----------------------------------------
Build 14 (1st January 2022)
Savegame Compatibility: 14.999
----------------------------------------

Gauging: StartGauging
Gauging: starting init
Gauging: interface
Gauging: Storylines
Gauging: Profiles
Gauging: starting init
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load build settings
Gauging: periods
InitNations: NATIONS_QUANTITY=7, bGuest1NationExists=1, bGuest2NationExists=0
Gauging: nations
Gauging: preprocessor
Init encounters complete.
Gauging: enc
Gauging: cann
Gauging: goods
Gauging: ships
IslandsInit: 22 islands loaded.
Gauging: islands
Init weathers complete. 0 weathers found.
Gauging: weather
InitSounds (English): created 19 entries.
InitMusic: created 103 entries.
Gauging: Aliases
Gauging: sound
Main_LogoVideo() 0
PauseAllSounds
ResumeAllSounds
Main_LogoVideo() -1
Gauging: initgame start
Gauging: createlayers
Gauging: stores
Gauging: sound
Gauging: delete sea env
Gauging: towns
Number of locations: 840
Gauging: locations
IslandsInit: 22 islands loaded.
Gauging: islands
Gauging: wdmap
Gauging: dialogs
Gauging: teleport
bool CreateParticleEntity()
Gauging: particles
Items initialization complete. Loaded 1087 items.
Gauging: items
Gauging: quests
Gauging: sea ai groups
Gauging: questmapenc
Gauging: landenc
==> BuildSettings: Sets to default
==> BuildSettings: New settings applied
Gauging: load options
Gauging: models - Total number of models: 1205
InitSounds (English): created 19 entries.
InitMusic: created 103 entries.
InitOptionalMusic: now 103 entries.
Gauging: Aliases
Gauging: infoshow
Gauging: initgame done
Init character names complete.
SETTING MUSIC: music_main_menu
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
UpdateSound: musicName = 'music_main_menu'
InitSounds (English): created 19 entries.
InitMusic: created 103 entries.
InitOptionalMusic: now 103 entries.
SETTING MUSIC: music_main_menu
==> BuildSettings: New settings applied
SETTING MUSIC: music_main_menu
storyline\standard\SL_utils.c was loaded, unloading now...
storyline\standard\quests\both_reaction.c was loaded, unloading now...
storyline\standard\quests\quests_reaction.c was loaded, unloading now...
ShowProfile: orig btnidx=1
ShowProfile: prop btnidx=1
ShowProfile: orig btnidx=1
ShowProfile: prop btnidx=1
Done loading
storyline\Bartolomeu\SL_utils.c not loaded, loading now!
storyline\Bartolomeu\quests\both_reaction.c not loaded, loading now!
storyline\Bartolomeu\quests\quests_reaction.c not loaded, loading now!
bool CreateParticleEntity()
SETTING MUSIC: music_map
ResumeAllSounds
==> BuildSettings: New settings applied
==> BuildSettings: New settings applied
Force_GetShipType: Maxclass = 3, Minclass = 7, Per = The Spanish Main, Nat = England, Type = trade, Loop = 0, Ship ID = RN_RevengeF
Force_GetShipType: Maxclass = 7, Minclass = 8, Per = The Spanish Main, Nat = France, Type = trade, Loop = 0, Ship ID = Barque4_47
Force_GetShipType: Maxclass = 7, Minclass = 8, Per = The Spanish Main, Nat = Spain, Type = trade, Loop = 0, Ship ID = Lugger3
PauseAllSounds
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherNum = 279, theDay = 281
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 11, theHour = 7
 !gWeatherInit Whr_Generator() - Initialized 
SEA: sealogin loading island Redmond
SEA: added pchar to sea
Force_GetShipType: Maxclass = 2, Minclass = 8, Per = The Spanish Main, Nat = England, Type = war, Loop = 0, Ship ID = Sloop4
Equip Character Edmond Webb with bladeC11 his nation: 0 blade nation=
CARGO: Fantom_SetGoods: adding 30 of 'Cotton'
CARGO: Fantom_SetGoods: adding 30 of 'Sugar'
