By the way, you might want to remove this line from your ship's definition:
Code:
refShip.Model = "Rossiya";
If you've been in a shipyard and clicked the "Appearance" tab, you may have seen that you can repaint the ship a different colour. What you're actually doing is switching to a different ship with a different model. Provided both ships have the same stats, and the models are identical except for textures, it looks as though you've repainted the ship.
Any two ships which have the same 'refShip.Model' line can be repainted into each other in the shipyard. "Frigate1", "Frigate2", "NL_Frigate47", "PirateFrigateSup", "FR_Frigate" and "RN_Frigate" are all the same except for their textures, all have the 'refShip.Model = "Rossiya";' line, so if you acquire any "Kreyser" class frigate or the corsair frigate, you can repaint it into any of the others.
If your ship also has the 'refShip.Model = "Rossiya";' line then any of those frigates can be repainted into your cursed ship. But your ship is not the same, with different crew and cargo capacity. So someone repainting a French frigate into a cursed frigate is going to get an increase in crew - and someone repainting the cursed frigate into a French one is going to
lose crew. This can cause the status icon in sailing mode to do silly things.
Something similar happened in an earlier version of the game because a special caravel used by a storyline had the same 'refShip.Model' line as a standard caravel, so you could repaint one into the other. The problem was solved by disabling the 'refShip.Model' line so that the only way you get the special caravel is by playing the storyline.