itm_stat_amulet_1 {Chitin}
itm_stat_amulet_10 {Second Chance}
itm_stat_amulet_11 {Tribal Protection}
itm_stat_amulet_2 {Hideout}
itm_stat_amulet_3 {Defense}
itm_stat_amulet_4 {Dance of Death}
itm_stat_amulet_5 {Haste}
itm_stat_amulet_6 {Laying on Hands}
itm_stat_amulet_7 {Lively One}
itm_stat_amulet_8 {Fortification}
itm_stat_amulet_9 {Patch}
itm_stat_attack {Damage}
itm_stat_berserker_potion {Primal Fury}
itm_stat_blade_41 {Flexibility}
itm_stat_blade_SP_3 {Reaper}
itm_stat_blade_SP_3low {Untapped Potential}
itm_stat_blade_WR {Diligence}
itm_stat_blade_WR_1 {Diligence}
itm_stat_bonus_blade_SP_3
{
Current damage bonus: $attr($context.damage)
Energy recovery bonus: $attr($context.energy)
}
itm_stat_cirass10 {Loadout}
itm_stat_clock2 {A useful tool}
itm_stat_damageReduction {Damage Reduction}
itm_stat_descr_amulet_1 {Cloth and leather protect twice as well, and Reinforced armor further reduces enemy critical damage by 10%.}
itm_stat_descr_amulet_10 {Reduces crew damage from enemy cannons to your ship by 10%.}
itm_stat_descr_amulet_11 {Reduces crew damage taken from musket volley by 10%.}
itm_stat_descr_amulet_2 {Each active Christian amulet and talisman, including this one, reduces firearm damage taken by 5%.}
itm_stat_descr_amulet_3 {Increases defense against critical damage by 15%.}
itm_stat_descr_amulet_4 {Each Pagan amulet and talisman, including this one, increases weapon attack speed by 2.5%.}
itm_stat_descr_amulet_5 {Reduces ship cannon reload time by 15%.}
itm_stat_descr_amulet_6 {Speeds up healing by 15%.}
itm_stat_descr_amulet_7 {Increases health by 15% and doubles its passive regeneration.}
itm_stat_descr_amulet_8 {Reduces hull damage by 10%.}
itm_stat_descr_amulet_9 {Reduces damage to ship sails by 10%.}
itm_stat_descr_attack
{
Slash attack: #sattack.fast.min#–#sattack.fast.max# dmg 
Thrust attack: #sattack.force.min#–#sattack.force.max# dmg 
Group attack: #sattack.round.min#–#sattack.round.max# dmg 
Heavy attack: #sattack.break.min#–#sattack.break.max# dmg
}
itm_stat_descr_berserker_potion
{
Promotes an instant surge of immense power and endurance, greatly boosts agility and reaction speed, dulls pain, and increases aggression.
Lasts no more than twelve seconds and can be used only once per minute.
}
itm_stat_descr_blade_41 {Gains a damage bonus from your highest Coldarm skill.}
itm_stat_descr_blade_SP_3 {Disables healing from all sources. Every 2% of missing Health increases damage dealt by 1.5% and energy recovery by 1.75%.}
itm_stat_descr_blade_SP_3low {This blade is not at the height of its power—something is missing...}
itm_stat_descr_blade_WR {Increases health regeneration speed in combat fivefold.}
itm_stat_descr_blade_WR_1 {Increases health regeneration speed in combat fivefold.}
itm_stat_descr_cirass10 {This armor is fitted with handy ammo pouches. Reload speed increased by 15%.}
itm_stat_descr_clock2 {Accelerates Navigation skill growth while equipped.}
itm_stat_descr_damageReduction {This percentage is subtracted from incoming damage before all other calculations.}
itm_stat_descr_duration {Duration of this item's effect.}
itm_stat_descr_gundamage {Damage dealt in ranged combat depends on skills, weapon characteristics, and ammunition.}
itm_stat_descr_hat1 {Increases experience gain with Light, Medium, and Heavy Weapons by 10%}
itm_stat_descr_hat10 {Every time this hat blocks damage, it loses one durability point.}
itm_stat_descr_hat11
{
Endurance +2 
Killing an enemy with a coldarm restores 25% energy.