CARGO: Fantom_SetGoods: adding 10 of 'Sugar'
Force_GetShipType: Maxclass = 2, Minclass = 8, Per = The Spanish Main, Nat = England, Type = war, Loop = 0, Ship ID = RN_RevengeW
Equip Character Harold Chalmers with blade17 his nation: 0 blade nation=
CARGO: Fantom_SetGoods: adding 20 of 'Gold'
CARGO: Fantom_SetGoods: adding 30 of 'Bricks'
CARGO: Fantom_SetGoods: adding 10 of 'Gold'
CARGO: Fantom_SetGoods: adding 20 of 'Silver'
CARGO: Fantom_SetGoods: adding 30 of 'Paprika'
CARGO: Fantom_SetGoods: adding 30 of 'Mahogany'
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = The Spanish Main, Nat = England, Type = trade, Loop = 0, Ship ID = Yacht1
Equip Character George Pettit with bladeC26 his nation: 0 blade nation=
CARGO: Fantom_SetGoods: No block on treasure due to encounter type
CARGO: Fantom_SetGoods: adding 168 of 'Medicines'
CARGO: Fantom_SetGoods: adding 126 of 'Leather'
CARGO: Fantom_SetGoods: adding 126 of 'Copra'
CARGO: Fantom_SetGoods: adding 210 of 'Leather'
CARGO: Fantom_SetGoods: adding 168 of 'Paprika'
CARGO: Fantom_SetGoods: adding 42 of 'Paprika'
CARGO: Fantom_SetGoods: adding 210 of 'Wine'
CARGO: Fantom_SetGoods: filling hold with 0 of 'Silk'
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = The Spanish Main, Nat = England, Type = trade, Loop = 0, Ship ID = RN_RevengeF
Equip Character Flann Ambler with bladeC18 his nation: 0 blade nation=
CARGO: Fantom_SetGoods: No block on treasure due to encounter type
CARGO: Fantom_SetGoods: adding 60 of 'Coffee'
CARGO: Fantom_SetGoods: adding 210 of 'Gold'
CARGO: Fantom_SetGoods: adding 210 of 'Wine'
CARGO: Fantom_SetGoods: adding 210 of 'Leather'
CARGO: Fantom_SetGoods: adding 30 of 'Gold'
CARGO: Fantom_SetGoods: adding 60 of 'Paprika'
CARGO: Fantom_SetGoods: filling hold with 596 of 'Linen'
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = The Spanish Main, Nat = Holland, Type = trade, Loop = 0, Ship ID = Lugger3
Equip Character Coen Van Ginkel with blade10 his nation: 4 blade nation=
CARGO: Fantom_SetGoods: No block on treasure due to encounter type
CARGO: Fantom_SetGoods: adding 120 of 'Ebony'
CARGO: Fantom_SetGoods: adding 160 of 'Medicines'
CARGO: Fantom_SetGoods: adding 240 of 'Cotton'
CARGO: Fantom_SetGoods: adding 0 of 'Silver'
CARGO: Fantom_SetGoods: adding 160 of 'Oil'
CARGO: Fantom_SetGoods: adding 160 of 'Fruits'
CARGO: Fantom_SetGoods: filling hold with 0 of 'Tobacco'
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = The Spanish Main, Nat = Holland, Type = trade, Loop = 0, Ship ID = LuggerCT
Equip Character Aven Haring with blade5 his nation: 4 blade nation=
CARGO: Fantom_SetGoods: No block on treasure due to encounter type
CARGO: Fantom_SetGoods: adding 76 of 'Clothes'
CARGO: Fantom_SetGoods: filling hold with 283 of 'Paprika'
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
ResumeAllSounds
SEA: SeaLogin end
Sea_FirstInit
FLAGS: The 'Alligator' has spotted us at 171.21, but is not interested as we are not hostile
FLAGS: The 'Martin' has spotted us at 53.415, but is not interested as we are not hostile
FLAGS: The 'Aildreda' has spotted us at 384.43, but is not interested as we are not hostile
FLAGS: The 'Diamond' has spotted us at 491.68, but is not interested as we are not hostile
FLAGS: The 'Gouda' has spotted us at 660.96, but is not interested as we are not hostile
Sea_FirstInit done
FLAGS: The 'Alligator' has spotted us at 182.07, but is not interested as we are not hostile
FLAGS: The 'Martin' has spotted us at 64.019, but is not interested as we are not hostile
FLAGS: The 'Aildreda' has spotted us at 376.98, but is not interested as we are not hostile
