• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    Thousand sea-devils that's the demonic water I was talking about!:cool anyway lets take a closer look shall we :D notice the "fine" contrast with the sand and sky.. :grin and now COAS: personally i would go with pic2 any day. but as everyone has their own taste its not something to get...
  2. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    here u go and btw.. i hope none of that blue disney-like water i saw in POTC or Build mod, cant remember exactly, makes it into GOF. the only place that stuff belongs is in a bottle of medicinal alcohol.
  3. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    fort may not be the best for demasting as it doesn't use chain shot. cannonballs do a lot of hull damage. as for the speed.. u have enough crew? are the experienced enough? i noticed if the crew are sea dogs my ship will go over the max theoretical speed XD
  4. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    many many ships! so little time.. :( some of those names are a bit strange. i noticed in the shipyard the names next to the thumbnail are so big sometimes that they overlap the class tag. someone should work on that maybe add sometin more readable like.. 24 gun privateer schooner = Dingy :D
  5. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    how bout an update to the ship list? i believe Hylie tested all of the class 7
  6. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    start reading this thread from the start. every. single. WORD!:whipa
  7. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    more then one hull.gm in the hull folder maybe? i donno man. someone needs to figure out what system the game uses to pull these files. then do a revision of all models. just feel like there are extra files not in the right place that the game doesn't even use
  8. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    took a month or 2 i think since i got the quest. just sailed around doin other stuff. except his pistols skill hes kinda crappy
  9. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    i just did that quest. the ship on the world map had purple sails. theres smthin strange bout that officer u get.. i think he can only use muskets
  10. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    // 40 gun Galeone = demasted. no ctd // 24 gun privateer schooner = well this one's strange. first time demasted no problems. encountering it the second time i decided no to demast it so just as i finished boarding it a mast fell(sometimes guns still fire even after a ship isn't an enemy...
  11. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    what if it was all just a myth? XD
  12. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    did u notice when exactly that happens?
  13. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    oh lol i am no programmer either. my experience comes from high school and POTC back in the day. it was the first game i saw that had the code laid out for you like that and it was a lot more fun and interesting to play around with it then learning some ancient pascal code in computer classes :D...
  14. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    don't forget to change the descriptions this time :P i see u doubled the upkeep costs. for hardest game difficulty with maxed skills a MOW with 1000 crew should look like: Experience * (2.5 * 400 * 1000)/1 * 0.05 = Experience * 50000 wish i knew what values fExp can have so i can calculate all...
  15. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    oh no.. that IS the right code for salary nPaymentQ += makeint( fExp * stf((0.5 + MOD_SKILL_ENEMY_RATE/5.0)*200*GetCrewQuantity(chref))/stf(shClass) * (1.05 - (nLeaderShip + nCommerce)/ 40.0) ); ill try to make it look simpler: P = nPaymentQ M = makeint...
  16. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    MOD_SKILL_ENEMY_RATE is the game difficulty u set at the start from a scale of 1 to 10 where 1 is sailor(easiest) ur modification there would have little effect because it is part of the "(0.5 + MOD_SKILL_ENEMY_RATE/5.0)" game difficulty equation further more on "(1.05 - (nLeaderShip +...
  17. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    heres a pic of that error with the game slowing down. it happened again as i was attacking this Brigantine. didnt even got to demast it. if i turned the camera away from the enemy ship things would go to normal and if i turned it back at the enemy it would start glitchin again. from the logs it...
  18. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    um lol... i think u seriously misunderstood what i was saying there i did not want complain about how Blood is right now. everything is fine for me only officers get multitasking; captains have other unique perks themselves. that is also fine i was only saying what i would personally do to...
  19. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    yes but what i meant was using an officer to fill multiple roles at the same time via the multitasking perks
  20. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    Realistic Salaries maybe? :p oh and this reminded me u asked a wile back.. Why would i want to use Pitt for anything else then navigation? well this is one of the reasons. lower paychecks :D
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