• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Recent content by Hugin

  1. Hugin

    Help on editing character on Build 13

    Alright. Im fully ready now. Thanks for all the tips. You guys were a real help. Now towards the sky! :keith
  2. Hugin

    Help on editing character on Build 13

    Did work. Thanks. I just need to find a way to put the Squall in my hands when the game starts, and I'll be all good :urgh
  3. Hugin

    Help on editing character on Build 13

    If you mean this, it doesnt mention how to use the console, unless I missed something. The console itself is just mentioned briefly during part of an explanation to insert a code. My guess is that I have to put this at PROGRAM/console.c , but "where" and "how" exactly, is, I think, the main...
  4. Hugin

    Help on editing character on Build 13

    Neither "animists" nor "animist" worked. Both are ghosts. How can I take a look at the "array of models" which are in the game? p.s: while we're at it, how can I give the squall (blade20) to Nathaniel from the start? Game crashes when I try doing in "characterinit". p.s.2: weird, at...
  5. Hugin

    Help on editing character on Build 13

    Yea, I see. I tried altering this the part in buildsetting.h and change "standard" to "animists2" but then (in a new game ofc), when I board a ship NO one will show on my side - only the enemies appear and gang up on me. Funny thing is, those "phantom" boarders still gain XP if I kill the...
  6. Hugin

    Help on editing character on Build 13

    Not really, didnt work. But your trick of the build 13 did work. Now I have another humbly request: - It seems I can change my crewmembers (and even random officers) into the skin I design, in-game (Im putting them as Animists. "animists2" model). However, even after I did change all my 9...
  7. Hugin

    Help on editing character on Build 13

    Thank you! I'll try that now! ^^ p.s: just curious, though, how do you change start_ship on build 11, if anyone knows? It's just that it bugs me the fact I couldnt find a way to change that even having sucessfully changed everything else.
  8. Hugin

    Help on editing character on Build 13

    Thank you, mate! I'll have a look. Meanwhile, I've uninstalled the game and installed over again and tried the Build 11 - only to find that, for my misfortune, I can sucessfully mod everything BUT to start with the Mefisto (aka black frigate). The game crashes after "new game" if I set for the...
  9. Hugin

    Help on editing character on Build 13

    Well, after I finished the original "POTC" with Nathaniel twice, I thought I'd love to have the Dark Teacher and Mefisto from the start, possibly with the Squall (blade20 on the original) or the Conquistador (blade14). Maybe also change some officers into the animists model and recruit them to...
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