• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. Rider88

    Released Neptunus Privateer

    I don't have the PotC and I don't know how, so I can't do this myself. But I've made all the necessary preparations so someone else can do this. Yes, of course. But the flagpole is not the only thing which need to be separated. Actually EVERY object which is higher than ships stern needs to...
  2. Rider88

    Released Neptunus Privateer

    The last update before release: - All the locators work is done. - Sailors walking file is done. - The ship was tested and works great. The only things left to are: make another two skins, repair some minor roping issues and write a ship_init file for her. So she's coming very soon!
  3. Rider88

    Released Neptunus Privateer

    The beeping bug is solved at last! And I continue my work on locators. One thing I noticed when struggling with the beep bug: it is VERY hard to make a correct export to .gm when the hull model (neptunus1.gm for example) consisted from many objects. When I had 15 objects, it was impossible to...
  4. Rider88

    Released Neptunus Privateer

    Now I have a problem with TOOL. When I'm trying to open the model exported with "Build BSP" flag checked in TOOL to make locators, I have an error and message "model could not be read" in 9 tries from 10 :(
  5. Rider88

    Released Neptunus Privateer

    Do I need to check the Build BSP (draft or product) flag for ships hull, masts etc, when exporting objects to .gm format in Maya?
  6. Rider88

    Released Neptunus Privateer

    Collision? Do the COAS models have separated collision models, different from the visible objects? Maybe you can give me some recommendations on how to export the models to prevent the beeping bug? BTW, rigging ow the bowsprit and front mast is ready.
  7. Rider88

    Released Neptunus Privateer

    Does anybody know where the "beep" bug come from? It is present with a Neptunus too :( I've spent almost three hours trying to find the reason, but nothing. I don't even know what this "beep" tells. Is a locator mistake or incorrect export to .gm format? Everything except this is fine.
  8. Rider88

    Released Neptunus Privateer

    First screens from the game: Guns and lights work ok. Now I'm working on rigging and sailors walking file.
  9. Rider88

    Released Neptunus Privateer

    An update: -Converted and exported the model to .gm format. -Received new gun model from SeaNorris, made roping for it and installed on a ship. -Made a path file and now working on locators. According to the agreement with SeaNorris, I'll make a release of a model without cab interior...
  10. Rider88

    Tutorial Storm Engine Moddeling Basics

    I have a question about textures with alpha channel. Does the storm engine support a semi-transparent textures? What parameters should the file have as .tga and then as tga.tx when exporting? I think the windows of the ships with interior modeled will look better when the glass will be visible...
  11. Rider88

    Released Neptunus Privateer

    I've got the files from SeaNorris and now start to work on conversion of Neptunus for COAS.
  12. Rider88

    WIP KrisWood's Lyon Hoy small trader, 8 guns

    http://pyratesahoy.com/coas/Rider88/Lyon1_v1.01.zip try this one.
  13. Rider88

    WIP KrisWood's Lyon Hoy small trader, 8 guns

    I've updated the model to a 1.01 version (see the first post). Detached a flagpole and connected it to the hull via a locator as a mast3. So if somebody want to put the Lyon hoy to PotC there should be no camera bug on a wide screen monitors.
  14. Rider88

    Brigantine Castell Friedrichsburg 1688, upgraded to 16 guns

    Ok. I'll try to reexport the model with detached flagpole. But there is another issue with it. The front mast brakes down in a place where the lower yard is attached to it, so it has nearly the same height as a flagpole. Will it cause the same problem? Thanks, MK! The video is great! It warms...
  15. Rider88

    Brigantine Castell Friedrichsburg 1688, upgraded to 16 guns

    What does it mean? Can you explain?
  16. Rider88

    Rotter Lowie galeon, 20 guns, 1597

    An update: 2MK: Yes that model is good. But no problem, I'll make my own ;)
  17. Rider88

    Brigantine Castell Friedrichsburg 1688, upgraded to 16 guns

    You've got wrong textures there, that's certain. How did it happen? I don't know. Here is a step by step instruction of how to place the textures in a way they look correct: 1. Go to a TEX folder extracted from CastelF1_v1.00.7z archive. 2. Copy ALL the files from here to your HULL1, HULL2 and...
  18. Rider88

    WIP KrisWood's Lyon Hoy small trader, 8 guns

    The Centurion is a cool ship, but I like the 17th century ships better, so not now. I'd better take a Zeven Provincien to put in a game. Btw, I'm going to convert a La Dilligente tartane, when Rotter Lowie will be finished.
  19. Rider88

    WIP KrisWood's Lyon Hoy small trader, 8 guns

    It would be great if you try to fix the bug. It is my first exported model, so I have no experience in this procedure and don't even know where to look to fix it. Or you can give me an advice about this and I'll try to fix it myself, just need a direction to look.
Back
Top