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Will there be a clan mode?

K

Keith

Guest
Hey im thinking about some of the clan events we're going to organise for AOP. And one thing occured to me, being from a QW Team Fortress background. The word Clan Mode has never come up. Then i was thinking about how you would make a clan mode for a ship game, has any other games have a clan mode like AOS or something?
 
no, like for example on a TF map there would be a 2min free mode where noone could fire or be killed, then 10 sec's before the start of the game timer there would be a countdown so everyone knew the game was about to start, so it was all fair and noone could get an advantage.

The scores would be kept for the team, not for the player (although in the US player scores were still kept, in Aust we played team scores)

Anyway its a fair way for clans to have organised battles that can be recorded for a ladder system or whatnot
 
Ah, OK.
Boy, it's gonna be interesting to see how they handle multiplayer while still keeping the script system like before--I just hopehopehope that they're not going to go the route of locking out all mods in MP.
Because I could implement something like what you want if the script system doesn't change much; but then likewise you could _so_ easily implement cheats.
 
We had that problem in TF, when they released the quake source. It ended up everyone had to use a certain script to validate their program before they played otherwise they would get kicked. only drama with that is a whole team worked on getting it done.

Something ill have to bring up with akella though as it will be a bit of a concern in the end
 
Battlefield 1942 be an example o' a moddable multiplayer game dat werks fer teams! It be usin' PunkBuster tew verify yer game tew keep folks honest! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Hmm, maybe HL's a better analog--BF you can't actually program for, right? (as opposed to scripting units/weapons/etc).
But will they turn off loadsegment? Because otherwise you can create/edit a file after launching the game.
 
What ye be a meanin' thar by 'program', Nathan, me matey? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> In BF, ye kin create and/or modify maps, vehicles, weapons, character skins, buildings, scenery, physics, etc. Thar be 3 or 4 game playin' modes, e.g. Conquest, Capture the Flag, Death Match, etc. but Fred Bob ain't sure if'n these kin be modded or not. However, in one BF mod, the BB Expansion to BFP, thar be planned some RPG elements added tew de game! Aye, HL might prolly be a better example, but ye gotta go wid what ye know! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Yeah, I tried my hand at changing a couple things in the-mod-formerly-known-as-S9RM that didn't suit my fancy, and was at least planning doing some BT modding--and while you can do all that, you can't change the game's _code_--you can mess with the physics, but you can't, say, add a button that will beam you up, say, or play a song.
That is to say you can change data, but not how the data's handled (although the line between those two is not so sharp these days, as you point out--adding new vehicles and their associated systems--or maps with trigger points, whatever--does have a goodly amount of scripting involved).

Not badmouthing BF, mind. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

But if they're adding RPG elements, then I guess you /can/ do rather more. You're more up on it than I, to be sure. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

But are there any other MP games that don't precompile their code?--i.e. that can load and execute code on demand. That's what I'm worried about, not for the potential for cheating, but for the solution Akella might take (disallow mods in MP mode). Not just for anti-cheating, but so the game doesn't die in the midst of MP when one person executes some code the others don't have.

Well. HL and company do have consoles...

Maybe Akella will just disable the loadsegment functionality and force everything to be loaded at game start. Not good because it'd kill the console, but better than killing modding cold for MP.
Keith: Yeah, I'd love to hear what their approach will be. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
At this moment we don't know very much about MP-Mode, so this discussion is mayby a bit too early.

We know from the interview here in PA, that the MP of AOP has no RPG-Elements, so this part is not important to be secured for cheating.
Leaves Ships, Maps and mayby some Buildings for modding. I think there is no that much danger to cheat there and even if there is precompiled code (i think in interview he told, that AOP shall be as easy to mod as PotC), it sould be easy for Akella to give modders the possibility to build in those items.

The major question for me is how shall the MP-Mode run. Will you have just scenarios with predefined map, ships and positions, like in AOS and PB (we have in SL imo about 700 for each game and there are still situation, none fits) or do they make a map based solution like BF42, where host choose a map and ships seperately. Mayby they go beyond this and add the possibility to use points, given from the host to each player or each side, to choose and invent your ship like in Star Fleet Commander III. This would be my personal favorite, espacially, if you can also name your ship and load up your own flag. Also the possibility to start with a already damaged ship would be nice for event inside a community (in SL we have a campaign called Quest for Gold, in which you sail the carribean and try to struck other ships to get prize-money. Surely you have to pay for your damages <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> ).... sorry start dreaming of a perfect game...some ideas, i think i already wrote to Akella, before AOP was anounced, as ideas for an AOS3.

