Zo the officer system is quite complex by now. I think we should have an in game explanation. How do you guys think that should be? I was thinking by having a book explaining it but maybe we should do it by dialog instead? And who should explain it?
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No, why would it?Doing that might cause big lag; and/or frequent crashing since system would use more memory; don't you think so?
That would be a bit... odd.Or link it only to the specific officers hired from the barkeeper. That way if you confine your attentions to the random officers sitting at tables, you can avoid it if you want.
So the quest triggers the moment you try to recruit an officer, and presumably stays in your questbook until you complete it. You also get a book which, if it's classed as a quest item, can never be sold, tossed or given away.I was thinking to have this quest trigger the first time you talk to an officer in a tavern. He would give you the book explaining stuff.
How do the current books work? I don't think they're quest items, so you should be able to put them in your chest once you're done looking at it.So the quest triggers the moment you try to recruit an officer, and presumably stays in your questbook until you complete it. You also get a book which, if it's classed as a quest item, can never be sold, tossed or given away.
I will include a expire on the quest so it goes away.So the quest triggers the moment you try to recruit an officer, and presumably stays in your questbook until you complete it. You also get a book which, if it's classed as a quest item, can never be sold, tossed or given away.
I'd just like some way that experienced players, who already know what officers and perks do, can avoid the whole thing entirely.
I'd prefer it to be the other way round with the quest dialog several lines down, so that you have to actively select it rather than actively not select it.What about my idea where the book isn't a quest item to begin with and you need to use a specific dialog option (the first one) when hiring your first officer?
So if you blindly press buttons, the quest starts (and can expire after a set time).
But if you pay attention and don't want it, you can skip it straight away.