Cool; thanks mate! ![Woot! :woot :woot](http://piratesahoy.bowengames.com/PA_Forum/Emoticons/woot.gif)
![Woot! :woot :woot](http://piratesahoy.bowengames.com/PA_Forum/Emoticons/woot.gif)
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It's the game we've been modding at PiratesAhoy! ever since it came out in 2003 - the original Pirates of the Caribbean.Which game is that last screenshot from, I'll have to get hold of a copy of it!
Which of them is best if I just want to take pretty screenshots and don't care about the gameplay?![]()
The Lyon Hoy is in POTC again. Bought her in a shipyard and went sailing. I got Lyon 2 first but I'm sure 1 and 3 are ok.
The gaff still has the reverse lighting bug and I guess POTC crew are smaller than COAS crew because I was a giant. I lowered the camera until I was about the same size as the crew.
And the cabin has a globe in it! :hmm
The Lyon Hoy is in POTC again. Bought her in a shipyard and went sailing. I got Lyon 2 first but I'm sure 1 and 3 are ok.
The gaff still has the reverse lighting bug and I guess POTC crew are smaller than COAS crew because I was a giant. I lowered the camera until I was about the same size as the crew.
And the cabin has a globe in it! :hmm
Do you need a gaff-yard with flipped normals for PotC? It works OK in COAS , because the XX parameter of the yard set to '-1' reverses lightning as it should be and makes the gaff-sail work correct with the wind.
And I think a promotion is in order; welcome to the Modders group, KrisWood!![]()
If you haven't already flipped the normals, that would be a good idea, yes. It's always nice to avoid reverse lighting.Do you need a gaff-yard with flipped normals for PotC? It works OK in COAS , because the XX parameter of the yard set to '-1' reverses lightning as it should be and makes the gaff-sail work correct with the wind.
We do know how to flip the normals; the workaround we're currently using just saves having to re-export every single spanker through Maya to do so.In POTC setting the xx to -1 gives it the reverse lighting bug unless the gaff is flipped. With ships with spankers we have been creating 2 spankers. One invisible that uses the xx of -1 and one visible one that attaches to the invisible one. This is because we don't know how to flip normals.
Agreed. Having been at sea for quite some time myself, I also think that the water in CoAS looks fancy, but not quite right.I have them both and now prefer the look of the water and the way the ships move in POTC. COAS used to be better until a few months ago. COAS is newer and has sharper graphics, but something just strikes me as wrong about its water.