
  6. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    Are you trying to write this as a storyline or as a sidequest? If it's a sidequest, note that two storylines ("Tales of a Sea Hawk" and "Hoist the Colours") have their own uses for Barbossa and won't work with a sidequest that also uses him.

    If it's to be a storyline, you'll need to set up some folders for it, and you'll need to decide on a character for the player. Have a look at the "PROGRAM\Storyline" folder and see how other storylines are organised.

    Otherwise, do you plan to start by going to Turks Island, being chased off by Salazar, and then going to Nevis? Or do you want to start by going to Nevis and talking to Barbossa?
     
  7. Calico Jack

    Calico Jack Powder Monkey

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    The character of the player will be the one of the choice of the same in my case will be the good old jack sparrow
    And as a side quest for free play mode
    Getting started being chased by zalazar would be cool
    I'm having trouble adding zalazar
    Here he is as a character that I tried to put
    // Zalazar
    Ch.old.name = "Armando";
    Ch.old.lastname = "Zalazar";
    Ch.name = TranslateString ("", "Armando");
    Ch.lastname = TranslateString ("", "Zalazar");
    Ch.id = "Armando Zalazar";
    Ch.nation = CURSED;
    Ch.model = "davy1";
    Ch.sex = "man";
    Ch.sound_type = "pirate";
    GiveItem2Character (ch, "bladeSC");
    Ch.equip.blade = "bladeSC";
    Ch.location = "";
    Ch.location.group = "";
    Ch.location.locator = "";
    Ch.Ship.Name = "Silent Mary";
    Ch.Ship.Type = "La_Marianna";
    Ch.Ship.Stopped = true;
    Ch.rank = 20;
    Ch.reputation = "None";
    Ch.experience = "80";
    Ch.skill.Leadership = "10";
    Ch.skill.Fencing = "10";
    Ch.skill.Sailing = "10";
    Ch.skill.Accuracy = "10";
    Ch.skill.Cannons = "10";
    Ch.skill.Grappling = "10";
    Ch.skill.Repair = "10";
    Ch.skill.Defence = "10";
    Ch.skill.Commerce = "10";
    Ch.skill.Sneak = "10";
    Ch.money = "0";
    Ch.perks.list.BasicDefence = true;
    Ch.perks.list.AdvancedDefence = true;
    Ch.perks.list.SwordplayProfessional = true;
    Ch.boardingmodels = "Skeletons";
    LAi_SetStayType (ch);
    LAi_SetLoginTime (ch, 0.0, 24.0);
    LAi_SetHP (ch, 100.0, 100.0);
    Lai_SetImmortal (ch, true);
    AddGameCharacter (n, ch);

    Tell me if there is something wrong because even it being added in TempQuestEnemy gives the error ERROR: missing character ID Zalazar
    I already tried to start another campaign but the same mistake
    I'm not a modder so I'm going to use what the game has
     
    Last edited: Jul 15, 2017
  8. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    What file did you add that code to?
    Does the game generate an error.log file in your main game folder when you start a New Game?
    If so, check what's in there.

    I'm not sure if "CURSED" is a valid nation.
     
  9. Calico Jack

    Calico Jack Powder Monkey

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    No error.log file
    I'm going to try to change the nation.
    file \PROGRAM\Storyline\FreePlay\characters\init\TempQuestEnemy
    I can not put his nation as a pirate
    The name of the quest is "War with Salazar"
    And I want it like in the movie he is relentless and sink everything that comes close to him

    And I also want it to have an air that he commands the seas and that as long as he's there he kind of commands the seas and that the pirates are in direct war with him having him as his main enemy and him focusing on annihilating the pirates
     
    Last edited: Jul 15, 2017
  10. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    By the way, is the error really exactly this?
    ERROR: missing character ID Zalazar
    If so, no wonder! You define the character with ID "Armando Zalazar".
     
    Calico Jack likes this.
  11. Calico Jack

    Calico Jack Powder Monkey

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    changed the nation and worked
    Pieter do you know how I can spawn a pirate fleet to fight zalazar?
     
    Last edited: Jul 15, 2017
  12. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    I do know, but I'd have to look it up which I cannot do at the moment.
    Most likely, you'll have to search the forum (I know the same question was asked quite recently) and/or wait for @Grey Roger next week.
     
