• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    @Grey Roger: So I bloody FINALLY got round to setting my tab-size to 8 spaces (instead of 4) and re-merged all your updates once again. Took the liberty of cleaning up the formatting of InternalSettings.h while I was at it. Please find attached for your perusal. Chances are I'll be off to the...
  2. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    @Grey Roger, which is the correct version of ATIShaders.sha now? And why?
  3. Pieter Boelen

    Devlin Opera for the 65742th time

    Nearing the end then...? :cat Wow, that's AMAZING! I'm not much one for tattoos. But that is next level!
  4. Pieter Boelen

    Solved Vanderdecken

    Town? What town? Which game/modpack version are you running?
  5. Pieter Boelen

    Sword of Triton speed burst

    To my great frustration, nobody has stepped in to fix this bug yet in either Maelstrom or StormX. As for the lack of sword, didn't it just automatically end up in your inventory? I believe Auto Loot is on by default...
  6. Pieter Boelen

    Ardent Storyline - Mysterious Plants side quest - Game crashes on Depart To Columbia for Apothecary

    This was a known issue with Beyond New Horizons. @Sebrian had submitted a fix that works on the Discord. It's basically the solution you found too. @Hammie tells us that BNH has trouble with fades and reloads overlapping...
  7. Pieter Boelen

    Blade recovery

    See the bottom of my post 17 on the previous page: https://www.piratesahoy.net/threads/blade-recovery.34375/#post-599268 File is PROGRAM\INTERFACE\itemsbox.c . That one line change I suggest should stop this bug from bothering you.
  8. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    What settings do you use, @Grey Roger? Might just make things easier if I do the same.
  9. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    Ah yes, I suppose that could work too... I only use the software default settings. Never changed them...
  10. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    @Grey Roger, I checked and double-checked and this seems to be about as good as it gets from my side for now. If you can, please also include my formatting clean-ups. I hate ugly code and try to address that whenever I happen to be able to.
  11. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    I don't understand? Nice and clean. :onya2
  12. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    "MapEnter" makes sense to me... Nice, simple, clean. Is that something you'd want to do, just in case? It would indeed have that effect. I thought that wouldn't do too much harm? But if not, how about this proposal? void CheckInitialFlagRelations(ref chr, float visibility_range, float...
  13. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    Indeed. I suppose it was a VERY rapid Sail-To then. Didn't realize you could do that. :kev
  14. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    I found especially in BNH and MNH that the step on sand sound gets quite annoying when combined with time compression. This version is a li'l better...
  15. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    That's what I thought... Thanks for confirming! Then where does my "name changing" memory come from?? o_O Well, I do agree with your logic.
  16. Pieter Boelen

    Sword of Triton speed burst

    Wow, I knew there was talks of him doing that, but I never realized it was finished. It's not listed on New Horizons Side Quest List either. Ah, good to see you still around! I had no memory of helping you with this one. But it does make sense to have. Even if it might make the player a biiit...
  17. Pieter Boelen

    Unconfirmed Bug lord barham missing

    Clearly I cannot read. :kev
  18. Pieter Boelen

    Sword of Triton speed burst

    While we're at it, this here might no longer work either: // PB: Rewritten Storm Rotate Impulse --> float fRotate = 0.0; if(CheckAttribute(arCharShip, "Impulse")) stf(arCharShip.Impulse.Rotate.y); // Read the rotate impulse the...
  19. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    Well, this is quite odd: FLAGS: The 'Saint Pierre Fort' remembers us as personal But if that is the case, then how did he get IN without being shot at? I also discovered that this here does NOT work against characters that still remember you: SafePortLeave(GetCurrentLocationNation(), true)...
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