• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. konradk

    Introducing the USA

    <!--quoteo(post=326495:date=Jun 8 2009, 03:40 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Jun 8 2009, 03:40 PM) <a href="index.php?act=findpost&pid=326495"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We could also make the USA appear one period...
  2. konradk

    AI ships use False Flags ?

    Well, seems I wrote another stupidity. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> What kind of idiot I'm <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":E" border="0"...
  3. konradk

    Tutorial Setting up Code::Blocks

    Just create a new empty project with all *.c and *.h files from PROGRAM\ folder should do. I have quite a lot of ctds when using those CodeBlocks. pirate_kk
  4. konradk

    Taxation

    In the future that will increase probability of revolt in the city and overthrowning of your authorities. Now it only gives more money. pirate_kk
  5. konradk

    Treasure map in cabin chest?

    I don't know how things are organized in CoAS but in PotC you could the following trick to get rid of dead albatross: capture a ship you intend to sink (preferably), open one of chests available during boarding, put albatross there, after which one could get rid of item which brought minus luck...
  6. konradk

    why always the caribean?

    If someone gives me properly done new map of a desired region I'd try to incorporate it in PotC (I can't do this for AoP: CoAS and I'm not sure if that it'll work, but I believe it should) so player would select the map on which to play - at least I think that it would be possible. However, all...
  7. konradk

    Guide Manual (pdf) and support from Russian developers

    Thank you ALexusB <img src="style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":god2" border="0" alt="bow.gif" /> The first link is for Return of the Legend but second one (that in rar format from rapidshare) is indeed for CoAS. pirate_kk
  8. konradk

    Installing the Game without Blowing Up Your Computer

    <!--quoteo(post=320870:date=May 19 2009, 12:51 PM:name=Sordid)--><div class='quotetop'>QUOTE (Sordid @ May 19 2009, 12:51 PM) <a href="index.php?act=findpost&pid=320870"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Actually there is. Of course if you say no you won't be able to...
  9. konradk

    Installing the Game without Blowing Up Your Computer

    I just visited homepage of producers of this whole TAGES - it uses special driver to access some hidden data saved in audio format not included into disk's TOC. It sounds complicated and I suspect that by using this there's a high probability that something can go wrong (including damage to the...
  10. konradk

    Installing the Game without Blowing Up Your Computer

    <!--quoteo(post=320854:date=May 19 2009, 12:17 PM:name=freaker)--><div class='quotetop'>QUOTE (freaker @ May 19 2009, 12:17 PM) <a href="index.php?act=findpost&pid=320854"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->COAS has TAGES - I think it's the next version of StarForce...
  11. konradk

    Solved Making Town Capture Boarding Locators

    Let me say: in towns where there is no governor (like Speightstown/Oxbay, Bridgetown/Greenford, Pirate Settlement on Nevis/Quebradas Costillas) you should talk with a 'town commandant' in final location instead governor. I think I'll rewrite this so it will be a standard town capture after...
  12. konradk

    Return of the Legend Location Files

    Two temples on one small island is definitely to much. Maybe someone on forum find some solution. Finally we could do that Isla de Muerte with remark "... after some deeper searches and insight into mystery island Jack Sparrow and companions revealed long abandoned Aztec temple...". Or we...
  13. konradk

    Return of the Legend Location Files

    <!--quoteo(post=320376:date=May 17 2009, 10:49 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 17 2009, 10:49 AM) <a href="index.php?act=findpost&pid=320376"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Aztec temple: Definitly a cool location, but...
  14. konradk

    Solved Making Town Capture Boarding Locators

    <!--quoteo(post=320375:date=May 17 2009, 10:45 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 17 2009, 10:45 AM) <a href="index.php?act=findpost&pid=320375"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=320373:date=May 17 2009, 10:29...
  15. konradk

    Solved Making Town Capture Boarding Locators

    If you wish you could also test boarding of towns without forts. That can be done by sinking of capturing all ships of the town nation in the vicinity of the island (coastriders and such) then sailing to the shore where settlement can be reached and using "Land Troops" (pressing Enter and...
  16. konradk

    Porting the Build Mod to CoAS?

    <!--quoteo(post=319967:date=May 15 2009, 08:51 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ May 15 2009, 08:51 AM) <a href="index.php?act=findpost&pid=319967"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What part? Some part hidden in the EXE and DLL...
  17. konradk

    Plans for Continental Frigate "Confederacy"

    <!--quoteo(post=320020:date=May 15 2009, 12:21 PM:name=Bava)--><div class='quotetop'>QUOTE (Bava @ May 15 2009, 12:21 PM) <a href="index.php?act=findpost&pid=320020"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->And afaik the continental navy based the recruitement on...
  18. konradk

    Plans for Continental Frigate "Confederacy"

    I'm affraid that's only what's possible. The speed dependence is hardcoded and we are unable to change this. I only hope that in some extent we could gain an approximation of the behaviour of the "sails-less" ship with parameters we have access to. The speed of every ship in the 3D sailing mode...
  19. konradk

    Plans for Continental Frigate "Confederacy"

    I think that apart from <i>ClosestPoint</i> we could also try to tweak attributes such as <i>InertiaAccelerationX</i>, <i>InertiaAccelerationY</i>, <i>InertiaAccelerationZ </i>and <i>InertiaBrakingX</i>, <i>InertiaBrakingY</i>, <i>InertiaBrakingZ</i>. Maybe we could get some desired effects from...
  20. konradk

    Plans for Continental Frigate "Confederacy"

    Maybe it would be possible with some proper configuration of ship's parameters. pirate_kk
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