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Unity - WindowGlass shader [DEPRECATED]

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  • WindowGlass shader last updated 2014-11-10

    WindowGlass
    is double-sided, forward pass shader, for emulating mostly flat translucent surfaces (as opposed to volumetric glass, for ex. bottles). It can handle compound surfaces, both glass and frame.

    current version is WindowGlass v0.1 [download]

    ----------------------------------------------------------------------------------------------------------------------------------------------

    Diffuse color
    - Use dark values;

    Use diffuse map - overrides diffuse color;

    Diffuse map - contains transparency mask in Alpha channel, which enables glass material to be used for compound surfaces, like windows with frames - black areas in alpha channel makes surface similar to that of IllumClone;

    Transparency - values 0-1;

    Use dirt map - enables Dirt layer, just like in IllumClone;

    Dirt map - contains dirt layer mask in Alpha channel;

    Specularity - values 0-1; use high value for glass;

    Use specular map - overrides specularity value;

    Specular map - useful for compound surfaces;

    Glossiness - values 0-1;

    Gloss map (in specular alpha) - useful for compound surfaces. For glass-only, high number value is sufficient;

    Use normal mapping - without normal map, refraction doesn't work;

    Normal map - self explanatory;

    Refraction intensity - values 0-5. Simulates glass thickness, works together with normal map.

    IBL settings - same as IllumClone.
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