#define ABBOT_LOAN_PESOS            500000  // was 100000
#define ABBOT_LOAN_DOUBLOONS        350     // was 500
#define ABBOT_LOAN_DOUBLOONS_REPAY  500     // this is what will be used to repay benue in dubloons, without a peso price thing. default is 300 dubloons
#define ABBOT_LOAN_PESOS_REPAY      25000   // this is what will be used to repay benue in pesos, without a dubloon price thing. default is 25000 pesos

//=====================================================================
//Copy and paste what you wish to use into the Benua.c file in the mod.
//=====================================================================

#define ABBOT_NO_MONEY              "Perhaps you can return when you have enough doubloons."  // was "Then away with ye, filthy heretical pauper!"
#define RESPONSE_NO_MONEY           "Thank you, Holy Father. I shall do that."  // was "Screw you too, asshole..."
#define ABBOT_THINKABOUT            "Come back when you have decided."  		// was "Come back when you have decided."
#define RESPONSE_THINKABOUT			"Thank you, Holy Father. I shall do that." 	// was "Thank you, Holy Father. I shall do that."
#define ABBOT_NO_DLC                "Come back when you have contributed to the Holy Church."  // was "Come back when you have contributed to the Holy Church."
#define RESPONSE_NO_DLC             "Thank you, Holy Father. I shall do that."  // was "Thank you, Holy Father. I shall do that."

#define NUM_JEWGOLD					600     // was 600
#define NUM_GEMS                    500     // was 500  5 doubloons diamonds, 4 rubies to sell
#define NUM_SLAVES                  300     // was 100
#define NUM_UPGRADEMATERIALS		500     // was 500
#define NUM_POTIONS                 75      // was 75
#define NUM_RELICS                 	1       // was 1
#define NUM_WEED                 	25      // was 25
#define NUM_SKILLPOINTS	            25      // was 25
#define NUM_EXP            			5000.0	// was 5000
#define NUM_EXP_RANK            	50.0	// was 24
#define NUM_CARTRIDGES1             150     // was 30
#define NUM_CARTRIDGES2             150     // was 30
#define NUM_CARTRIDGES3             150     // was 30
#define NUM_CARTRIDGES4				255  	// was 30
#define NUM_GOODWORD_NOBILITY       500     // was 2000	 Used as a positive number
#define NUM_GOODWORD_FAME           500     // was 2000	 Used as a positive number
#define NUM_BADWORD_NOBILITY        500     // was 2000	 Used as a negative number
#define NUM_BADWORD_FAME            500     // was 2000	 Used as a negative number
#define NUM_VIGOR					120.0	// was 75.0
#define NUM_HATS					1		// was 1

#define COST_BOUCHARD				75		// was 75
#define COST_ALEJANDRO				50		// was 50
#define COST_SEBASTIANI				50		// was 50
#define COST_POORLITTLEFAGGOT		500		// was 500

#define COST_TRAIT					15		// was 15
#define COST_PARDON					25		// was 25
#define COST_AMMO					15		// was 15
#define COST_HATS					80      // was 80
#define COST_VIGOR					350     // was 350
#define COST_DLC                	50      // was 50
#define COST_BADWORD                25      // was 25
#define COST_GOODWORD               25      // was 25
#define COST_BLESS_STATS            50      // was 30
#define COST_IMMORTAL               100     // was 1000
#define COST_MORTAL                 15      // was 100
#define COST_SLAVES                 500     // was 500
#define COST_UPGRADEMATERIALS       250     // was 500
#define COST_GUNS                   25      // was 25
#define COST_GUNS_RARE				75      // was 25
#define COST_ITEMS_CUSTOM			120     // was 50
#define COST_WEAPONS                50      // was 50
#define COST_POTIONS                50      // was 50
#define COST_GEMS                   350     // was 300
#define COST_CREW	                25      // was 25
#define COST_LUGGER	            	80		// was 80
#define COST_PATROLBRIG	            150     // was 150
#define COST_SCHOONER_W	            125     // was 125
#define COST_PINNACE	            150     // was 150
#define COST_CORVETTE	            100     // was 100
#define COST_MEMENTO	            150     // was 150
#define COST_FRIGATE				250     // was 250
#define COST_WARSHIP	            350     // was 350
#define COST_GALEON_H				600		// was 600
#define COST_GALEON_SM				600		// was 600
#define COST_SHIP_LADYBETH			320     // was 350
#define	COST_SHIP_LSHIP_ENG			850		// was 850
#define COST_LADYBETH_CUSTOM		250		// was 250
#define COST_GALEON_H_CUSTOM		350		// was 300
#define COST_FRIGATE_H_CUSTOM		600		// was 920
#define COST_CREW_FUN	            15		// was 10
#define COST_EXP	            	15      // was 15
#define COST_EXP2	            	15      // was 5
#define COST_WEED	            	25      // was 25
#define COST_RELICS                 75		// was 75
#define COST_NAV					100     // was 100
#define COST_CAREER_1				50		// was 50
#define COST_CAREER_2				150     // was 150
#define COST_CAREER_3				250     // was 250
#define COST_CAREER_4				350     // was 350
#define COST_CAREER_5				500		// was 500
#define COST_PRECHECK				50		// was 50
#define COST_JEWGOLD				300		// was 300
#define COST_TRADEDOCUMENT0			30	    // was 30
#define COST_TRADEDOCUMENT1			75		// was 75
#define COST_TRADEDOCUMENT2			125		// was 200
#define COST_TRADEDOCUMENT3			300		// was 400

#define DURATION_TRADEDOCUMENT0		60	    // was 60 This is the amount of days document is valid for
#define DURATION_TRADEDOCUMENT1		180     // was 180 This is the amount of days document is valid for
#define DURATION_TRADEDOCUMENT2		360     // was 360 This is the amount of days document is valid for
#define DURATION_TRADEDOCUMENT3		1095    // was 1095 This is the amount of days document is valid for

//=====================================================================
//Copy and paste what you wish to use into the FatherJacob.c file in the mod.
//=====================================================================