}
itm_stat_descr_hat2 {Killing an enemy with a coldarm restores 25% energy.}
itm_stat_descr_hat3 {Increases experience gain in Navigation, Accuracy, and Repair by 10%.}
itm_stat_descr_hat4 {Increases experience gain in all naval skills by 15%}
itm_stat_descr_hat5 {Shares your naval skills with all ship captains in your fleet, reducing crew and officer wages on all ships except the flagship by 15%.}
itm_stat_descr_hat6 {Once every 3 days, you automatically make a small trade deal upon arriving at a port.}
itm_stat_descr_hat7 {10% chance to not consume ammo when firing}
itm_stat_descr_hat8 {Rum and wine restore 50% more health}
itm_stat_descr_hat9 {Reduces the penalty from ship damage to power by 30%}
itm_stat_descr_healAmount {Amount of Health restored on use.}
itm_stat_descr_indian_1 {Increases headshot damage by 20%.}
itm_stat_descr_indian_10 {Each slash attack has a 15% chance to poison the enemy.}
itm_stat_descr_indian_11 {Increases the chance of successfully sneaking into the city by 15%. Useful when entering from the jungle and at night.}
itm_stat_descr_indian_2 {The skill of measuring out the right amount of gunpowder increases Ball and Grapeshot damage by 10%, and by an additional 5% for Overcharged and Armor-Piercing ammo.}
itm_stat_descr_indian_3 {Increases critical damage dealt by $modifierPercent(blade_CritDamage).}
itm_stat_descr_indian_4 {Heavy Weapons deal 15% more damage with heavy attacks.}
itm_stat_descr_indian_5 {The crew difference affects boarding 30% less.}
itm_stat_descr_indian_6 {Damage to the enemy from a musket volley before boarding is increased by 10%.}
itm_stat_descr_indian_7 {Increases energy and its recovery rate by 12%.}
itm_stat_descr_indian_8 {Increases cannon damage by 10%}
itm_stat_descr_indian_9 {Increases ship movement speed and cannon aiming by 15%.}
itm_stat_descr_indian_poison {Even from a light wound, in 100% of cases it causes severe poisoning that cannot be cured by antidotes and leads to death within a short time.}
itm_stat_descr_kaleuche_amulet2 {Makes temple Chavinavi monsters vulnerable to weapon damage and grants protection from their attacks. Increases skills in all weapon types by 25%.}
itm_stat_descr_kaleuche_amulet3 {Makes temple Chavinavi monsters vulnerable to weapon damage and grants protection from their attacks. Reduces damage taken from any weapon type by 25% and prevents poisoning.}
itm_stat_descr_KhaelRoa_item {Increases damage dealt by firearms tenfold.}
itm_stat_descr_knife_01 {This dagger holds great hidden power. Worn on the chest as a talisman, it can defeat the death.}
itm_stat_descr_knife_02 {Grants a 12% chance to dodge a shot. Effect stacks.}
itm_stat_descr_knife_03 {Increases base critical hit chance by 3% and critical damage by 10%.}
itm_stat_descr_lacrima_patris {Every 10 bandits and scoundrels killed increase damage by 2, and the range of the Mercy cannons by 1%.}
itm_stat_descr_lacrima_patris_bonus
{
~
~
Current bonus: $number($attr($context.KillerBonus.appliedbonus)) damage and $number($attr($context.KillerBonus.RangeBonus))% range.
}
; =======Smart Start Mod Modifier Shit Start

itm_stat_cirass_SmartStart_01 {Expert Skirmisher}
itm_stat_descr_cirass_SmartStart_01 {This armor is fitted with handy ammo pouches and wearing it will inspire your crew and impress the locals. Headshots deal 15% more damage, reloading firearms is 30% quicker, and the leadership stat is increased by +2.}

itm_stat_spyglass_SmartStart_01 {Admiral's Gaze}
itm_stat_descr_spyglass_SmartStart_01 {This spyglass lets you see every detail of nearby ships and tells you if an enemy commander is ready to surrender.}

; =======Smart Start Mod Modifier Shit End
itm_stat_descr_legendGuide
{
Damage dealt increased by $percent(#f.2modifiers.fast_damage#)
+#f.0modifiers.hpMax# to maximum Energy and Health
+15 carry weight
}
itm_stat_descr_mangarosafast {Using this potion increases attack speed with any weapon by 5%.}
itm_stat_descr_mangarosapower {Drinking this potion speeds up cannon reload.}
itm_stat_descr_mangarosatotal {Using this potion increases Fleet Power by 15%.}
itm_stat_descr_mushket_indian
{
If relations with the Indians are above 50, deals $percent(#f.2modifiers.callbacks.equip.ChiefsMusket.arg0#) more damage.
