• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Homo eructus

    WIP Spanish translation

    I'll get to it as soon as possible. But I want to be done with a file before starting with the next, which leads me to... What do i have to do to apply a preprocessor to these strings in shipyard.c that are not sLogEntry but are attached to it? Only the basic "Visited the local shipwright"...
  2. Homo eructus

    WIP Spanish translation

    Yeah I know, but Scourge of the xxx and its translation are completely neutral gender-wise so it doesn't really need it. Without the context of the joke "Malvada Moza del Oeste" or other jokes I can think of don't have the same punch that the highest pirate titles should have. I'll have a think...
  3. Homo eructus

    WIP Spanish translation

    Similar context, also advice for writers Ridster, ridderin of ridderes? I think it's a similar case to chevaleresse. A rare occurrence so there's not a standardized official title for it. But if the case were to occur, I believe they'd use a feminine word, not just reuse the masculine form...
  4. Homo eructus

    WIP Spanish translation

    For Dutch I found an article that (via google translate) cited "Ridderin" as a period term for a noblewoman or the wife of a knight (the article mentioned several other options and stressed none is perfectly accurate to a female knight but this at least seems to be historical), and most of the...
  5. Homo eructus

    WIP Spanish translation

    Don't know what happened there, nations_init and the English common.ini are correct, it's the Spanish file that seems to be out of date in that part. At first I just replaced the translations as a quick and dirty fix but then we added them properly to nations_init.c. That must have been three...
  6. Homo eructus

    WIP Spanish translation

    This includes -All the ship logs from AIShip.c -Updated utils.c with a Spanish-specific case for the date format -sulan_shipslog with the translated date string for ship logs -Updated English and Spanish shipslog_strings.txt (the English one could use a checkup, I literally copypasted twice the...
  7. Homo eructus

    Improving gameplay for female player characters

    I think chevalier is more of a modern thing for modern orders like the Legion d'Honneur. I've seen both chevalière and chevaleresse used for female knights in French aswell. I guess they were a rare occurrence historically and the term was never standardized. But the official title for a woman...
  8. Homo eructus

    Improving gameplay for female player characters

    The military ranks can stay invariable in all languages I think (even clearly gendered ranks like the English midshipman, I wouldn't expect the Navy to change them for a woman), so it would be only the proper nobility titles (7 to 12) that need a female version, shouldn't be too difficult to...
  9. Homo eructus

    Improving gameplay for female player characters

    Someone mentioned in the discord that nobility titles should have female versions, so female player characters are not called baron but baroness, etc.
  10. Homo eructus

    WIP Spanish translation

    Scratch that, I didn't replace the if(rand(1000) < 1001) so with that file, the nations are crazy Edit. fixed
  11. Homo eructus

    WIP Spanish translation

    This should do it (also, an extra typo fix or two) Fixed
  12. Homo eructus

    WIP Spanish translation

    I always forget :facepalm I must have messed up copying the files because I had it right on my end
  13. Homo eructus

    WIP Spanish translation

    And yes, forcing daily relation changes is hilarious:rofl
  14. Homo eructus

    WIP Spanish translation

    Nation relations tested and working. But a problem arises with the reasons for broken alliances. They are outside of the switch that handles the log but get added to it, so I applied XI_ConvertString and added them to interface_string.txt. To add each as one string I added preprocessors for the...
  15. Homo eructus

    WIP Spanish translation

    I think for some reason, the relation changes through console.c don't trigger a rumour/log entry, only the random ones. I manually made peace between Franc eand England and only got a rumour when they randomñy declared war again a couple days later, but then I realised some of the code in...
  16. Homo eructus

    WIP Spanish translation

    I had that one, forgot to upload it :oops: The "x nation turned wary of me" when you attack an ally works and it uses the same elements used in the the other nation relations entries, so the basics should be ok, but I'll check'em out
  17. Homo eructus

    WIP Spanish translation

    Is there a way to force nation relation changes ingame? I'd like to test the log entries for nations making peace and declaring war. But you don't see them very often. Also I was trying to get myself branded a pirate to test that entry, but try as I may, it didn't happen. I must have attacked a...
  18. Homo eructus

    WIP Spanish translation

    Here's ChracterUtilite.c with all the log entries added to the Spanish shipslogstrings (I didn't add them to the English version, which I probably should have for the sake of other translations). Also I added the string "women like you" to common.ini, it's from Danielle's dialog and it wasn't in...
  19. Homo eructus

    WIP Spanish translation

    I'm not sure how to do it in this entry. I understand the if function (if you leave in bad terms, that line gets added) but I don't know how to accommodate the new method around it. The promotion entry also has an if function for landed titles, but in that case it goes the other way round, the...
  20. Homo eructus

    WIP Spanish translation

    Works flawlessly :cool: I only added XI_ConvertString to the nationdesc and nationname strings in the promotion entries in CharacterUtilite.c because they weren't being translated Preprocessor_Add("nationdesc", XI_ConvertString(GetNationDescByType(iNation)))...
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