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    Maelstrom New Horizons


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  1. Mere_Mortal

    Fixed Transfer Crew Interface Error Log

    That’s just it, I don’t see any buttons to switch the companion and never have, which is why I thought it does nothing. :unsure
  2. Mere_Mortal

    Fixed Transfer Crew Interface Error Log

    No errors here either, but I still don’t see anything new which might suggest that function actually does something. xD
  3. Mere_Mortal

    Fixed Transfer Main Interface Error Log

    Seems to have done the trick. :onya
  4. Mere_Mortal

    Fixed System.log: "Can't load texture resource\textures\.tx"

    Ah, well since I was constantly spawning the Black Pearl it might well have been triggering it in my case.
  5. Mere_Mortal

    WIP Unique Ship/Captain Encounters

    Sounds good. The main reason I wanted to bring the curse into it is to penalise capturing the ship. Maybe this is where it could come in? So if the player just sinks it then nothing happens, but if they take the ship then the curse might consume its captain and crew (if it’s handed over as a...
  6. Mere_Mortal

    Fixed Transfer Main Interface Error Log

    I’ll have a look at it, I’m wondering if this could affect ship upgrades if the stats aren’t being set properly.
  7. Mere_Mortal

    WIP Unique Ship/Captain Encounters

    Fair enough, I’ll leave that out then.
  8. Mere_Mortal

    WIP Unique Ship/Captain Encounters

    I actually have dynamic music in place for unique pirate encounters (nothing yet if they’re navy, like Horatio Nelson). :diomed So if I go into battle and the Black Pearl is there, the storm music will play. If I sink her, the victory music is different but if she escapes then it’s the usual...
  9. Mere_Mortal

    Fixed Transfer Main Interface Error Log

    The Cursed Dutchman is a unique ship - there is (or was, and evidently is now with the new icons on the transfer screen) a problem displaying the stats properly, probably because they’re never set on the character since unique ships don’t get the nation multipliers. I think they should be set...
  10. Mere_Mortal

    Fixed System.log: "Can't load texture resource\textures\.tx"

    I think I’ve been reserving the search function too much for Notepad++ :rolleyes: This might actually fit in with the error reportedly showing up at the shipyard since ship models might be handled there at some point. I’ve been seeing it on reloading to sea, which also suggests it’s a ship...
  11. Mere_Mortal

    Fixed Transfer Main Interface Error Log

    When you say shipyard, you mean the “select ship” screen? The transfer crew interface is the same if it’s ransack or not. As for the bad stats, that’s to do with unique ships. I think Pieter made a related fix for the shipyard, I need to look into it.
  12. Mere_Mortal

    Fixed System.log: "Can't load texture resource\textures\.tx"

    This... has been bugging me for yonks. :bonaparte It looks like bad ship data or something like that. Maybe this... [Ships\Ships.c] string GetShipDecksTexture(ref chref, string deck) { if (!CheckAttribute(chref, "ship")) return ""; int st = GetCharacterShipType(chref); if (st ==...
  13. Mere_Mortal

    WIP Unique Ship/Captain Encounters

    My script can be used by both, that is entirely the idea. I suppose I could upload it now, and another shot of Hector going down. :yes
  14. Mere_Mortal

    WIP Unique Ship/Captain Encounters

    For the moment I’m back to generating the ships at sea so that I can fine-tune it a bit more. Now that I understand the quest side of things better, when I look at it again it should be a doddle. I had two separate lists for the characters before but I’m trying use just one which would be...
  15. Mere_Mortal

    WIP Unique Ship/Captain Encounters

    It all good, it was an issue with generating the character in the first place. Look at this! :cheeky
  16. Mere_Mortal

    WIP Unique Ship/Captain Encounters

    I think I got this. I don’t need to reinit, the file which holds my characters is seemingly reloaded anyway so it has the same effect. Now I’m using FindBlankCharSlot() the ship has been spawned.
  17. Mere_Mortal

    WIP Unique Ship/Captain Encounters

    Oh, then I can just grab him and change his ID and stuff? Anyway, I’ve got this far at least... But I either see the exact same Spanish sloop show up every single time, or no ship at all. :unsure I’ve simplified the function like so... void GenerateQuestShip(string character_id, int...
  18. Mere_Mortal

    Fixed CharacterFromID() crashes with invalid input

    Exactly, aye. :onya
  19. Mere_Mortal

    WIP Unique Ship/Captain Encounters

    This is true, but when it comes to testing things it would be a royal pain to have to start a new game every time. I’ll look at the reinit file, at least if I know something is working then it’s much less of a bother to make a new game.
  20. Mere_Mortal

    Fixed CharacterFromID() crashes with invalid input

    He’s basically a place-holder. I noticed in that function you used “Boat1234” - I guess this guy pretty much serves the exact same purpose so that must be his boat, right? So yeah, it shouldn’t be possible but if so then at least there’s a character reference in place rather than a null value.
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