• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. CaptnLysop

    Unique ship

    Well placing it at the end works, but some scripts use a counter to set the range of ships/items to generate; I dunno about the ships-script itself, but itis like this: If you cut a ship out and place it somewhere else, underneath the Galleon e.g, a script with a counter grabs the next ship in...
  2. CaptnLysop

    Crashes 'n Bugz with 3.2.1

    Hi there; haven't been active for some days due to work and in the free-tyme: Bug-scavenging. So far what is major: #Everytyme Alt+Tab out and back into the game crashes. Also happens when Antivirus does something (message pops up etc.) iz punches me to the Desktop and I go back into the...
  3. CaptnLysop

    Solved TimeScaleCounter wtf

    Thx Luke, for the reply I mean, lol! Alright: changing the TimeScaleCounter of case "timescale" don't do anything, switching to pause mode, worldmap etc. don't show a change in GameSpeed / TimeSpeed. Lol. Script, I surrender! :shrug
  4. CaptnLysop

    Lysops little Tweaks

    1. Well you know I'll think about uploading, but the prob is in Modding these days, there's way too less instructions/explanations to ppl who don't know how to change what they want to change, so giving them a full detailed view is somewhat space-consumptive, but I might do it in a *txt and...
  5. CaptnLysop

    Solved TimeScaleCounter wtf

    Whatever this is supposed to do: File SEADOGS.C Lots of "TimeScaleCounter =" and all under Parts where it seems to control the Game Speed. NOW: Under switch(ControlName) { case "TimeScale": DeleteAttribute(pchar, "pause"); if (loadedLocation.type == "Underwater") return; //çàïðåò...
  6. CaptnLysop

    Lysops little Tweaks

    Continuing with somewhat HUGE change: Mod your Ship WITHOUT the need for Materials (just money) and put 92 Caliber guns on the ship + 3x more cargo Space: File: Dialogues/russian/shipyard/pirates_shipyard.c REPLACE EVERYTHING IN THIS FILE WITH: #include...
  7. CaptnLysop

    Gamebreaking Bug detected

    I''m sorry Boss, just seen that you have a Sub-Folder called "coas comb. m. bugs", so sorry if I posted this at the wrong spot :D
  8. CaptnLysop

    Gamebreaking Bug detected

    Happened to me two times so far, with a Ship that I cant remember, and a Flute of War. Captured a Flute of War or whatever it is, and took it, sank my own Ship in return and Sailed to Pirates island. Wanted to buy new Cannons and there, the first surprise: Usually max cannon size is about 36...
  9. CaptnLysop

    AI and Perks?

    Hmm that sounds about right, the AIShip.c has alot of references to Perks in it, also this for the lifeboats (I think) if(!CheckAttribute(rDead, "DontRansackCaptain") || rDead.DontRansackCaptain == false) AISeaGoods_AddGood(rDead, "enemy_boat", "lo_boat", 1000.0, 1); means (based on a short...
  10. CaptnLysop

    AI and Perks?

    Hiya, I dunno if some1 knows anything about this, but here is my Question: I looked in most of the Script files and haven't found a reference where it assigns a Perk to an AI (in my case an ENEMY AI), so if I were to (just theoretically) make a Perk that allows me to do 1 Billion hitpoints...
  11. CaptnLysop

    Lysops little Tweaks

    Hiya... *sigh* here I am again, posting little helpful tweaks for everybody to enjoy. Here it goes :-/ No more "floating Submarine Fishies" - look overboard sometimes and youll see them floating around, I always thought they were foam or so, but it's indeed fishies that look like a small mix...
  12. CaptnLysop

    A little question... and a little special for everybody :D

    Hey thx for the reply and nice avatar picture.... I installed (or still had) AoP2 and checked, and it's the same there: only coz of the better Graphix of AoP2, I was able to identify the strange thingies: Fish.... acting like they are swiming... you know, like a human.... or some "landbound"...
  13. CaptnLysop

    A little question... and a little special for everybody :D

    Hi there everybody! First off, to show my appreciation to the mod community and stuff, here is a little trick for the Build 13 that I made myself, lol, not really a big piece of code-work but still... I rebound all my keys and found out that when you dont assign R and G to 10,30 and 3x...
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