• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. Jones

    Discussion Dead Man's Chest Storyline

    Yes, I also have to fight. I do not know what to say. But it seems that the code 'LAi_SetWarriorType', in this case, has the same action as 'LAi_SetCivilianGuardianType'
  2. Jones

    Discussion Dead Man's Chest Storyline

    @Grey Roger I succeeded. I removed the lines: LAi_SetWarriorType(characterFromID("Slave5")); They probably did not allow my men to fight But thanks for the rest:onya
  3. Jones

    Discussion Dead Man's Chest Storyline

    I did as you say: LAi_group_MoveCharacter(characterFromID("Slave5"), LAI_GROUP_PLAYER); LAi_SetWarriorType(characterFromID("Slave5")); This for every one of my men. But the soldiers still attack me. Only my crew, from the point where they are, move and reach other points. This last, needs to...
  4. Jones

    Discussion Dead Man's Chest Storyline

    I've tried your method, but they just attack me.:facepalm
  5. Jones

    Discussion Dead Man's Chest Storyline

    Another small question: Me and my crew: ChangeCharacterAddressGroup(characterfromID("William Turner"),"Aruba_shore", "goto", "goto13"); ChangeCharacterAddressGroup(characterfromID("Slave5"), "Redmond_town_01", "goto", "goto09")...
  6. Jones

    Discussion Dead Man's Chest Storyline

    I found the error: this code does not seem to make my character look like this: SetCurrentTime(23.00, 0); SetNextWeather("Moon Night");
  7. Jones

    Discussion Dead Man's Chest Storyline

    Yes, I ask who wrote it:facepalm And in any case a small problem has arisen: Mercer no longer appears. This is the code I put in TempQuests ch.old.name = "Mercer"; ch.old.lastname = " "; ch.name = TranslateString("","Mercer"); ch.lastname = TranslateString(""," ")...
  8. Jones

    Discussion Dead Man's Chest Storyline

    @Pieter Boelen reminds you of who invented the code to emerge Flying Dutchman?
  9. Jones

    Discussion Dead Man's Chest Storyline

    A small problem has arisen::8q case "Go_to_Port2": LAi_SetPlayerType(PChar); ChangeCharacterAddressGroup(characterfromID("Mercer"),"Redmond_port", "officers", "sea_1_2")...
  10. Jones

    Need Help Copies of ships from the Pirates of the Caribbean

    In my view is perfect:bow
  11. Jones

    Need Help Copies of ships from the Pirates of the Caribbean

    The model in question is that in post 36?
  12. Jones

    New character models for "Hoist The Colours"

    @Grey Roger I'm trying to improve models for Elizabeth Swann and William Turner.:onya
  13. Jones

    Need Help Copies of ships from the Pirates of the Caribbean

    @Pieter Boelen, @Layder I can try it if you want:onya
  14. Jones

    Discussion Dead Man's Chest Storyline

    I see what I can do:onya
  15. Jones

    Discussion Dead Man's Chest Storyline

    This could be? rCharacter.ship.SubmergeDutchman = makefloat(rCharacter.ship.SubmergeDutchman) + 0.35;
  16. Jones

    Need Help Copies of ships from the Pirates of the Caribbean

    Hmmm, I knew if Dead Man's Chest storyline was added to the new update. Sorry, but I'm not very good at modeling:shrug
  17. Jones

    Need Help Copies of ships from the Pirates of the Caribbean

    Could also be. Now I have a lot of free time.:cheers
  18. Jones

    Discussion Dead Man's Chest Storyline

    I had already been informed of this:onya This is very helpful:dance
  19. Jones

    Need Help Capturing Forts for yourself

    If you take it for yourself - you have to assign officers as the new Governor and Fort Commander – so make sure you have enough officers to do this – you also receive daily tax income from the colony and can change the name of the colony. Maybe this could be of help? Capturing Colonies |...
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