If equipped by a musketeer of Indian origin, reloads $percent(#f.2modifiers.callbacks.equip.ChiefsMusket.arg1#) faster.
}
itm_stat_descr_mushket8 {This firearm can be assembled and disassembled, switching between one-handed and two-handed use.}
itm_stat_descr_obereg_1 {Reduces plank and sailcloth consumption by 15% when repairing at sea or in battle. Effects stack.}
itm_stat_descr_obereg_10 {Increases ship maneuverability by 15%.}
itm_stat_descr_obereg_11 {Changes the ship’s heading angle by 15%, allowing you to sail closer to the wind.}
itm_stat_descr_obereg_2 {reduces plank and sailcloth consumption by 15% when repairing at sea or in battle. Effect stacks.}
itm_stat_descr_obereg_3 {Increases Carry Weight by 15%.}
itm_stat_descr_obereg_4 {Character Stealth increases by #smodifiers.SkillSneak#.}
itm_stat_descr_obereg_5 {The character’s Opportunism increases by #smodifiers.SkillFortune#.}
itm_stat_descr_obereg_6 {Character Leadership increases by #smodifiers.SkillLeadership# points.}
itm_stat_descr_obereg_7 {Character Navigation increases by #smodifiers.SkillSailing# points.}
itm_stat_descr_obereg_8 {The character’s Trading increases by #smodifiers.SkillCommerce# points.}
itm_stat_descr_obereg_9 {Ship speed increases by 10%.}
itm_stat_descr_PerksPotion {Resets all the character's learned perks. After consumption, the memory of perks and techniques is erased, but the ability remains — as if the body remembers what it once achieved, while the mind no longer does.}
itm_stat_descr_piratesJournal_1 {Increases global map speed by 3%. The bonus is doubled if the flagship is 'Amsterdam'. A finest pirate tradition.}
itm_stat_descr_piratesJournal_2 {Reduces the penalty on stolen goods by 8%. The bonus is doubled if the flagship is 'Amsterdam'.}
itm_stat_descr_piratesJournal_3 {Increases at-sea repair efficiency by 30%. The bonus is doubled if the flagship is 'Amsterdam'.}
itm_stat_descr_pistol11 {This weapon is remarkable less for its qualities than for the fact that it exists at all. Increases Heavy Weapons skill by 20.}
itm_stat_descr_pistol12 {This firearm can be assembled and disassembled, switching between one-handed and two-handed use.}
itm_stat_descr_pistol15 {Drawing and holstering this pistol is 15% faster. Hits strongly knock enemies back.}
itm_stat_descr_potion6 {Drinking this potion prevents stun in combat.}
itm_stat_descr_radius {The number of yards by which the range of fast travel between ships and coves is increased.}
itm_stat_descr_rat_poison {Prevents goods from being spoiled by rats.}
itm_stat_descr_reloadTime {Time to chamber the next round.}
itm_stat_descr_secondary_hat1 {Fast attacks with Straight weapons and slash attacks with Curved weapons deal 5% more damage.}
itm_stat_descr_secondary_hat10 {When destroyed, this item returns its primary ingredient, allowing it to be crafted again.}
itm_stat_descr_secondary_hat11 {Attack speed increases by 5% if the character has had intimacy within the past two weeks.}
itm_stat_descr_secondary_hat2 {Group attacks with Short weapons and heavy attacks with Long weapons are performed 7% faster.}
itm_stat_descr_secondary_hat3 {Increases the number of sailors in taverns and reduces their hiring cost by 5%.}
itm_stat_descr_secondary_hat4 {Artillery fire accuracy increases by 10%.}
itm_stat_descr_secondary_hat5 {Ends hostility of nations toward corresponding ships of the line.}
itm_stat_descr_secondary_hat6 {Increases the might of trade ships in the squadron by 40% and reduces the penalty to the chance to flee from trade ships by 3.}
itm_stat_descr_secondary_hat7 {Increases treasure value by 10%.}
itm_stat_descr_secondary_hat8 {Each level of Threat reduces ship upkeep by 2% and increases speed on the world map by 0.25%.}
