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  1. Grey Roger

    Need Help Updating the Russian Translation

    1: Odd. It was already known that if a location's type is "port", it won't show up it you're flying a hostile flag: Fixed - Unable to sail to Peninsula de Zapata Apparently "town" does the same. In normal ports, that's because if you're flying a hostile flag, the fort will appear instead. But...
  2. Grey Roger

    Squire of the Sea

    Since Purpure is already an adult when the game starts, mainly because there are no child models in the game, would you still like "Mrs. Mason's House" to become "Lucinda Longstride's House"? There are some models of old women - in fact, one of them is used for the tavern keeper in a pirate...
  3. Grey Roger

    Solved Barbossa and Regatti and Pintel bugged at Tortuga

    One thing I noticed is that you're using the 2022 "Final" version. It's not as final as intended! There's an update here: https://piratesahoy.bowengames.com/potc/Grey%20Roger/post_1Jan_updates_310525.zip But don't install it until you've finished this game because once the update is...
  4. Grey Roger

    Discussion Dead Man's Chest

    Possibly in BNH. I've not yet managed to get that working but I've extracted its version of the storyline and I'll try to merge it with the NH version to make one unified version with the best bits of both. (The NH version has some translation work not included in the BNH version.) There's a...
  5. Grey Roger

    Squire of the Sea

    If it necessary for Purpure to have a home on an island, there is one on Barbados - though not in the same town in which the game starts - which can easily be adapted. It's normally labelled as "Mrs. Mason's House" but has no significance except in the "Hornblower" storyline, as Mrs. Mason only...
  6. Grey Roger

    Solved Barbossa and Regatti and Pintel bugged at Tortuga

    Also move this line from "Find_Ragetti_and_Pintel" to "Barbossa_to_Isle_de_Muerte":pchar.quest.PandR = "at_shipyard";And copy these lines to "Barbossa_to_Isle_de_Muerte":LAi_SetActorType(characterFromID("Ragetti")); LAi_ActorWaitDialog(characterFromID("Ragetti"), pchar);Otherwise, if you talk to...
  7. Grey Roger

    Squire of the Sea

    About Margaret's dialog, one thing remains to be added - a pair of lines for when Purpure lost a duel and then returned to try again. Perhaps something as simple as: How about this? Purpure happens to go to Cartagena, visits the tavern, and sees a likely officer who turns out to be Margaret...
  8. Grey Roger

    Solved Barbossa and Regatti and Pintel bugged at Tortuga

    The first thing I can think of is to edit "PROGRAM\Storyline\JackSparrow/quests\quests_reaction.c". In case "Find_Ragetti_and_Pintel", delete this line:pchar.quest.Beckett = "Ragetti_Join";Move it down to case "Barbossa_to_Isle_de_Muerte". Then try Quicksave 421 again. Pintel and Ragettin...
  9. Grey Roger

    Squire of the Sea

    @Purpure Longstride: So Wilda should be recruited after Margaret? That can work. Wilda can't live on the same island as Purpure in the game because the player character is not tied to an island, and anyway Purpure starts off as British by default and therefore begins the game on Barbados. If...
  10. Grey Roger

    Introducing Myself

    Wondering where all the game-related posts inspired by this thread have gone? Fear not, they haven't disappeared! They now have their own thread over in the "New Horizons" section: Squire of the Sea
  11. Grey Roger

    Squire of the Sea

    Dialogs in the game generally consist of pairs of lines - the other character speaks first, then you answer, then dialog continues to the next pair until the end. So Purpure needs one more line to finish. Or rather, two, because the ship might be at a beach rather than in port. So I'll add...
  12. Grey Roger

    Squire of the Sea

    @Purpure Longstride: could you perhaps write a couple of lines for Wilda and Purpure when they meet? Putting Wilda in the Cartagena cloister is easy, now she just needs something to say to Purpure, and something for Purpure to say to recruit her as an officer.
  13. Grey Roger

    Need Help Updating the Russian Translation

    Yes, it's your story so please write the dialog. Just the text will be enough, add a couple of lines to "Francois Ollonais_dialog.h". Then I can do the coding if you like.
  14. Grey Roger

    Need Help Updating the Russian Translation

    Fixed! The problem was not with variables "planksboarded" or "casualties". "Lair_crewmember3.c" does the same, though it has "foodboarded" instead of "planksboarded". But it uses two pieces of text translated from "interface_strings.txt", while "Carpenter.c" uses two "DLG_TEXT" references. I...
  15. Grey Roger

    Santiano

    They've done some other songs in English, in particular a couple of Irish ones. "Irish Rover": "Whiskey in the Jar": Listen carefully to the description of the Irish Rover and imagine that thing in PoTC. ;)
  16. Grey Roger

    Santiano

    Try this one: The song in question starts at about 1:55. Otherwise, search YouTube for "Santiano". The song is also called "Santiano". You should find plenty of others from the same band.
  17. Grey Roger

    Need Help Updating the Russian Translation

    The mistake was not commenting out the "}", but failing to spot this line:if(TradeCheck(PChar, NPChar, true)) { // NKComment that out as well. That's the line which checks if you are hostile and should not be in a dialog with your own officer. (In a trader dialog, this line is why, if you are...
  18. Grey Roger

    Need Help Updating the Russian Translation

    I'm not sure why "Carpenter.c" is now complaining about a variable. The only variable on line 50 is "planksboarded" which is defined on line 48. "Lair_crewmember3.c" does indeed have the same problem that "Lair_crewmember.c" had. Try these versions of the files. (Edit: "Carpenter.c" deleted...
  19. Grey Roger

    Santiano

  20. Grey Roger

    Squire of the Sea

    Wilda: it just so happens that there's a cloister in Cartagena in the game. It should be possible to put Wilda in there so that Purpure can find her. Margaret Jocasta: by amazing coincidence, character model "50_33Petra" is supposed to be a fencer! Is Long Tom a cannon? There is no provision...
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