• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Baste

    B14 troubles

    This is a good example of what I mean. You just had four posts in the same thread in the span of 12 minutes without anyone replying between those posts. Making multiple posts like this is considered bad etiquette in forums in general. There aren't any firm guidelines, but for posts just...
  2. Baste

    B14 troubles

    The configuration was made with the installer, the TAR file, the latest update at the time, some things removed, and then simply packaged together so that it would just be to extract instead of having to install. Since it is an existing installation all that would be needed is to apply the...
  3. Baste

    B14 troubles

    The prepackaged configuration was just an attempt to remedy the situation at that time. New updates since then should be possible to just add to an existing installation, though starting a new game might be required. It doesn't matter if the base version is the US or UK version if installing the...
  4. Baste

    B14 troubles

    All posts about this discussion have been moved from the other thread to this thread as this is a more appropriate place. Please keep further posts about this discussion in this thread. At the moment I would just risk repeating myself but I will add that it seems that most Build Mod developers...
  5. Baste

    B14 troubles

    It is likely that not many are using Windows 7 these days, and even less likely that someone uses a computer model similar to yours. I'm using Windows 7 Professional 64-bit at the moment because of compatibility with older software for projects that I have not yet migrated - and I don't get any...
  6. Baste

    B14 troubles

    So here is at least one account of everything working properly - including with Windows 10 and Intel graphics. Thank you for your reply, @AkrimalS!
  7. Baste

    B14 troubles

    @CoastGuard71 Licensing has been a part of Windows since at least Windows 95. Activation being tied to the computer's hardware has been a part of Windows since Windows XP. These are not new things. It is expected behavior if Windows asks for reactivation when used on hardware that is too...
  8. Baste

    New Member to this Community!

    On that note, I moved the thread to a more appropriate place. And welcome aboard!
  9. Baste

    B14 troubles

    Since I was messaged privately with one of the same posts in this thread I'm replying to @CoastGuard71 here. I am not actively involved in the Build Mod development and do not know about the changed code. It seems that no one else has the problems you're having. Across your various threads and...
  10. Baste

    B14 troubles

    Unfortunately not. A lot of things have been changed around in the Build Mod and I don't know where that officer code has been placed. :shrug
  11. Baste

    B14 troubles

    As I said someone else would have to reply about the officers since I don't know anything about that. Strange about the sea.dll file. I did not change any DLL files in the prepackaged ZIP files that I uploaded. I just used the installer, the contents archive, and the update ZIP file. I think...
  12. Baste

    B14 troubles

    From your previous post I got the impression that something wasn't working with AISea.c and I thus included a clean version of that file so that you can use that if needed. Simply take the worldmap_encgen.c and AIShip.c files and put them in the corresponding directories, replacing the version...
  13. Baste

    B14 troubles

    AISea.c should not be changed. Here is a ZIP file with worldmap_encgen.c and AIShip.c where storms and falling masts are disabled, and also a clean AISea.c. I did a quick test and it seems to work. DVD-R should be used, not DVD+R, but you can test with one of those if you want. An ordinary 4.7...
  14. Baste

    B14 troubles

    I have familiarity with some of the code because I have done tweaks to the code of the unmodded game and some of that is also applicable to the Build Mod. For the falling masts code, it might be easier to just put return 0; just above int iDamageType = GetEventData();. It doesn't matter if...
  15. Baste

    B14 troubles

    For disabling storms, find this in PROGRAM\WorldMap\worldmap_encgen.c: void wdmStormGen(float dltTime, float playerShipX, float playerShipZ, float playerShipAY) { ref mc = GetMainCharacter(); bool encoff = false; if(GetAttribute(mc,"worldmapencountersoff") == 1) return...
  16. Baste

    BNH B15 Issues

    Can hope things get better after a reinstall, then! :onya No idea whatsoever. Most of my contributions to the Build Mod were before that time and I haven't kept up with just about any changes to the modpack.
  17. Baste

    BNH B15 Issues

    I haven't seen that happen before, but if full_screen = 0 is set, you should be able to Alt-Tab and close any other windows without the engine stopping - no Ctrl-Alt-Delete should be necessary. Not sure why it would happen with B15 but not with B14, but if the pop-ups come from installed...
  18. Baste

    BNH B15 Issues

    I'm using Windows 7 on this computer for the time being because of compatibility with older software for some projects that can't be migrated just yet. When they're finished I will have to move to Windows 10 or 11 for compatibility with newer software. It will be a bother to configure it to...
  19. Baste

    BNH B15 Issues

    This is what I have in engine.ini: full_screen = 0 screen_x = 1920 screen_y = 1080 I obviously also have other lines there but they are not important for this example. With this I get fullscreen at my display resolution of 1920 x 1080 with ability to Alt-Tab - in the original game as well as all...
  20. Baste

    BNH B15 Issues

    I've never found Windows error logs to be useful as their contents only seem to have use for Microsoft. I've also never had problems with it, but some supposedly have. In engine.ini you can change screen_x and screen_y to set your resolution. Setting it to your desktop resolution and leaving...
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