itm_stat_descr_secondary_hat9 {Allows avoiding damage from a shot in 10% of cases}
itm_stat_descr_secondary_legendGuide {$key(Charisma) + #f.0modifiers.SpecialCharisma#}
itm_stat_descr_spyglassSP3 {This spyglass lets you see the fear in an enemy captain’s eyes—and tells you if he’s ready to surrender.}
itm_stat_descr_suit4 {Everyone knows this outfit means trouble, and each of its owner’s boots hides a knife. Increases Fleet Power by 13%. When calculating power for intimidation, any ship is treated as a Warrior.}
itm_stat_descr_suit5 {Merits for France grant free access to brothels and increase recruit numbers in French colonies by 15%.}
itm_stat_descr_talisman1 {Prevents goods from being spoiled by rodents.}
itm_stat_descr_talisman10 {Allows you to hold your breath underwater for a long time and protects against boiling water.}
itm_stat_descr_talisman11 {Increases all personal and ship skills by 2 points.}
itm_stat_descr_talisman12 {Locks the current health value.}
itm_stat_descr_talisman13 {Strangely increases your ability to carry heavy weight.}
itm_stat_descr_talisman14 {Increases Navigation skill by 15 points.}
itm_stat_descr_talisman15 {Increases Fleet Power by 15%. Made from the neckerchief of the Ironsides, Cromwell’s cavalry.}
itm_stat_descr_talisman16 {Exotic weapons deal 15% more damage}
itm_stat_descr_talisman17 {Reduces crew damage by $ctxHasAttr(QBonus.max|15|5) %, and aboard the *Holy Mercy* increases Defense skill by 10. Damage reduction improves after completing the Path of the Righteous.}
itm_stat_descr_talisman18 {Each treasure found increases crew musket volley power by 1% and grapeshot damage by 2%.}
itm_stat_descr_talisman19 {$GetYorickLoc(_descr)}
itm_stat_descr_talisman19_InInventory {When kept in the inventory, it makes all officers immortal.}
itm_stat_descr_talisman19_InSlot {Every 2% of the ship’s hull lost increases cannon speed and damage by 0.75% and 0.5%, respectively.}
itm_stat_descr_talisman2 {Helps avoid entering a storm zone or reduces damage to sails and hull during a storm.}
itm_stat_descr_talisman20 {Aiming speed with firearms increases by 15%, maximum aimed damage increases by 20%, reload speed increases by 10%, and headshot damage increases by 20%.}
itm_stat_descr_talisman21 {Allows trading with smugglers on ships up to and including rank 2.}
itm_stat_descr_talisman3 {Prevents cannons from exploding.}
itm_stat_descr_talisman4 {Reduces crew morale loss from overloading and lowers the daily rum ration consumed by the crew.}
itm_stat_descr_talisman6 {Helps save provisions on the ship, reducing their consumption rate by a quarter.}
itm_stat_descr_talisman7
{
Doubles ship repair speed and saves 30% on resources. 
Reduces sail and hull damage by 5%.
}
itm_stat_descr_talisman8 {Prevents poisoning from enemy weapons.}
itm_stat_descr_talisman9
{
Grants +15% to sailor recruitment in French colonies.
Allows free entry to French brothels and increases Leadership by +1.
}
itm_stat_descr_totem_01 {Prevents drunken blackouts in shady places or rowdy company. Using healing potions does not reduce Health.}
itm_stat_descr_totem_02 {Reduces the chance and losses from slave uprisings, increases the number of captives when surrendering.}
itm_stat_descr_totem_03 {Doubles the healing effect from amorous pleasures.}
itm_stat_descr_totem_04 {Locks the officer’s loyalty for the entire duration.}
itm_stat_descr_totem_05 {Reduces enemy critical damage by $modifierPercent(CritIncomingDamageReduction).}
itm_stat_descr_totem_06 {Exceeding carry weight does not slow the character or apply penalties.}
itm_stat_descr_totem_07
{
New volunteers will join for a lower price, even if they owe debts to the crew.
Can only be used by the main character. Increases the number of recruits in the tavern by 5%.
