• New Horizons on Maelstrom
    Maelstrom New Horizons


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Recent content by Peter Norton

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    PTBR Translation

    Are there any other translations in progress? I can provide the spreadsheet I made to translate the dialogues. It can be used in any language. It's not perfect, but it helps a lot.
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    PTBR Translation

    Modifications to display the map are marked.
  3. P

    PTBR Translation

    ok, but Hamie did the missing part, he inserted 1 flag that is checked in the map output and does not display the inventory. It´s work fine now.
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    PTBR Translation

    Try this. It's not very professional to insert the code like this, but it worked as expected. All that's left is to make sure that the map inventory is not shown at the output.
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    PTBR Translation

    The script just doesn't run, I didn't look in the log, I get around the problem using pchar.tmp.anyname I saw that I clicked on anything and returned to the world map. Could this be it? _________________________________________________________________________ I wrote the attached code script...
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    PTBR Translation

    I will try to understand this.. file seadogs.c line 2134 switch(interfaceResultCommand) this should contain all commands I didn't detected it, I looked with notepad++ for possible instructions that would do such a thing. I found LaunchPelagoMap(); At first I tested with console...
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    PTBR Translation

    Yes, it´s the idea. A swtich with a case for each location, dungeon cave etc. only miss de statment to opem the map.
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    PTBR Translation

    Good idea. Yes, i see it. But what would an instruction be like to open the cave map without accessing the inventory? I already understood how to check if I'm in the cave before. No stress.
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    PTBR Translation

    The way I did it initially, the code flow does not go through the "agree fetch" block (tailor.c/shipyard.c file etc.) so it does not configure the input characteristics in QB. The entry is left without a title and without the first descriptive paragraph (text.t1 of fetch.txt). The solution I...
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    PTBR Translation

    I noticed that you shrunk the map horizontally, the smaller the map, the lower the level of detail. Do you need me to make adjustments by expanding it vertically so as not to lose details? Please note that the zip file you saved has Gunsmith_dialogue instead of Gunsmith_fetch. You need to make...
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    PTBR Translation

    By widening the corridor, the icon could be enlarged, resulting in a more balanced visual. The trapdoor figure, originally a wooden lid, ended up losing definition due to its reduced size, compromising its resolution. I was a little reluctant to use the red icon, as it interferes with the...
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    PTBR Translation

    The image quality deteriorates due to its size. I needed to widen the corridor to get better quality. I guess you didn't like my suggestion.
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    PTBR Translation

    There is no Aveline declaration in the initModels.c file, but the whip and machete appeared, BP2 did not appear enbora eu tenho posto a declaração no arquivo ItemsDescribe.txt. Verifiquei tambem que bladePOA não aparece no inventário pela console. I made this change in the abilityDescribe.txt...
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    Devlin Opera for the 65742th time

    They are fixed and always poison and give little more than 3 HP points, which is why I highlighted them on the map. I tested it and it worked fine. I added it, but will it work if I don't have the image of the items? I don't know if these images are incorporated...
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    Devlin Opera for the 65742th time

    The trapdoor and link 4 reference are included on the map. It would be better to invent another name, "link to another side", it doesn't sound very good. Maybe "Secret Passage", "Portal", "hidden link". I'm not sure if the trapdoor indication is valid, there are several points with an opening...
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