FLAGS: The 'Diamond' has spotted us at 485.79, but is not interested as we are not hostile
FLAGS: The 'Gouda' has spotted us at 662.64, but is not interested as we are not hostile
PauseAllSounds
Reload: Process started for locator_name = reload_3 and lockedReloadLocator = 
reload_cur_island_index = 1
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 42
Start reload
PauseAllSounds
ReloadStartFade
DS: Player ship was at sea for 4 days
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 7, theHour = 7
ItemLogic: On load location Redmond_shore_02
ItemLogic: found 0 buttons
ItemLogic: Loaded model items\\purse
Equip Character Christopher Arlott with Piratesdagger his nation: 0 blade nation=
Equip Character Michael Frobisher with Merchantsdagger his nation: 0 blade nation=
Quest name surmaest FOUND in QuestComplete
SETTING MUSIC: music_jungle
SETTING MUSIC: music_jungle
Template <follow> -> timeout chr.id = Roxanne Lalliere
Template <follow> -> teleport chr.id = Roxanne Lalliere to pos(0.81128, 1.205, 50.458)
Quest name surmaest2 FOUND in QuestComplete
PauseAllSounds
ItemLogic: On unload location
PauseAllSounds
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 7, theHour = 7
Equip Character Crewmember with blade5 his nation: 0 blade nation=
Equip Character Crewmember with bladeaxe3 his nation: 0 blade nation=3
Equip Character Crewmember with blade3 his nation: 0 blade nation=1
Equip Character Crewmember with blade21 his nation: 0 blade nation=
Equip Character Crewmember with blade5 his nation: 0 blade nation=
ItemLogic: On load location ShipDeck1
ItemLogic: found 0 buttons
trying to spawn item: 250gp with rarity=0.10309 itemProb=0.24
trying to spawn item: 100gp with rarity=0.87021 itemProb=0.36
trying to spawn item: jewelry11 with rarity=0.1716 itemProb=0.18
trying to spawn item: jerkin with rarity=0.85446 itemProb=0.24
trying to spawn item: medical1 with rarity=0.84634 itemProb=0.96
trying to spawn item: medical1 with rarity=0.46243 itemProb=0.96
trying to spawn item: medical1 with rarity=0.6265 itemProb=0.96
trying to spawn item: pistol11 with rarity=0.76062 itemProb=0.18
trying to spawn item: indian6 with rarity=0.11594 itemProb=6.e-002
trying to spawn item: 250gp with rarity=0.76096 itemProb=0.24
trying to spawn item: indian2 with rarity=0.20163 itemProb=6.e-002
trying to spawn item: medical1 with rarity=0.8497 itemProb=0.96
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 7, theHour = 7
Whr_UpdateWeather finish weather update
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
Quest name gunner_ammo FOUND in CommonQuestComplete
PauseAllSounds
ItemLogic: On unload location
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 7, theHour = 7
SEA: sealogin loading island Redmond
SEA: added pchar to sea
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
ResumeAllSounds
SEA: SeaLogin end
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 7, theHour = 7
Whr_UpdateWeather finish weather update
Sea_FirstInit
Sea_FirstInit done
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
ResumeAllSounds
PauseAllSounds
SETTING MUSIC: music_map
ResumeAllSounds
PauseAllSounds
SEA: SeaLogin begin
** Whr: CreateWeatherEnvironment - iCurWeatherNum = 281, theDay = 283
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 7, theHour = 7
 !gWeatherInit Whr_Generator() - Initialized 
SEA: sealogin loading island Cuba
SEA: added pchar to sea
Force_GetShipType: Maxclass = 4, Minclass = 8, Per = The Spanish Main, Nat = Pirate, Type = war, Loop = 0, Ship ID = Barque4_47