  13. Grey Roger

    Grey Roger Sea Dog Staff Member Storm Modder

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    What nation is Zalazar now?

    The easiest way to set up a battle between Zalazar and a pirate fleet, given that the game will only run the battle if you are there, is to assign a few pirate ships to the player as companions earlier in the quest, so the player is the pirate fleet. Then have Zalazar attack the player. In that case, look at "quests_side.c", case "fight_with_mefisto", which is the sea battle at the end of the "Strange Things Going On In The Archipelago" side quest. For one thing, that means Zalazar can be any valid nation you want because the line Characters[GetCharacterIndex("Armando Zalazar")].recognized = true; will make him hostile to you regardless of his nation and yours. (Which is why, even though "Dark Captain" is nation PIRATE, he'll attack you even if you're also PIRATE.)
     
    Calico Jack likes this.
  14. Calico Jack

    Calico Jack Powder Monkey

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    zalaza is spain
     
  15. Calico Jack

    Calico Jack Powder Monkey

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    When I play the campaign tales of sea hawk the game always crashes in the load when I go to the map or to land or aboard and this only happens in this campaign
     
  16. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    Please post the log files from your main game folder after it happened again.
     
  17. Calico Jack

    Calico Jack Powder Monkey

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    ERROR file appears and it has this
    RUNTIME ERROR - file: sound \ alias.c; Line: 32
    Invalid function call
    RUNTIME ERROR - file: sound \ alias.c; Line: 32
    Function 'Alias_Init' stack error

    And that's all there is in the log file
    ----------------------------------------
    Build 14 Beta 4 WIP: 2 Apr 2016
    Savegame Compatibility: 14.932
    ----------------------------------------