}
itm_stat_descr_totem_08 {Increases damage with aimed naval fire by 10%.}
itm_stat_descr_totem_09 {Doubles crew training speed.}
itm_stat_descr_totem_10 {Medium Weapons deal 15% more damage with group attacks.}
itm_stat_descr_totem_11 {Strikes drain energy from the enemy.}
itm_stat_descr_totem_12 {Light Weapons deal 15% more damage with fast attacks.}
itm_stat_descr_totem_13
{
Significantly increases your chance to draw the right card and roll the number you need.
Grants +1 Success.
}
itm_stat_descr_underwater {This armor is so heavy that you can only move at a walking pace while wearing it.}
itm_stat_descr_vodka {Increases melee damage with firearms by 20%, and with bayonets by an additional 20%. Firearm attacks drain enemy stamina. Reduces stun duration.}
itm_stat_descr_weight {How many pounds this item weighs. Items that are too heavy can be discarded.}
itm_stat_descr_worldMapBonus {Percentage bonus to the radius at which fleets become visible on the world map.}
itm_stat_durability {Durability}
itm_stat_duration {Duration}
itm_stat_gundamage {Firearm damage.}
itm_stat_hat1 {Constant Practice}
itm_stat_hat10 {Soldiery Wit}
itm_stat_hat11 {Embrace}
itm_stat_hat2 {Serial Killer}
itm_stat_hat3 {Basics of Seamanship}
itm_stat_hat4 {Life by the Sea}
itm_stat_hat5 {Mentor}
itm_stat_hat6 {Sense of Profit}
itm_stat_hat7 {Stray Ball}
itm_stat_hat8 {Tipsy}
itm_stat_hat9 {What is Dead}
itm_stat_healAmount {Healing}
itm_stat_indian_1 {Vulnerability}
itm_stat_indian_10 {Poison}
itm_stat_indian_11 {Smoke and Mirrors}
itm_stat_indian_2 {Check}
itm_stat_indian_3 {Bloodlust}
itm_stat_indian_4 {Wind-up}
itm_stat_indian_5 {Equalizer}
itm_stat_indian_6 {Sieve}
itm_stat_indian_7 {Focus}
itm_stat_indian_8 {Fire!}
itm_stat_indian_9 {Aim!}
itm_stat_indian_poison {Taíno}
itm_stat_kaleuche_amulet2 {Attack Charm}
itm_stat_kaleuche_amulet3 {Defense Charm}
itm_stat_KhaelRoa_item {Jaguar}
itm_stat_knife_01 {Secret}
itm_stat_knife_02 {Keeper}
itm_stat_knife_03 {Lucky Devil}
itm_stat_lacrima_patris {Path of the Righteous}
itm_stat_legendGuide {Sound Advice}
itm_stat_mainEffect {Main}
itm_stat_mangarosafast {Whirlwind}
itm_stat_mangarosapower {Eagle Eye}
itm_stat_mangarosatotal {Exaltation}
itm_stat_mushket_indian {Cherokee's Wrath}
itm_stat_mushket8 {Take-apart}
itm_stat_obereg_1 {Hammer...}
itm_stat_obereg_10 {Sleight of Hand}
itm_stat_obereg_11 {Boreas}
itm_stat_obereg_2 {...and nails}
itm_stat_obereg_3 {Weightlifting}
itm_stat_obereg_4 {Incognito}
itm_stat_obereg_5 {Talisman}
itm_stat_obereg_6 {Persuasion}
itm_stat_obereg_7 {Sea-Born}
itm_stat_obereg_8 {Benefit}
itm_stat_obereg_9 {God of the Wind}
itm_stat_PerksPotion {Oblivion}
itm_stat_piratesJournal_1 {Raider}
itm_stat_piratesJournal_2 {Fence}
itm_stat_piratesJournal_3 {Self-Sufficiency}
itm_stat_pistol11 {Hellspawn}
itm_stat_pistol12 {Dismountable}
itm_stat_pistol15 {Small but Deadly}
itm_stat_potion6 {Resilience}
itm_stat_radius {Sailing Range}
itm_stat_rat_poison {Rat poison}
itm_stat_reloadTime {Reload time}
itm_stat_secondary_hat1 {Adaptation}
itm_stat_secondary_hat10 {Recycling}
itm_stat_secondary_hat11 {Affect}
itm_stat_secondary_hat2 {Inertia}
itm_stat_secondary_hat3 {Silver Tongue}
