Ok, I'm on again but found a thing concerning the new SL_utils files.
There are at the moment 3 storylines (in my computer) that have SL_utils files with my function "openboxprocedure_JRH()".
If I play for ex WoodesRogers for a while a and then "NEW GAME" to another one with "openboxprocedure_JRH()" I get this error message:
COMPILE ERROR - file: storyline\GoldBug\SL_utils.c; line: 2
Function [OpenBoxProcedure_JRH] already declared in: storyline\WoodesRogers\SL_utils.c line 1
and it doesn't work.
I guess the solution is to avoid the same function name. Rename to "openboxprocedure_BART()" for ex.
I'll try to fix this and the references.
There are at the moment 3 storylines (in my computer) that have SL_utils files with my function "openboxprocedure_JRH()".
If I play for ex WoodesRogers for a while a and then "NEW GAME" to another one with "openboxprocedure_JRH()" I get this error message:
COMPILE ERROR - file: storyline\GoldBug\SL_utils.c; line: 2
Function [OpenBoxProcedure_JRH] already declared in: storyline\WoodesRogers\SL_utils.c line 1
and it doesn't work.
I guess the solution is to avoid the same function name. Rename to "openboxprocedure_BART()" for ex.
I'll try to fix this and the references.