• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. BathtubPirate

    Devlin Opera for the 65742th time

    - Santo Domingo: The little part with Guille the Kid has been changed, it all makes more sense now and even advertises a certain sidequest. - Easter egg with the Cayman governor calling guards is still to do. - Changing the name to O'Klee is still to do. But it would probably make sense and save...
  2. BathtubPirate

    Devlin Opera for the 65742th time

    1680-1050 I believe. It is now covering the full screen but strangely it still feels compressed from the sides, compared to the other computer (which is a shitty old laptop, which I even managed to take with me, but I don't want to play on it without the external keyboard and screen. Since I'm...
  3. BathtubPirate

    French pirate in the tavern

    This "problem" which isn't really a problem, has been around since the stock game. A part of the conversation you have with Larrouse at the mine is skipped and is instead spoken if you talk to him/her (originally, Clair Larrouse was a man) while chasing the convoy through Bridgetown/Greenford...
  4. BathtubPirate

    Devlin Opera for the 65742th time

    What a weekend. There was quite a fire in my apartment building, my flat has thankfully been spared, but it's all uninhabitable for the time being. I'm back where I moved out last year, and having all my files with me and two weeks off I have more than enough time for NH. I'm currently redoing...
  5. BathtubPirate

    Devlin Opera for the 65742th time

    I decided to just teleport to the nearest reload locator, like I do in cases "Blaze_Cayman_start" and "Cayman_finish" anyway. Also the ambush by the first mate at the fort is now more of an ambush and less a copy of what happens a bit earlier with the scouts. I could of course make the French...
  6. BathtubPirate

    Devlin Opera for the 65742th time

    This worked. After you have been thrown out by the governor (well, in theory) and talk to him again, he now just throws his hissy fit with you answering "You sound like a barking dog". He won't give out letters of marque and information and international relations. Since he threatens to call...
  7. BathtubPirate

    Devlin Opera for the 65742th time

    Okay let's see what I can do in the next few days. By the way "the Aruba part is not ready for testing" is a bit of an understatement. There's nothing like an Aruba part yet ;) (at least not outside of my head).
  8. BathtubPirate

    Devlin Opera for the 65742th time

    When is that update planned? I still need to rework the Santo Domingo part. And a year ago, I added some slightly "hidden" locators to the Pirate fort, which in my case is the Columbus base camp, and I might use them for Mad Kays ambush on Godefroi Bonamy. As in making it more of an ambush, with...
  9. BathtubPirate

    Discussion Saint Martin's Jungle Cannon

    Exactly because of that! That's the interesting stuff that makes it stand out! I'm just not a fan of the towns, which are purely recycled from stock game scrap. I know these locations as side-districts of other towns, and that's what they feel like. Especially Philipsburg looks exactly like the...
  10. BathtubPirate

    Discussion Saint Martin's Jungle Cannon

    The tunnel through the sewers is funny. Especially when the fiendish thugs that are lurking there are forced to swim towards you, but you're getting the high ground Obi-Wan style in one of the alcoves and shoot or slash them as they're swimming. ;) I just wish the two towns were a bit more...
  11. BathtubPirate

    Devlin Opera for the 65742th time

    I realised only recently that the all-purpose weapon AddDialogExitQuest is not only triggered, when there's also an exit case. It gave me some problems which led to an infinite loop of "Hermit and the Frogs", this has now been solved.
  12. BathtubPirate

    Devlin Opera for the 65742th time

    Yes, I removed the existing code adding blade25 to NPC Blaze. Now he should get the new blade if you obtained and equipped it while playing as him. I also added the code regarding the governor dialog and the int n one. I also took a trip to Aruba and entered the burial ground. You said it would...
  13. BathtubPirate

    Devlin Opera for the 65742th time

    But currently, the normal NPC Blaze Devlin gets the sword assigned to him after your player character turns into Beatrice again and NPC officer Blaze re-appears. GiveItem2Character(characterFromID("Blaze Devlin"), "blade25"); EquipCharacterByItem(characterFromID("Blaze Devlin"), "blade25")...
  14. BathtubPirate

    Devlin Opera for the 65742th time

    1. Can I avoid that? The other dialog doesn't really fit with him offering letters of marque. And he gets his full governor dialog back as soon as you switch back to Beatrice. 2. Or I can just use a reload locator with corresponding officer locators of course. It just looks a bit weird when your...
  15. BathtubPirate

    Devlin Opera for the 65742th time

    I can. ;) As usual, I just hope I didn't forget anything outside of the two"Storyline" folders (in PROGRAM and the one with the texts in RESOURCE). I tested it quite a lot and think it eventualities are already been thought-out much better than at the beginning of my modding career. But it...
  16. BathtubPirate

    Devlin Opera for the 65742th time

    Thanks a lot, I'll look into it! But there doesn't seem to be a locator file for "Shore_4", just the text file that I think still needs to be converted through TOOL (I haven't done locators in quite some time). I don't know yet if I have any use for the rope (hmm, but if it's there already...)...
  17. BathtubPirate

    Devlin Opera for the 65742th time

    I've already got an idea for that. A few impressions from GM viewer: This just screams for some sort of sacred forest (trees are in a separate GM file) On closer inspection, the caves look like monsters But they're perfect to use as entrances for the caverns and caves we already have...
  18. BathtubPirate

    Devlin Opera for the 65742th time

    I have searched through VCO a little bit, which as mentioned, is a bit of a pain. In GM viewer, you always have to find the right sub-folder of textures corresponding to the location (in VCO it's called "scene") folder, to see the location textured. Many sub-folders in "scene" seem to be missing...
  19. BathtubPirate

    Devlin Opera for the 65742th time

    I distinctly remember an entrance in Gold Bug and an exit on the other side, plus the rope. But I don't remember if you actually ever open the other door (at least at first it is closed) or always use the rope and ladder. So it might be that there are only two reload locators, but another...
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