Webstarmaier
Landlubber
ships still need the little details that I could do with textures?
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OK guys, here's the next important update for the Revenge (Legendary_Spider, this needs your attention specifically): http://www.pyratesah...R_v1.2%20WIP.7z
What I've done here is add the extra parts which allow more details to be added without the need for more polygons, or complex UV remapping.
There are sections on the bow and stern for more skeletons, sections surrounding the rings on the stern, and finally a space for the nameplate (how did we forget about that? ).
On top of that, I've also resized the top of the stern, including the rings and the top curtain. After looking at several photos, I realised the original stern we had was too tall, so this version has been corrected.
That should also help to reduce the 3rd person camera problem this ship inevitably has, due to the tall stern making the camera centre higher above the ship than it should do.
The new sections for extra details have a texture of their own, which is currently a big black square. That's where Legendary_Spider comes in, armed with another UV map I've provided.
I'm hoping that the work I've done should allow for some detailed texture work and results faithful to the movie...
Please note: this version still has NO locators, meaning it cannot be used in-game yet. I'll fix that as soon as I can.
THX... but AOP2:COAS crashed when i start the game....OK guys, here's the next important update for the Revenge (Legendary_Spider, this needs your attention specifically): http://www.pyratesah...R_v1.2%20WIP.7z
What I've done here is add the extra parts which allow more details to be added without the need for more polygons, or complex UV remapping.
There are sections on the bow and stern for more skeletons, sections surrounding the rings on the stern, and finally a space for the nameplate (how did we forget about that? ).
On top of that, I've also resized the top of the stern, including the rings and the top curtain. After looking at several photos, I realised the original stern we had was too tall, so this version has been corrected.
That should also help to reduce the 3rd person camera problem this ship inevitably has, due to the tall stern making the camera centre higher above the ship than it should do.
The new sections for extra details have a texture of their own, which is currently a big black square. That's where Legendary_Spider comes in, armed with another UV map I've provided.
I'm hoping that the work I've done should allow for some detailed texture work and results faithful to the movie...
Please note: this version still has NO locators, meaning it cannot be used in-game yet. I'll fix that as soon as I can.
No, I don't have any plans, I've just made adjustments by eye, from looking at photos of the ship.very nice i love that ship armada have you a build plan of the QAR
I thought that was what you wanted? It allows you to add the extra details in between them, not on top of them.Um, the surface you made for the rings is inside the rings instead of over. Did you do that on purpose? Makes it hard to do anything.
Sorry, I should have made it clearer: this update is NOT a release version, and does NOT work in either game yet.THX... but AOP2:COAS crashed when i start the game....
And the sails of the Revenge... not really red, like in the film. Any idea? :gday
one lil questionglogoglo! I try to play with the new version of the Revenge in Age of Pirates: Caribbean Tales, but crashed, as you wrote. You working on light problems? Perfect! I want to write for this, but you you have already started the work. Please, write me when you solced the problems! :will Come on, matey! :gday
I thought that was what you wanted? It allows you to add the extra details in between them, not on top of them.Um, the surface you made for the rings is inside the rings instead of over. Did you do that on purpose? Makes it hard to do anything.
Besides, this way the details will look less 2D, hopefully. See if this image is helpful; it's a side view of the rings with the plane's wireframe visible, so you can match that to the UV map I gave you.
Check my earlier posts guys. I did the sails to be movie accurate.