Back to topic:
It would be interessting to get some more information about the MP-mode.
- Does MP will have a pre-game chat?
- How much ships will each player be able to control?
- Will the be a God-View Camera in MP (should be, if you can control more than one ship)
- Will the MP-Mode be based on Maps or Scenarions (see above)
- How does the pre-game situation will run (choosing ships, guns, ship-name, crew, flag)?
- will there be a simple possibility to mod ships, maps and Buildings or bring in new ones?

Some informations, that would be nice to know, if there is any nessesarity to mod the MP mode at all.

Keith bring AOS into this threat and in combination with the discussion about the possibilities about cheating, i like to make a remark.
AOS2 and AOS:pB have precompiled code in combination with open text files. Those Files can be moddified for cheating. At SL we tried out and it runs with AOS:pB, if the joining player tries to cheat. But there are indications for the cheat, that can be seen. AOS prevent the cheating with a checksum, although it is the older game.
 
Good questions blade, would also be good to have a clan pre meeting screen aswell where the team could pick ships together aswell while this could all be done outside though would be a nice touch.

Further on that I might have to implement chats for the forum, i rmember in TF the IRC chat before the game was very hectic, i think there is a chat mod for IPB might be able to make passworded forums for chats then...that would be groovy
 
On de subject o' chat, many multi=player games be havin' in game chat, of course, like BF42! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> Sumptin' cool dat Fred Bob discovered from de BFP crowd be Xfire IM, which werks whilst yer playin' yer game! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> It be a great way to track yer "friends" so's ye kin join dem on de same server! Purty cool stuff! Jus' click on me siggy tew larn more! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Think so, Keith! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
AOS has in game chat, but to make it more comfortable, at SL, one of our Members set up a teamspeak server.

That's cool, for those who are fit in english language. For others, like me, it is a bit complicated, cause you need to translate faster, you have to indentify words spoken with slang and speak yourself in a way the others can understand.
 
Fred Bob done started him a new thread about Xfire <a href="http://forum.piratesahoy.net/index.php?showtopic=5324" target="_blank"><b>here</b></a>! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0" alt="poet.gif" />
 
i think it would be great if they could have a mode where u would have to use a character uve been using in SP, so that everybody has diffrent skills and experience <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Nice idea, but you mostly find cheats for SP, than you can build up character with them and use in fight.

to bring more depth in the MP-Game, imo the best way is to build up a gaming community and do RP, Campaings and so on.
Like this you can build up your skills by doing online battles against others.
This surely would need to make rules, a forum and mayby also parties, who fight against each other.

If you do this, you hace a community, which makes her own rules, like they fit best to them. You are quite flexible to make rule changes or setup new events.

The Problem is, you will need persons to do the work. Setting up a Forum, making rules and test them, control the campaigns, counting points and solve problems between members is a lot of work.

This work can be done by players in there free time or people do it for money, but than we are in a MMORPG like PotBS.
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Mayby they go beyond this and add the possibility to use points, given from the host to each player or each side, to choose and invent your ship like in Star Fleet Commander III.<!--QuoteEnd--></div><!--QuoteEEnd-->

The hoster will give points to players, which they spend on ships, upgrades, ammo, skills and perks. Then the battle starts. No maps, no making your own scenarios, but the hoster can choose locations around any of the islands and also in the open sea. He also sets weather.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->- How much ships will each player be able to control?<!--QuoteEnd--></div><!--QuoteEEnd-->

1 player - 1 ship. So you better have 6-8 players at least if you want some fun.


<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Will the be a God-View Camera in MP (should be, if you can control more than one ship)<!--QuoteEnd--></div><!--QuoteEEnd-->

No, the camera will work similar as in POTC. It's dead stuck to your own ship. Best thing you can do is switch from the deck view to the third person view. Of your own ship that is. Some might say commanding a squadron using the deck view is closer to reality and that's the way it should be. But, Jeesus Christ, did Nelson have 4 points on his compass??? Did his captains have only two choises of speed level to choose from? How on earth do you make a simultaneous turn of say - 160 degrees without breaking your line of battle? Considering every captain will have to manually aim and shoot at the same time, including the admiral.


I've done my own Q&A with Akella about MP in AOP. I think it was about a month ago. The answers I got left me so frustrated that I almost wait for the game no more. It's gonna be horribly arcade and awfully unfit for teamplay. Like they never made AOS, PB. This is what happens when you almost completely rehire your staff in a span of 3 years and the new guys never heard of AOS, PB and not interested in the history of naval combat or seafaring for that matter. REINVENTING THE WHEEL.

P.S.
I could translate that Q&A if you want to know the rest, but don't expect too much from it, too many "don't know"s, "not sure"s which is kind of an answer itself....
 
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