• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. F

    Best Tweak you could ever make to this game

    To be perfectly honest I was about an inch away from uninstalling this game out of frustration caused by the games moronic AI programming as it relates to fleet pathfinding. In respect to that observation I'm not sure what boggles the mind more- the fact they left the AI in this state, or the...
  2. F

    A nice Reputation Tweak

    You can also edit the corresponding text file to make the dialogue match up with your new values. You can find these entries in the following file: Program\text\dialogs\Common_church.h
  3. F

    A nice Reputation Tweak

    I just figured out a good tweak for regulating player reputation. This tweak makes it so you don't have to donate to the church 50 times just to get a raise in reputation. You can set it to whatever you like but I find this value works well to better regulate reputation level at any given time...
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    Solved Tweak for making officers relinquish items?

    Is there a way to disable the AI behaviour that prevents item swaps when trading with officers? To my understanding the code serves to give preferential treatment respective of an items grade. The problem I have is, I can't swap an officers weapon with one of the same grade even though they...
  5. F

    Need Help Problem editing Ship Textures

    Hey GR, I guess you couldn't actually tell without knowing the original model of the nightmare but I already figured out how to edit the Hulls and Decks. I was just a little confused how common textures are designated as they reside in a root directory and not that of any ship model. But I...
  6. F

    GOF Historical Eras II Help for Personal Change

    1. Would be great, especially to prevent your ships destroying each other almost every single battle. Would be even more awesome if you could map each ship to a key for really fluid control over your fleet. That would actually solve a lot of problems.
  7. F

    Need Help Modifying Boarding Camera/Collisions?

    I tried another route but bumped into an equally mysterious problem. I kept the cam toggle on and tried mapping a cam switch to Fight mode. The strange part is it shows up as mappable in Fightmode options but only from the main menu and disappears once a game is loaded...
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    Need Help Modifying Boarding Camera/Collisions?

    Well after much pulling of hairs the best I could come up with was to enable a free cam switch in Locations_camera.c - Annoyingly it only works if not in combat mode. So you have to sheath your weapon to look around in free cam mode. if(locCameraEnableFree == true) return; Curiously if you...
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    Need Help Modifying Boarding Camera/Collisions?

    Probably a better way to phrase the question is: Is it possible to switch the camera modes so that Boarding uses the same camera as normal 3rd person fight mode? So far I have tried commenting out "Locations[n].lockCamAngle = 0.4;" in Boarding.c for each deck type, but apparently that wasn't it.
  10. F

    Need Help Modifying Boarding Camera/Collisions?

    Are there perhaps any tweaks for the Boarding/Abordage camera that increase the maximum perpendicular viewing angle? Something that annoys me greatly is that the boarding camera is very restrictive. On large decks I can't move the camera on a vertical axis and can't see what is happening on...
  11. F

    Need Help Problem editing Ship Textures

    Follow-up question: Is there a way to make textures exclusive to one ship model? I noticed that similar to modifying the deck, this particular ship shares common textures as seen with the new lighter sails. Would be cool if I could set exclusive textures for each ship.
  12. F

    Need Help Problem editing Ship Textures

    Woot I fixed it. Turns out it uses a separate base Texture found in the Ships root directory.
  13. F

    Need Help Problem editing Ship Textures

    I am trying to edit a ship texture belonging to the Nightmare ship as I didn't like the look of it. While I was successful editing the Hull I'm having a weird issue with the Deck. In the picture you can see a weird disconnect with the textures on the masts. I can only assume that it has...
  14. F

    Guide Sea Dogs: To Each His Own - Worldmap Improvisation

    Ahh yeah. I did catch the part about resolution but I didn't know which size the original was. Only after did I realize I could convert the original into TGA and look in GIMP. It seems to be working fine at whatever resolution it is. Sorry I should have mentioned this is for COAS. I too know...
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    Guide Sea Dogs: To Each His Own - Worldmap Improvisation

    Woot it worked! The converter wasn't happy about the size of it but in game it looks perfect. I tried to attach it here but the site won't allow the extension. Hey GR, I feel bad for asking here but I'm getting desperate- Would you happen to know how to use the quick-map feature from CMV I...
  16. F

    Guide Sea Dogs: To Each His Own - Worldmap Improvisation

    Oh nice, that worked! Thanks very much! Hopefully I can get that gorgeous map in the game now.
  17. F

    Guide Sea Dogs: To Each His Own - Worldmap Improvisation

    Damn it. I can't get those links to work. It tries to open the tab but it closes itself. I had the same issue with all links to that Bowengames site.
  18. F

    Guide Sea Dogs: To Each His Own - Worldmap Improvisation

    Oh cool! Thanks a lot for that. I'm really surprised that there are no map replacement mods out there, at least none that use nice maps like this. I find all the excellent maps virtually unreadable lol.
  19. F

    Guide Sea Dogs: To Each His Own - Worldmap Improvisation

    I'd love to have this map in the game. Is there a way to replace the excellent map with this image? I looked into the texture directory but they use TGA.TX files which I can't seem to produce.
  20. F

    sounds in AoP

    I think this may have just worked, or at the very least seems to have improved the sound cut-out dramatically. Thanks so much for this fix! By the looks of it you can also mute those annoying Tavern sounds like the guy constantly humping the table "Hmmpff-Hmmpff-Hymmpff!" I probably need to...
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