itm_stat_secondary_hat4 {Prussian Drill}
itm_stat_secondary_hat5 {Premier League}
itm_stat_secondary_hat6 {Esteemed Negotiant}
itm_stat_secondary_hat7 {Treasure Hunter}
itm_stat_secondary_hat8 {Curse of the Caribs}
itm_stat_secondary_hat9 {Cannot die}
itm_stat_secondary_legendGuide {Distinguished Appearance}
itm_stat_secondaryEffect {Side}
itm_stat_spyglassSP3 {Punishing Gaze}
itm_stat_suit4 {Bad Reputation}
itm_stat_suit5 {Epaulette}
itm_stat_talisman1 {Order}
itm_stat_talisman10 {Poseidon}
itm_stat_talisman11 {Anti-Stress}
itm_stat_talisman12 {Immunity}
itm_stat_talisman13 {Hoarding}
itm_stat_talisman14 {Beacon}
itm_stat_talisman15 {Dreaded Reputation}
itm_stat_talisman16 {Jungle Warrior}
itm_stat_talisman17 {Shield of Faith}
itm_stat_talisman18 {Seeking the Truth}
itm_stat_talisman19 {Remember}
itm_stat_talisman2 {Calm}
itm_stat_talisman20 {For the Tsar!}
itm_stat_talisman21 {Mutual Responsibility}
itm_stat_talisman3 {Water Cooling}
itm_stat_talisman4 {Dictatorship}
itm_stat_talisman6 {Humility}
itm_stat_talisman7 {Hard Shell}
itm_stat_talisman8 {Mithridate}
itm_stat_talisman9 {Service}
itm_stat_totem_01 {Iron Stomach}
itm_stat_totem_02 {Overlord}
itm_stat_totem_03 {Player}
itm_stat_totem_04 {Born Leader}
itm_stat_totem_05 {Invulnerability}
itm_stat_totem_06 {Pack Horse}
itm_stat_totem_07 {Summon}
itm_stat_totem_08 {Personal involvement}
itm_stat_totem_09 {Training Alarms}
itm_stat_totem_10 {Tasmanian Devil}
itm_stat_totem_11 {Vampirism}
itm_stat_totem_12 {Fangs}
itm_stat_totem_13 {Cardsharp}
itm_stat_underwater {Bulkiness}
itm_stat_vodka {Melee Brawl}
itm_stat_weight {Weight}
itm_stat_worldMapBonus {Surveying Radius}
itm_stat_hat12 {Descendant of the Deep Ones}
itm_stat_descr_hat12 {Movement speed is increased by $percent(#f.2modifiers.MoveSpeed#), and by a further $percent(#f.2modifiers.aiming_walk_actionspeed#) while wielding a two-handed firearm.}
itm_stat_secondary_hat12 {Hero of the Nation}
itm_stat_descr_secondary_hat12 {Critical firearm damage is increased by $percent(#f.2modifiers.gun_critDamage#), and headshot damage by $percent(#f.2modifiers.HeadshotDamage#).}
itm_stat_blade_34 {Venomous Excrescences}
itm_stat_descr_blade_34 {Coral growths carry corruption into wounds, causing Poison with a $percent(#f.2modifiers.poisonChance#) chance}
itm_stat_secondary_blade_34 {Hatred of the Feeble}
itm_stat_descr_secondary_blade_34 {Poisoned enemies take $percent(0.50) more damage from this weapon.}
itm_stat_greenIdol {Cult}
itm_stat_descr_greenIdol {The idol bends those nearby to its will, increasing the chance of enemy ships surrendering, squadron strength, and the number of recruits in taverns by $percent(0.30).}
itm_stat_secondary_greenIdol {Whispers of the Ancients}
itm_stat_descr_secondary_greenIdol {While equipped, the idol constantly lowers crew morale, driving them mad with its blasphemous whispering.}
itm_stat_nocturlabe {Exact Time}
itm_stat_descr_nocturlabe {Increases ship maneuverability by 10%, and by another 25% on class 2 and class 1 ships.}
itm_stat_secondary_nocturlabe {Night Navigation}
itm_stat_descr_secondary_nocturlabe {Increases $key(Perception) by #f.0modifiers.SpecialPerception#. Increases escape chance on the world map by 25.}