Equip Character Lucas Miranda with blade20 his nation: 3 blade nation=
CARGO: Fantom_SetGoods: adding 0 of 'Cotton'
CARGO: Fantom_SetGoods: adding 10 of 'Ale'
CARGO: Fantom_SetGoods: adding 30 of 'Silver'
CARGO: Fantom_SetGoods: adding 10 of 'Tobacco'
CARGO: Fantom_SetGoods: adding 0 of 'Gold'
CARGO: Fantom_SetGoods: adding 0 of 'Bricks'
CARGO: Fantom_SetGoods: adding 20 of 'Oil'
Force_GetShipType: Maxclass = 4, Minclass = 8, Per = The Spanish Main, Nat = Pirate, Type = war, Loop = 0, Ship ID = Sloop1
Equip Character Robert Veyron with blade20 his nation: 3 blade nation=
CARGO: Fantom_SetGoods: adding 0 of 'Linen'
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = The Spanish Main, Nat = Sweden, Type = trade, Loop = 0, Ship ID = LuggerVML
Equip Character Svante Asp with blade5 his nation: 6 blade nation=
CARGO: Fantom_SetGoods: No block on treasure due to encounter type
CARGO: Fantom_SetGoods: adding 0 of 'Mahogany'
CARGO: Fantom_SetGoods: adding 170 of 'Ale'
CARGO: Fantom_SetGoods: adding 102 of 'Chocolate'
CARGO: Fantom_SetGoods: adding 204 of 'Wine'
CARGO: Fantom_SetGoods: filling hold with 190 of 'Coffee'
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = The Spanish Main, Nat = Sweden, Type = trade, Loop = 0, Ship ID = Lugger2
Equip Character Jakob Vara with blade12 his nation: 6 blade nation=
CARGO: Fantom_SetGoods: No block on treasure due to encounter type
CARGO: Fantom_SetGoods: adding 128 of 'Mahogany'
CARGO: Fantom_SetGoods: adding 64 of 'Wine'
CARGO: Fantom_SetGoods: adding 32 of 'Silver'
CARGO: Fantom_SetGoods: adding 160 of 'Medicines'
CARGO: Fantom_SetGoods: adding 32 of 'Paprika'
CARGO: Fantom_SetGoods: filling hold with 1 of 'Ale'
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = The Spanish Main, Nat = Spain, Type = trade, Loop = 0, Ship ID = Sloop2
Equip Character Bonifacio Berganza with blade28 his nation: 2 blade nation=
CARGO: Fantom_SetGoods: No block on treasure due to encounter type
CARGO: Fantom_SetGoods: adding 96 of 'Ale'
CARGO: Fantom_SetGoods: filling hold with 262 of 'Medicines'
Force_GetShipType: Maxclass = 3, Minclass = 8, Per = The Spanish Main, Nat = Spain, Type = trade, Loop = 0, Ship ID = Lugger3
Equip Character Baltasar Alcalá with blade2 his nation: 2 blade nation=
CARGO: Fantom_SetGoods: No block on treasure due to encounter type
CARGO: Fantom_SetGoods: adding 22 of 'Cinnamon'
CARGO: Fantom_SetGoods: adding 22 of 'Fruits'
CARGO: Fantom_SetGoods: adding 66 of 'Linen'
CARGO: Fantom_SetGoods: adding 22 of 'Leather'
CARGO: Fantom_SetGoods: adding 110 of 'Leather'
CARGO: Fantom_SetGoods: adding 22 of 'Sugar'
CARGO: Fantom_SetGoods: filling hold with 385 of 'Bricks'
SEA: Did CRs
SEA: Did any groups
SEA: added ships
SEA: Set tasks
updated AISea
Seafoam done
Telescope initiated
SETTING MUSIC: music_day_sailing
SETTING MUSIC: music_day_sailing
ResumeAllSounds
SEA: SeaLogin end
Sea_FirstInit
Sea_FirstInit done
PauseAllSounds
Reload: Process started for locator_name = reload_8 and lockedReloadLocator = 
reload_cur_island_index = 10
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 278
Start reload
PauseAllSounds
ReloadStartFade
DS: Player ship was at sea for 2 days
ReloadEndFade
** Whr: CreateWeatherEnvironment - iCurWeatherhour = 7, theHour = 7
ItemLogic: On load location Cuba_Shore_05
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammo\\pistol1
Actor error: character <Roxanne Lalliere> now is do template <goto>, his not is free for new task
ActorDialog got error in type_actor_error
Quest name surmaestra FOUND in QuestComplete
SETTING MUSIC: music_jungle
SETTING MUSIC: music_jungle
