• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    This is beyond frustrating. :modding Am I doing something wrong in saving it?
  2. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    Yes, that part works, but when I save it and then convert it with the TX converter and view the model with GM viewer, it shows a black texture where there should be no texture.
  3. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    @Armada I need help. I'm stupid.
  4. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    GIMP was of no help either.
  5. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    No help either. I'll just try the GIMP method.
  6. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    I'll check that out. I do recall a long time ago when I was working on the Pearl and the QAR, using GIMP to get around this problem.
  7. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    Everything I've tried on Google is just leading to failure. What bugs me is I knew how to do this at one point. I'm using Photoshop CS6.
  8. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    And I forgot how to do alpha maps again. :rumgone
  9. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    So work has begun . . . again . . . from scratch. I know the color isn't right. Just figuring out the placements.
  10. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    I got the model just fine. Coulda sworn I had a map though. Idk. Maybe I didn't. Seems like I remember some trial and error.
  11. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    I need the UV map again. Where or who did I get that from last time?
  12. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    Got the modding tools I need. Got the Dutchman photos I need. Now I just to to find all those bits I was using for the uncursed version.
  13. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    Each day that passes and the more I look through this thread, the more motivated I'm becoming to pick this up again. I gotta get this done! In the words of Abraham from The Walking Dead, "Loose ends make my ass itch." :rumgone
  14. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    The files on ModDB the current ones?
  15. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    I'm not dead yet. Actually trying to find the base game so I can download our mods and start playing it. I figured that would get me motivated to work again. Having a heck of a time finding the base game anywhere though. I just hate leaving a project unfinished. :nogood
  16. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    I'm still here. What happened was my hard drive stopped working, so I lost all my progress that I had made. This project isn't dead. It's just hard to get the spirit back up to do it all over again after I was so horribly crushed. Give me some time. I still wanna do this. I'll have to...
  17. Legendary_Spider

    Solved Fix for Intel Graphics Card problems (Laptop NVidia users)

    Wish I could play the game the way it's supposed to look. Why does POTC hate Intel so? :thumbsdown2
  18. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    Haven't made a whole lot of progress. The railing is a bit more challenging than I had originally thought. But I wanted to show you something at least. This is by no means what the finished railing will look like. I'm still playing around with it.
  19. Legendary_Spider

    WIP Flying Dutchman Project: Cursed & Uncursed

    I lost some of the layer data, but I loaded up the tga file, and chopped it up till I got the layers I lost back.
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