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Recent content by BathtubPirate

  1. BathtubPirate

    Devlin Opera for the 65742th time

    Aah, I'm once again an idiot. I had added another reload locator to the Aruba file also called reload.l1 :modding
  2. BathtubPirate

    Devlin Opera for the 65742th time

    Right now may not be my most productive time. Today, I can move back to my flat, then I still need a new computer sometime soon because I will once again be stuck with my very old laptop only. Thank you, I don't think I have use for it right now. But you never know, I might have an idea and use...
  3. BathtubPirate

    Devlin Opera for the 65742th time

    Looks like I have just corrupted my game somehow, I can't start it anymore. This happened before one or two times, I guess I have to set up a completely new one but I already hate updating all my files in the new folder and adjusting all the settings and controls... :( Of the four items_BTP I...
  4. BathtubPirate

    Devlin Opera for the 65742th time

    Hmm okay, I won't change it. I thought it couldn't hurt if it was kept just in one storyline. I don't know how to make one picture file. Everything I ever tried with textures (character portraits, loading screens etc.) so far got messed up somewhere in the process of making the correct image...
  5. BathtubPirate

    Devlin Opera for the 65742th time

    I haven't uploaded it yet. This was just for @Jack Rackham to check the water level. Is the Arawak village also in later periods? I somehow thought it was just in Early Explorers and thus couldn't be in any other storyline. But of course I can replace it just in DO. Or do you mean I shouldn't...
  6. BathtubPirate

    Devlin Opera for the 65742th time

    In the meantime: Does the Arawak village on Aruba in Early Explorer serve any purpose? Since the same location model is already used as an Indian village in "Ardent" and as Columbus' camp in "Devlin Opera" just a bit earlier, I'd like to replace it with "Indian Village2". The question is just...
  7. BathtubPirate

    Devlin Opera for the 65742th time

    I have added the missing textures and renamed the COL files. This ZIP folder includes - The MODEL\Locations\outside folder - The textures of both Sacred Forest and Shore Ship 2 (Now there are a few that should already be in PotC but I've lost track again while copying them between VCO, PotC and...
  8. BathtubPirate

    Devlin Opera for the 65742th time

    I can upload the files, bur probably not before tomorrow afternoon. Entering the location with console.c works, but not the locator I assigned to come in from the jungle. About the missing textures above, I guess I also still need to check tree.gm in GM viewer for required textures, since I...
  9. BathtubPirate

    Devlin Opera for the 65742th time

    I could walk on the little landing bridge without a problem and everywhere else. The bigger problem is where to put reload locators to go/come from inland, because the paths mostly end just in front of rocks, I had to look for corners that look like you could come from there. Didn't work yet...
  10. BathtubPirate

    Devlin Opera for the 65742th time

    Thanks for the walk_patch.ptc @Jack Rackham I now got it to work in PotC. There still seem to be missing textures. Around some of the bushes, there are grey untextured pieces (see picture). Also the water level of the sea is a little bit too high. The scattered boats are flooded and the water...
  11. BathtubPirate

    Devlin Opera for the 65742th time

    I don't mean to have any textures twice in the game for no reason. I just mean a completely separate folder with all the Devlin Opera stuff that I can upload here for inclusion in future updates. Because it also doesn't make any sense to upload my entire game folder. Just the stuff I added. So...
  12. BathtubPirate

    Devlin Opera for the 65742th time

    I've copied the neccessary textures and it looks fully textured now in PotC. This is "shore_ship2". I still need to figure out how to use it best, but it still looks as interesting and fitting for the game as it did when it first caught my attention years ago.
  13. BathtubPirate

    Devlin Opera for the 65742th time

    Great! This even helps a lot with the other location, 1001029, because there I moved instead of copied all the textures and because of that completely lost track which are the new textures. Now I can separate them in a Devlin Opera only folder as well. I'm going to put the models and textures...
  14. BathtubPirate

    Devlin Opera for the 65742th time

    Next question already: When I use GM viewer to look at VCO location 502/001 and set the textures to 502/001, I get half the place textured. When I set the textures to just TEXTURES\scene, I get the other textures. Meaning the missing textures are in the overall scene folder. But there are a lot...
  15. BathtubPirate

    Devlin Opera for the 65742th time

    Okay, but there are even five COL files per 1001029/Tree/Xiao. Numbers 0-4 EDIT: I just renamed 0-3 and it looks now a bit more blue and "sparkling" and less green and bland. Haven't seen it at night yet.
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