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Cannot Confirm [WIP] Coastguard Patrol dialog error

saper

Powder Monkey
Hello everybody.
Smuggling - there is no dialogue with the patrol on the beach.
Thank you.
28 july 2016 + 24 august 2016
 
@saper did you get an error.log file?
 
@saper: If you happen to have a savegame just prior to that point, that would probably help too. :onya
 
@saper if you zip it you can just attach it here on the forums.
Do you have the error.log file too?
 
I can't load the game now because I'm at work. if you load the game and talk to the patrol there will be an error.log file. please post this (or the contents) and I should be able to fix it quickly.
Probably is a typo somewhere
 
RUNTIME ERROR - file: battle_interface\BattleInterface.c; line: 720
process event stack error
RUNTIME ERROR - file: battle_interface\BattleInterface.c; line: 720
function 'Event' stack error
RUNTIME ERROR - file: seadogs.c; line: 749
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: seadogs.c; line: 749
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: seadogs.c; line: 733
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: seadogs.c; line: 733
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: seadogs.c; line: 733
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: seadogs.c; line: 733
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: seadogs.c; line: 733
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: seadogs.c; line: 733
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: Loc_ai\LAi_utils.c; line: 432
function 'LAi_CreateFantomCharacterExOt' stack error
COMPILE ERROR - file: dialogs\Coastal Guards_dialog.c; line: 42
syntax error
 
@Levis: This here must be related:
Code:
RUNTIME ERROR - file: Loc_ai\LAi_utils.c; line: 432
function 'LAi_CreateFantomCharacterExOt' stack error
COMPILE ERROR - file: dialogs\Coastal Guards_dialog.c; line: 42
syntax error
 
Code:
            if(makeint(Pchar.reputation) + (makeint(Pchar.skill.Leadership)*10) >= rand(200) && GetNationRelation2MainCharacter(sti(Npchar.nation)) != RELATION_ENEMY) )    // ccc new
            {
                Link.l1.go = "ThisTimeFree";
            } <-------------------THIS LINE
            else
            {
                Link.l1.go = "IDontBelieveYou";
            }
            Link.l2 = DLG_TEXT[2];
@saper do you know for sure you have the right instal of the game?
Could you upload the file:
Coastal Guards_dialog.c
From ..\PROGRAM\DIALOGS

It seems you have another version then I have ...
 
if(makeint(Pchar.reputation) + (makeint(Pchar.skill.Leadership)*10) >= rand(200) && GetNationRelation2MainCharacter(sti(Npchar.nation)) != RELATION_ENEMY) ) // ccc new
{
Link.l1.go = "ThisTimeFree";
}
else
{
Link.l1.go = "IDontBelieveYou";
}
Link.l2 = DLG_TEXT[2];
 
hmmm....the same line ... weird ...
 
nvm think I found it.
@saper please put this in:
..\PROGRAM\DIALOGS
and try it
 

Attachments

  • Coastal Guards_dialog.c
    8.1 KB · Views: 199
Yes it works ,thank you .
You will not see Sea Hawk, the beginning of the game training with Malcolm a second time Nathanial doesn't move.
Sorry bad English.
please make a seperate topic for this bug. And try to provide screenshots/error logs and/or savegames where possible.
 
Playing July 28, + WIP downloaded on September 6 (Free Play) I have been caught smuggling twice. Both times the coast guards walk up and address you but the dialogue box is empty. You can just walk off.
 
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