    Gauging: StartGauging
    Gauging: starting init
    Gauging: interface
    Gauging: Storylines
    Gauging: Profiles
    Gauging: starting init
    ==> BuildSettings: Sets to default
    ==> BuildSettings: New settings applied
    Gauging: load build settings
    Gauging: periods
    InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
    Gauging: nations
    Gauging: preprocessor
    Init encounters complete.
    Gauging: enc
    Gauging: cann
    Gauging: goods
    Gauging: ships
    IslandsInit: 22 islands loaded.
    Gauging: islands
    Init weathers complete. 0 weathers found.
    Gauging: weather
    InitSounds (English): created 19 entries.
    InitMusic: created 93 entries.
    Gauging: Aliases
    Gauging: sound
    Main_LogoVideo() 0
    PauseAllSounds
    ResumeAllSounds
    Main_LogoVideo() -1
    Gauging: initgame start
    Gauging: createlayers
    Gauging: stores
    Gauging: sound
    Gauging: delete sea env
    Gauging: towns
    Number of locations: 788
    Gauging: locations
    IslandsInit: 22 islands loaded.
    Gauging: islands
    Gauging: wdmap
    Gauging: dialogs
    Gauging: teleport
    bool CreateParticleEntity()
    Gauging: particles
    Items initialization complete. Loaded 890 items.
    Gauging: items
    Gauging: quests
    Gauging: sea ai groups
    Gauging: questmapenc
    Gauging: landenc
    ==> BuildSettings: Sets to default
    ==> BuildSettings: New settings applied
    Gauging: load options
    Gauging: models - Total number of models: 1061
    InitSounds (English): created 19 entries.
    InitMusic: created 93 entries.
    Gauging: Aliases
    Gauging: infoshow
    Gauging: initgame done
    Init character names complete.
    SETTING MUSIC: music_main_menu
    Init character names complete.
    ==> BuildSettings: New settings applied
    InitSounds (English): created 19 entries.
    InitMusic: created 93 entries.
    SETTING MUSIC: music_main_menu
    ==> BuildSettings: New settings applied
    ==> BuildSettings: New settings applied
    ==> BuildSettings: New settings applied
    ==> BuildSettings: New settings applied
    InitSounds (English): created 19 entries.
    InitMusic: created 93 entries.
    SETTING MUSIC: music_main_menu
    ==> BuildSettings: New settings applied
    ==> BuildSettings: New settings applied
    ==> BuildSettings: New settings applied
    ==> BuildSettings: New settings applied
    InitSounds (English): created 19 entries.
    InitMusic: created 93 entries.
    SETTING MUSIC: music_main_menu
    ==> BuildSettings: New settings applied
    ==> BuildSettings: New settings applied
    ==> BuildSettings: New settings applied
    Init character names complete.
    Gauging: start new game
    Gauging: ng iface
    Gauging: perks
    Gauging: officertypes
    Gauging: periods
    ==> BuildSettings: New settings applied
    ==> BuildSettings: New settings applied
    Gauging: nations
    InitNations: NATIONS_QUANTITY=6, bGuest1NationExists=0, bGuest2NationExists=0
    Gauging: start NPC init
    Gauging: done NPC init
    ::Completing characters initialisation - CHARACTERS_QUANTITY = 1651::
    Gauging: done second pass through char array
    Gauging: characters
    Gauging: ships
    Gauging: ng initgame start
    Gauging: createlayers
    Gauging: stores
    Gauging: sound
    Gauging: delete sea env
    Gauging: towns
    Number of locations: 788
    Gauging: locations
    IslandsInit: 22 islands loaded.
    Gauging: islands
    Gauging: wdmap
    Gauging: dialogs
    Gauging: teleport
    bool CreateParticleEntity()
    Gauging: particles
    Items initialization complete. Loaded 890 items.
    Gauging: items
    Gauging: quests
    Gauging: sea ai groups
    Gauging: questmapenc
    Gauging: landenc
    ==> BuildSettings: New settings applied
    ==> BuildSettings: New settings applied
    Gauging: load options
    Gauging: models - Total number of models: 1061
    InitSounds (English): created 19 entries.
    InitMusic: created 93 entries.
    Gauging: Aliases
    Gauging: infoshow
    Gauging: ng initgame stop
    storyline\standard\quests\both_reaction.c not loaded, loading now!
    storyline\standard\quests\quests_reaction.c not loaded, loading now!
    Gauging: start reinit
    Gauging: preprocessor
    Gauging: nosave
    Init encounters complete.
    Gauging: RM mod and rumors
    Gauging: shipberthing
    Init character names complete.
    Gauging: fill stores
    Gauging: update all towns
    Gauging: itrade update
    Gauging: Enc Officers
    Gauging: CabinCaptains
    Gauging: reinit stop
    running qcase beg
    Gauging: initial relations
    Gauging: characters groups
    Gauging: smuggling
    Gauging: cargos
    Gauging: load mch in first
    Made change of cabin and deck parameters for QueenAnnesRevenge
    !!! Reload to Tutorial_Deck (index=700)
    ** Whr: CreateWeatherEnvironment - iCurWeatherNum = -1, theDay = 106
    ** Whr: CreateWeatherEnvironment - iCurWeatherhour = -1, theHour = 10
    !gWeatherInit Whr_Generator() - Initialized
    ItemLogic: On load location Tutorial_Deck
    ItemLogic: found 0 buttons
    trying to spawn item: 250gp with rarity=0.18793 itemProb=0.22
    trying to spawn item: medical1 with rarity=0.38107 itemProb=0.88
    trying to spawn item: gorget with rarity=1.7487e-002 itemProb=0.22
    Gauging: done load mch in first
    Quest name StartAdventure FOUND in BothQuestComplete
    Started with tutorial.
    Quest name Tut_start FOUND in BothQuestComplete
