• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    well there's always plan B
  2. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    You know I could never understand that since its basically an upgrade from the POTC engine but to each their own I guess.. For example having installed the latest build mod I can say that even with all the enormous extra content it has, I just can't bring myself to do a full play-through with...
  3. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    well this looks damn good so far tried all the different nation chars and didn't have any crashes this time. also no crashes on game startup i guess i'll continue with peter blood now and see how well it goes with sea battles -there's the bug with the speak icon at sea -sometimes when u pres...
  4. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    one more question.. where does one find the debug logs after enabling them in the engine.ini ?
  5. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    oh wow u sure seem to have a lot of trouble with uploads tho its understandable with the 2 GB can't host it on ModDB? should get a stable base up somewhere so it can be easily accessed by anyone who wants to test it then patches could be uploaded anywhere so this one now will be an update of...
  6. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    if i may make a small suggestion about version numbers i found it very confusing in the past with GOF patches as they were labeled 1.0 and the main mod was 1.2 and such.. why not make the small bug fixing ones 2.0.1, 2.0.2, ..., 2.0.10 and so on while larger content adding patches will be 2.1.0 etc
  7. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    i had a look at the vanilla game folders.. they use the same structure with models/ships/ArabellaShip1 and textures/ships/ArabellaShip so maybe its from the coding i'm calling it a day. gonna look at it tomorrow
  8. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    textures/ships had only ArabellaShip. by adding ArabellaShip1 from GOF 1.2 i got this don't think there's a model for ArabellaShip
  9. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    thx :) maybe one day someone will mod in the full story of Captain Blood. that'd be cool
  10. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    i actually got the idea by using winmerge to compare GOF 1.2 to this and saw it was set like that in 1.2 so i tried it and it worked now for some lovely pics :D blue frigate :) was asking bout the speeds coz i saw this one generated with over 16 knots sometimes
  11. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    i solved the sound problem by editing engine.ini set UseMM = 0 i installed the patch and tried a pirate char but it still remains on the ship after the dialog also tried a french char and its the same problem as the spanish and dutch ones edit: i got to the point where u take the spanish...
  12. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    english character seems to work ok so far. haven't made it out to sea yet. the dutch merchant also crashes at the same spot there's also the sound issue that i also got in the vanilla game but not in GOF 1.2 if i config it with safe mode i'm running it on win 7 x64
  13. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    yep it extracts fine with 7 zip just tried a new game with the spanish character. engine.exe stopped working after i selected the dialog option to go to shore and now i get it every time i try to start the game edit: tried it a couple more times and it doesn't happen every time but regularly...
  14. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    no was using winrar got it now. thx
  15. DarthSCG

    Mod Release Gentlemen Of Fortune 2.0

    there seems to be a problem with the archive
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