• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. BathtubPirate

    Devlin Opera for the 65742th time

    I'm actually contemplating to make it so he only tells Beatrice about her and you'd have to go back and recruit her seperately as Beatrice. This would make it easier to coordinate all the different outcomes, but I guess it would also make it less invitign to actually hire her. :rofl He's just...
  2. BathtubPirate

    Devlin Opera for the 65742th time

    Unremovable officers are probably going to do the job. But is it "true" or "false" in that line to make them unremovable? Seems like a bit of a double negative. You're right, it's Blaze without Bonnie and Beatrice (the latter briefly appearing as an NPC). Other officers you might have around...
  3. BathtubPirate

    Devlin Opera for the 65742th time

    @Grey Roger more about characters joining/following me: Are the only two options basically 1) adding them as passenger and officer and 2) setting them to actor and use LAi_ActorFollowEverywhere(CharacterFromID("Dou_soldier_1"), "", 1.0); (example from the Kapitein of Kralendijk)? May character...
  4. BathtubPirate

    Need Help Hoist the colors (For the 125431th time)

    Hey @Sebrian ! Looks like we come as a pair in these waters. :D congrats on the setup, I'm planning an upgrade as well since I'm modding Devlin Opera on a hot potatoe over here...
  5. BathtubPirate

    Devlin Opera for the 65742th time

    @Grey Roger here's the locator file (I suppose you know where to put it) and quest_reaction, even though I'm probably going to do further work on the latter this evening.
  6. BathtubPirate

    Devlin Opera for the 65742th time

    I always forget something outside the two storyline folders, in this case that locator file. I added a few locators and removed the smoke in this version, as far as I remember. I'll upload it tonight.
  7. BathtubPirate

    Devlin Opera for the 65742th time

    Okay. The problem, of Annie not doing the correct ActorRunToLocator stuff has been solved by just leaving it out. And the problem of her still not disappearing has been solved by actually putting it in the correct quest case. :facepalm I've been dumber than the french pirates in my story.
  8. BathtubPirate

    Devlin Opera for the 65742th time

    Looks like I've made a mess: Like I said, I shortened the two quest cases into one, thus skipped Annie_leaves_fort to make things more simple and just teleport her away instead of making her run to the exit first (because that didn't work). But it looks like I've put my next changes into the...
  9. BathtubPirate

    Devlin Opera for the 65742th time

    @Jack Rackham 's suggestion didn't work for me. So I'm uploading a savegame for @Grey Roger to test. Instead of picking out all the dialog and character files that might be needed (and an important locator file was missing as well) I exported the whole Devlin Opera folder once again...
  10. BathtubPirate

    Devlin Opera for the 65742th time

    That's what I thought as well. Instead of checking the beaches (there must be quite few on Hispaniola), Bonnie speaks when you land in the port, as she does now, but also when you enter the town center from the jungle. And yes, the Debriefing takes place in the tavern this time, with the first...
  11. BathtubPirate

    Devlin Opera for the 65742th time

    Port vs. Beach: I could just make it so the dialog with Bonnie, where they decide to ask in the tavern and which makes the quest continue, is triggered upon entering both Santo Domingo port and Santo Domingo town, should you come from a beach and thus enter the town first. Refresh my memory: Are...
  12. BathtubPirate

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    By the way, you can still try it yet. It just ends somewhere in the middle. But there is already a lot of stuff there, and many parts have different routes and variations.
  13. BathtubPirate

    Devlin Opera for the 65742th time

    How exactly are ships defined? If I define it in the captains character sheet with ch.Ship.Name and ch.Ship.Type, does it then exist and can be put e.g. in a sea battle? And if we're at it, what would be a good ship type for a french pirate/corsair ship in Early Explorers?
  14. BathtubPirate

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    Not quite. I'm afraid it's a slow process. Or better said: a temporarily very fast process with long breaks. But posts like this motivate me to continue!
  15. BathtubPirate

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    I'm curious who can crack the Devlin quest. Having written it myself, I can't really judge how easy or difficult it is.
  16. BathtubPirate

    Mod Release Build 14 Gamma Version [Last update: 31st January 2025]

    Let's try it. https://we.tl/t-hzhLwohHYx I might have forgotten something outside the storyline folders, remember this was all done months ago... The quest "My Life as a Waitress" could probably get some improvements of things I didn't finish last year (specs of the officer, examinable map)...
  17. BathtubPirate

    Devlin Opera for the 65742th time

    @Grey Roger very weird screenshot quality with F8, and for some reason it gets worse when I upload them here, but hopefully you can read it. :razz I played with the screen size in config, don't know if I have messed them up now. It's screen_x = 1024 screen_y = 768 right now.
  18. BathtubPirate

    Devlin Opera for the 65742th time

    I have found a mistake in dialog.h, now the conversation can be initiated, but it doesn't use the lines depending on the pchar.model, only the else-case (line 17). I'll look into engine.ini
  19. BathtubPirate

    Devlin Opera for the 65742th time

    Ooh, trying to code again and it doesn't work... :( The game runs on my 10 year old potatoe computer. Long loading times, slightly lagging here and there (RivaTuner works), but should be enough to do some code until I get better equipment. It's just so unusual to play it in this room, with a...
  20. BathtubPirate

    Devlin Opera for the 65742th time

    But I found out ;) Tell me, how can I check if pchar is a specific character model in a dialogue file? I have an idea - or to be fair, you had one...
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