• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Jones

    Discussion Dead Man's Chest Storyline

    Ahoy!:ahoy The problem this time concerns Mr. Gibbs at Tortuga Tavern. I gave the command: ChangeCharacterAddressGroup(characterfromID("Mr. Gibbs"),"Tortuga_tavern", "goto", "goto2"); But I find two Mr. Gibbs This is because (I think) somewhere is set the location where Gibbs has to be. Instead...
  2. Jones

    Need Help Copies of ships from the Pirates of the Caribbean

    Yes, from what I saw in posts, @Legendary_Spider is doing a spectacular work with the textures:cheers
  3. Jones

    Solved Invasion of the Beach Balls?

    Yes every now and then a laugh doesn't hurt:rofl
  4. Jones

    Solved Invasion of the Beach Balls?

    Sorry, I did not read the title properly. To disable them, go to PROGRAM \ InternalSettings.h and go to the bottom and look for the entry: #define WITH_BRIGHT_COLOURS 0 Probably, you will have set 1 to 0. Here, replace 1 with 0.
  5. Jones

    Solved Invasion of the Beach Balls?

    Do you mean all the colored circles or the character's uniform?
  6. Jones

    Short Video

    Yes, it's cool enough:onya
  7. Jones

    Discussion Dead Man's Chest Storyline

    It all goes well @Grey Roger, I put the lines: GiveShip2Character(characterFromID("Davy Jones"),"CursedDutchman","Flying Dutchman",-1,PIRATE,true,true); SetCharacterShipLocation(characterFromID("Davy Jones"), "ShipDeck2"); Much higher! Even...
  8. Jones

    Console trouble

    Try: GiveItem2Character(Pchar, "pistolpdart"); Did not you leave space, or maybe it's a mistake you did by writing here?
  9. Jones

    Discussion Dead Man's Chest Storyline

    I had done something like that before: GiveShip2Character(characterFromID("Davy Jones"),"CursedDutchman","Flying Dutchman",-1,PIRATE,true,true); and GiveShip2Character(pchar,"CursedDutchman","Flying Dutchman",-1,PIRATE,true,true);
  10. Jones

    Discussion Dead Man's Chest Storyline

    With this code: SetCharacterShipLocation(characterFromID("Davy Jones"), "ShipDeck2"); The ship should look partially where I defined "Ships_other" and "Ship_1". But this strangely doesn't happen. I've tried adding other things like this: characters[GetCharacterIndex("Davy Jones")].sailaway =...
  11. Jones

    Problems with "Help Two Pirates" sidequest

    Really?:shock I still remember when I did the quest, but I didn't have this problem ...
  12. Jones

    Discussion Dead Man's Chest Storyline

    Oh yes! Now I try! ps. And I did not understand, to add a location with GM Viewer?
  13. Jones

    Discussion Dead Man's Chest Storyline

    This code doesn't allow me to sidestep into open space? So should you take me out of the ship too? Or rather, how have the leases been added the locations outside the port? For example: Ships_other - ship_1?
  14. Jones

    Discussion Dead Man's Chest Storyline

    Yes, but to do this I think I should use the SIDESTEP_ENABLED code and then I can get out of the ship, but unfortunately that does not happen ...
  15. Jones

    Discussion Dead Man's Chest Storyline

    I try to add a location where I can not walk on it. As in the case of "ships_other".
  16. Jones

    Discussion Dead Man's Chest Storyline

    When you're on a deck, part of it should be a "ships_other" where another ship appears. I try to add a ship near mine
  17. Jones

    Discussion Dead Man's Chest Storyline

    Hi all, I have a problem: I set the code from 0 to 1: #define SIDESTEP_ENABLED 1 But as soon as I'm on the deck, I can't get out of the ship to set the "ship_other" ... I would need ShipDeck2 :nerbz
  18. Jones

    Need Help Slave Trade - Part 3

    Choose the title of the storyline you chose and look for where you came. I'm sorry but I can not tell you more ...:wp New Horizons Quests | PiratesAhoy!
  19. Jones

    New character models for "Hoist The Colours"

    @Grey Roger or @Pieter Boelen could this go like Barbossa's skeleton?
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