• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    I think this second attempt looks better than the first attempt last year.
  2. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    Finally done with the domes or whatever they're called. I would wish I could convey to you what a nightmare these things were. Lots of half anf half textures mixed together which required twisting and reshaping things into bizarre angles just to get it right on the model. :modding Still not...
  3. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    Do they? I'm glad you think so. Haha I'm still looking at it and cringing.
  4. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    Still not done with this back bit. Those domes took way longer than they should have.
  5. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    Of course. I just need to learn how.
  6. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    This part is the same nightmare that I remember. Lots of half and half textures mixed together. Becoming very tricky to get everything lined up. Not even close to done.
  7. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    Starting on that back bit. This part gets a little tricky, but I'm up for the challenge. :keith
  8. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    So I think we'll need someone that knows something about modeling to take out the skeleton's ribs for the uncursed version. They share the same texture as the bow, so I can't alpha map that out. May or may not need the same done for those 4 bits of spine right above the ribs. Haven't figured...
  9. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    Figuring out the railing was kinda tough. But I got it sorted out. Time for a break till tomorrow. :bonaparte
  10. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    Not really. I tend to glaze over when I'm staring at it constantly during the process, so I never know if it's any good or not. :shrug
  11. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    Even more progress! Gold edition. :aar
  12. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    Omg. Done with the cannon ports! Definitely the most tedious part of this project. :modding
  13. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    The gargoyle cannon ports were a colossal pain last time and they are proving the same again.
  14. Legendary_Spider

    Stormy Start for Free Play

    Ugh. It's happening again. I need to figure out what I did last time to fix it.
  15. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    Here's some more work. Hmm. I feel like I've done this before . . .
  16. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    Look! Progress! It's a thing now! :rofl
  17. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    Yup. That's what I just figured out. I knew it was something absurdly simple.
  18. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    Yup. It was the option with "alpha" in it . . . :facepalm Let us never speak of this again. :walkplank
  19. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    -sigh- Was it really something as simple as that? What DOES support alpha maps?
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