• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    What does this do? Pchar.quest.Story_Sink_Oiseau1.win_condition.l1 = "Ship_HP"; Pchar.quest.Story_Sink_Oiseau1.win_condition.l1.character = "Virgile Boon"; Pchar.quest.Story_Sink_Oiseau1.win_condition.l1.quantity = 1...
  2. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    I think it might be because of this in "PROGRAM\Storyline\standard\quests\quests_reaction.c": case "Story_Follow_Rabel_And_Counterspy_2": Group_SetTaskAttack("Story_French_Squadron", PLAYER_GROUP, true); Group_LockTask("Story_French_Squadron"); // KK -->...
  3. Pieter Boelen

    Need Help Mysterious plants unfinished?

    Does anyone know what's supposedly still unfinished about this one? It seems me and @DH27 managed to complete all sections of this one... @fjx did point out though we forgot about the Indian Treasure Note, so I did some digging. And in so doing, I found some peculiar code in quests_side.c...
  4. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    Actually, yes he did. We worked together on Discord and came up with the file I sent you. Some changes are mine, some are his, all are approved by @Sebrian.
  5. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    Nice improvement! :cheers Seems to do no harm; but it's probably better gone anyway. I only spotted them by accident.
  6. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    @Bartolomeu o Portugues or @Mirsaneli, is this another Maelstrom thing? Yeah, I got that when I scrolled further down. :kev That said, would there be any harm in just changing the period definition by 10 years? Definitely. At the very least that sound file?
  7. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    Likewise. It looks like erroneous code to me. I propose the attached instead. Huh? That's BIZARRE! @Jack Rackham, do you have strong objections to this being removed...? I'd assume so, yes. Might be it's needed in Maelstrom; and doesn't do harm in Storm 2.0 . In that case, I'd suggest adding...
  8. Pieter Boelen

    Sword of Triton speed burst

    @Grey Roger and/or @Jack Rackham: WHAAAAAAT is THIS?!? Never saw THAT before! I had no clue there was any new feature here. :ohh BUG CONFIRMED! On Maelstrom, everything works except the actual speed itself. On Beyond New Horizons, the engine indicator and the sound do work; but the speed nor...
  9. Pieter Boelen

    Solved Updating the Interface Textures

    Thanks very much, mate! Appreciated. :god2 Are you familiar with the work @Mirsaneli is doing on Maelstrom New Horizons? He's been thoroughly upscaling a whole bunch of textures to HD. One that he did is the "empty ship" icon. Would be a shame if you guys double up good work...
  10. Pieter Boelen

    Need Help Updating the Russian Translation

    Indeed that happens if you use the DMC jumpstart. Attached file in PROGRAM\Storyline\JackSparrow\dialogs should help.
  11. Pieter Boelen

    Unconfirmed Bug lord barham missing

    Are you on the first or second time you have to speak to Barham? https://www.piratesahoy.net/wiki/elizabeth-shaws-disappearance/
  12. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    :onya2 I didn't try. Line must've come from another game version; BNH or Maelstrom, probably.
  13. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    In Bartolomeu quests_reaction.c, what would "chr_ai.type.lock" be for? sld = CharacterFromID("Roxanne Lalliere"); //Add sld.chr_ai.type.lock = "0"; //Add ChangeCharacterAddressGroup(sld, "Cuba_Shore_05", "goto", "locator10")...
  14. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    Very good. :onya2 You missed virtually all, it seems... And as for the '>' vs. '>=', you can do as you please. Because it's a float, the difference either way will be minimal. I figured to use one character less code; just for the sake of it appearing a bit cleaner...
  15. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    Oh wait; it was "gone" because it was in there twice before. Ah, ok. Thanks for confirming. Ok. Gotcha. Oh. Ok. LandInterface.c . Ah! Right you are.
  16. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    Cabinfight_dialog.c, I think. Coastal Guards_dialog.c . :onya2
  17. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    Attached improved sound effect by @AkrimalS goes in RESOURCE\Sounds\PEOPLE . Tradebook.c what does this line do: bool bBeParty; // added by MAXIMUS It doesn't seem to be filled in anywhere in that file... "transfer_goods.c" does actually set it. Why are all such lines gone...
  18. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    Why are some of the lastnames removed from various lines? d.Text = RandPhrase(DLG_TEXT[0] + GetMyAddressForm(NPChar, PChar, ADDR_CIVIL, false, false) + DLG_TEXT[1] + GetMyName(NPChar) + " " + GetMyLastName(NPChar) + DLG_TEXT[2], DLG_TEXT[3] + GetMyAddressForm(NPChar, PChar, ADDR_CIVIL, false...
  19. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    From apothecary_fetch.c: d.Text = DLG_TEXT[1] + NPChar.fetch_quest.amount + " " + XI_ConvertString(Goods[sti(NPChar.fetch_quest.good)].name) + DLG_TEXT[2] + NPChar.fetch_quest.money + DLG_TEXT[3] + NPChar.fetch_quest.expire; Why is the money removed from that line? . Various occurrences of...
  20. Pieter Boelen

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    Why is this line gone from NK.c? if(HasSubStr(tempstring, "petros")) CursedSails = "sail_torn_red_plain.tga"; If France needs an Emissary, shouldn't they also get a Tailor? case PERIOD_EARLY_EXPLORERS...
Back
Top