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Unity - Setup of a gun in Maya

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  • By Wedori // 14. August 2014

    To setup a gun for Unity in Maya is very easy. You have a top group with the name of the gun. Below this top group node follows the part group nodes. And in dependency to the groups, the lower part groups (for example the wheels in dependency to the carriage).

    The naming of the gun follows this rules:

    An example:
    cannon_12EB_1716_9ft6in_BR31
    Name_Calibre & Nation_year_length_Material & Weight

    The example means:
    12pdr English/British
    Cast or Establisment: 1716
    9ft6in: Length
    BR: Bronze (IR Iron)
    31cwt

    Nation shortcuts:
    EB: English/British
    FR: French
    SW: Swedish
    DA: Danish(-Norwegian)

    Names:
    Cannon = Gun
    Carronade = Carronade
    Mortar = Mortar


    PICTURE:

    Please note the Rotation axis of all PART-GROUPS!

    "_proxy" is the naming, Unity looks for it and take as proxymesh for physical interaction.
    "_LOD0" is the rendermesh (highest Polycount)

    kan18ako5.jpg


    kan21vjhu.jpg



    kan3o3ktb.jpg



    kan4uoj6r.jpg


    kan5c8jq4.jpg


    Please note, that the naming of the helpers (locaters) are case sensitive. The "muzzle" is placed short behind bores faces and "breach" at the end of the bore. Thats need to calculate the right angle of the balls firing direction.

    kan6a6kjn.jpg
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