• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Jack Rackham

    Need Help Updating the Russian Translation

    @Grey Roger, here's a small fix. I have removed the club Tookerman was equipped with. It was only confusing when Pell didn't accept it. There are enough clubs for the 4 maroons in the locked chest anyway.
  2. Jack Rackham

    Need Help Updating the Russian Translation

    I was wrong about any saber. (a bad jumpstart I made) No the game checks for these things given to Pell: blade10 (Piranha) which I see you've got flintlock pistol also ok at least 1 gunpowder + 1 pistolbullet According to your pictures the last items are not given to Pell
  3. Jack Rackham

    Need Help Updating the Russian Translation

    I'll play it through and check it out.
  4. Jack Rackham

    Need Help Updating the Russian Translation

    It's the Saber and the Flintlock pistol he takes. (from the transfer items interface)
  5. Jack Rackham

    WIP Spanish translation

    No. Not all pages get a hint.
  6. Jack Rackham

    Need Help Updating the Russian Translation

    A. So no empty brackets after itmname_pistolhand2. B. I see a lot of items who have { } instead of a describe text. What about this one A dot in there? C. The "cowl" for ex. add itmdescr_cowl { } And the dot in there too?
  7. Jack Rackham

    Need Help Updating the Russian Translation

    3. Guess it's ok with "Room in #stown_name# tavern" 4, 5. Ok.
  8. Jack Rackham

    Adding a new ship - short questions

    Ship description text: RESOURCE/INI/TEXTS/ENGLISH/ShipModels_descriptions Use GM-viewer to quick check your changes.
  9. Jack Rackham

    Need Help Updating the Russian Translation

    Sorry, I don't remember what that room is used for.
  10. Jack Rackham

    Need Help Updating the Russian Translation

    Where is that private room? I have searched through WR and GB location files but found nothing there.
  11. Jack Rackham

    Disabling Ammunition (Ammo Mod)

    WoodesRogers and GoldBug require it. Not sure about the other quests.
  12. Jack Rackham

    Devlin Opera for the 65742th time

    Reload1 works fine for me to get to Aruba_Devlin_Jungle. Reload1_back is not "connected". The standard use of "double" reloads use to be like this: "Reload1" placed in the right place but underground. It's here you arrive. And later name your officers arrice locators after. "Reload1_back" is...
  13. Jack Rackham

    Devlin Opera for the 65742th time

    Here's the merged item picture file, itemsBTP. itemsBTP1 - 3 can now be deleted.
  14. Jack Rackham

    Devlin Opera for the 65742th time

    I thought the cave entrance at Shore_Ship2 could be where you arrive from the Sacred Forest to the beach. Try it and if you don't want it delete all the new files and change 1 line in Aruba.c
  15. Jack Rackham

    Devlin Opera for the 65742th time

    @BathtubPirate I can help with the item picture file (photoshop). Which of the pictures have you used do far? Do you need any other types of items? My library is very big... Add SetNextWeather("Clear"); in the console.c where you teleport. Today I've been trying to add a cave entrance to the...
  16. Jack Rackham

    Devlin Opera for the 65742th time

    I couldn't open neither 1502001.gm nor tree.gm with the TOOL so I tried an easier way. In Aruba file: MaxSeaHeight = 0.35; and that fixes the unwanted water. I also moved reload1 just a little. Even if a locator is in the walking area but very close to the edge you can get stuck there.
  17. Jack Rackham

    Devlin Opera for the 65742th time

    ... and in Shore_Ship2 these files can be deleted: 1502001_4.COL folderinfo.dat gr5020011.gm TREE_4.COL visual_patch.gm These are files that POTC doesn't use.
  18. Jack Rackham

    Devlin Opera for the 65742th time

    @BathtubPirate Sorry for many posts but I checked your uploaded texture files compared with POTC and these ones are already in the game: bush3_1.tga cao3.tga rdy.tga reda.bmp shu001.tga ssa0001.tga ssa0002.tga Tree2.tga treepi.bmp
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