• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Recent content by Nydxz

  1. Nydxz

    Tales of sea hawk Bug - workaround

    that quest breaks because the code in Blaze_dialog is missing and never calls the next node in the quest. It was lost on port or something for MNH and BNH, unsure about B14
  2. Nydxz

    Tales of sea hawk Bug

    Both BNH and MNH uses a differente engine, this engine has a hard time reading the empty self dialog in that particular quest, not sure why, in my version of MNH I just call the next quest node trigger directly when receiving the book.
  3. Nydxz

    New Physics for MNH. v0.5.1

    Changelog v0.5: Weather: -Rain and Storms can be triggered locally. -Completely reworked system with memory, seasons and personality. -Skyboxes are now tied to Sunset e Sunrise instead of hour. -Sunset and Sunrise should be smoother to the engine limits. -Reworked lighting, looks much better...
  4. Nydxz

    New Physics for MNH. v0.5.1

    Updated the mod, fixed what was broken, added new weather/lightning for download. (This just reverts and works upon old wind system from B14 that was broken in MNH)
  5. Nydxz

    New Physics for MNH. v0.5.1

    NOTE: I forgot to save the last change in lighting on v0.5, so I am uploading a v0.5.1 with the fix. Because they are only scripts, I uploaded the whole file again. Hello there, I have recently came back to NH and was feeling the ships being too awkward, too slow and too irresponsive compared...
  6. Nydxz

    Need Help The speed of ships

    I also run into this problem when revisiting the game, so I went looking and found a temporary solution. I altered the line in PROGRAM/SEA_AI/AIShip.c from: to this new value: That effectively altered the energy transfer from the wind to the ship, now I am achieving historically accurate...
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