    SETTING MUSIC: music_day_sailing
    SETTING MUSIC: music_day_sailing
    Quest name DialogWithMalcolmStart FOUND in BothQuestComplete
    ::: QUESTMOVIE: end in Tut_SkipTutorialOnShip
    Quest name Tut_SkipTutorialOnShip FOUND in BothQuestComplete
    Quest name BlackBeard FOUND in SideQuestComplete
    Quest name begining FOUND in QuestComplete
    ==> BuildSettings: New settings applied
    ==> BuildSettings: New settings applied
    InitSounds (English): created 19 entries.
    InitMusic: created 93 entries.
    SETTING MUSIC: music_day_sailing
    ==> BuildSettings: New settings applied
    Reload: Process started for locator_name = reload1 and lockedReloadLocator =
    reload_cur_island_index = -1
    reload_cur_location_index = 700
    reload_island_index = -1
    reload_location_index = 695
    Start reload
    PauseAllSounds
    ReloadStartFade
    ItemLogic: On unload location
    ReloadEndFade
    ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 10
    ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 10
    Whr_UpdateWeather finish weather update
    Equip Character Crewmember with bladeC6 his nation: 3 blade nation=
    Equip Character Crewmember with blade49-1 his nation: 3 blade nation=
    Equip Character Crewmember with blade49+2 his nation: 3 blade nation=
    Equip Character Crewmember with blade19 his nation: 3 blade nation=
    Equip Character Crewmember with blade13+1 his nation: 3 blade nation=
    Equip Character Crewmember with blade36 his nation: 3 blade nation=
    Equip Character Crewmember with blade36+3 his nation: 3 blade nation=
    Equip Character Crewmember with blade19+1 his nation: 3 blade nation=
    Equip Character Crewmember with bladeC6+1 his nation: 3 blade nation=
    Equip Character Crewmember with blade5+3 his nation: 3 blade nation=
    ItemLogic: On load location ShipDeck6
    ItemLogic: found 0 buttons
    trying to spawn item: 100gp with rarity=0.83508 itemProb=0.33
    trying to spawn item: albatross with rarity=0.31705 itemProb=5.5e-002
    trying to spawn item: smugglingbook with rarity=4.3793e-002 itemProb=5.5e-002
    trying to spawn item: 100gp with rarity=0.3699 itemProb=0.33
    trying to spawn item: jewelry11 with rarity=0.81189 itemProb=0.165
    trying to spawn item: 250gp with rarity=0.91898 itemProb=0.22
    trying to spawn item: 500gp with rarity=0.10699 itemProb=0.11
    trying to spawn item: 250gp with rarity=0.21613 itemProb=0.22
    Quest name EnableModelSelect FOUND in BothQuestComplete
    Quest name TavernSitWaiting FOUND in BothQuestComplete
    Quest name Install_Voysey_And_Blythe FOUND in SideQuestComplete
    SETTING MUSIC: music_day_sailing
    SETTING MUSIC: music_day_sailing
    Reload: Process started for locator_name = boatl and lockedReloadLocator =
    reload_cur_island_index = -1
    reload_cur_location_index = 695
    reload_island_index = -1
    reload_location_index = 98
    Start reload
    PauseAllSounds
    ReloadStartFade
    ItemLogic: On unload location
    ReloadEndFade
    ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 10
    ** Whr: CreateWeatherEnvironment - iCurWeatherhour = 10, theHour = 10
    Whr_UpdateWeather finish weather update
    Equip Character Garrett Teacher with blade1+2 his nation: 0 blade nation=
    Equip Character Beatrice Blinman with bladeC26-1 his nation: 0 blade nation=
    Equip Character Patrick Purchas with blade5+2 his nation: 0 blade nation=
    Equip Character Natalia Pepper with blade12 his nation: 0 blade nation=
    Equip Character Daniel loud with blade49 his nation: 0 blade nation=
    Equip Character Finian Scullion with bladeC11 his nation: 0 blade nation=
    Equip Character Dougal Leopard with blade1+2 his nation: 0 blade nation=
    ItemLogic: On load location Oxbay_port
    ItemLogic: found 0 buttons
    ItemLogic: Loaded model ammo\\grenado
    ItemLogic: Loaded model items\\purse
    trying to spawn item: potion3 with rarity=0.85721 itemProb=0.44
    trying to spawn item: medical1 with rarity=8.5785e-002 itemProb=0.88
    trying to spawn item: potion3 with rarity=0.16171 itemProb=0.44
    trying to spawn item: 250gp with rarity=0.14932 itemProb=0.22
     
  18. Pieter Boelen

    Pieter Boelen (Not So) Old Seadog Staff Member Administrator Storm Modder Hearts of Oak Donator

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    I think that error log happens when you use the options menu with a loaded game.
    Don't know why, but as far as I know, it is harmless...
     
  19. Calico Jack

    Calico Jack Powder Monkey

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    Something is clearly wrong with my game was over 10 crash in less than an hour of gameplay
    Intel fix is installed
     
    Last edited: Jul 19, 2017
  20. Calico Jack

    Calico Jack Powder Monkey

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    Now that it looks like I've finally been able to fix the crash problem
    I'll continue my zalazar quest
    I spawned to the pirate fleet to fight against him the fleet will appear next to the ship of the player
    But how can I make the immortality of the zalazar be turned off by the trident?
    I'm going to have to create a new barbssa to use in this quest because the barbs of this quest have the triton sword and revenge unless they have another way to get them to have these two items without creating a new character in TempQuestEnemy
     

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