• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    Regarding your idea, I think it is an excellent thing. But we need to work more as a Team. For instance, there are problems that I encounter here that some more experienced coders could help me solve in a minute, and I have to work for weeks to solve it by myself. I repeat, I will buy a copy of...
  2. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    @danitim1 has made the ani files so that the characters move faster like in COAS. I wanted to add that to my new update of NH on Maelstrom, but I give up at the moment since I don't want to break the storyline quests. I'm thankful to Jack Rackham that he pointed this out, because I haven't...
  3. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    Yes, it has all been implemented in GOF ERAS 2 mod. I know that there have been even buildings redesigned to match the real architecture of that period. The channel is indeed Jeffrey's, but I don't think he uploads videos very often.
  4. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    If you think direct sail, then yes :)
  5. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    Well, I guess we'll have to stick with the original animations...
  6. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    I guess @ChezJfrey will have the answer to that. Regarding lanterns, I haven't tested them in all situations, but I guess they will work.
  7. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    The lanterns are now working. Will be available with the next update.
  8. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    Some excellent news, in POTC on Maelstrom the telescope is working. I will try to see how to get it working in New Horizons as well. Jeffrey was a bit busy these days, but I'm sure he will give us a hand on that.
  9. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    Well, feel free to contact me, I can make decent videos very easy.
  10. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    Well, if you need any promo video, I can make it for you, just send me the material :) Yes, I'm trying to promote both @ChezJfrey 's work and PA! New Horizons.
  11. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    Announcement video
  12. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    [Update: 19.07.2021] - Aligned some icons in Battleinterface.c and Landinterface.c - Reduced world map action radius - fixed the questbook and shiplog text not being aligned properly - ported some more scripts from sea.c from original NH - fixed ships surrendering too often - added some missing...
  13. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    I have fixed AI surrendering too fast in battles. Now they will surrender only when they stand no chance to survive/ or have very little crew. It needs more testing, so I will release the update when I fix some more bugs.
  14. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    Just a short video regarding ambient and battle
  15. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    Get the updated files here: RESOURCE.rar PROGRAM-15072021.rar
  16. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    Don't worry, we are uploading everything to google drive. It will be an easy installation.
  17. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    I'm not sure that it will work for all New Horizons characters?
  18. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    Is there anyone who is familiar with Battleinterface.c and Landinterface.c?
  19. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    What you could do is: edit the Lai_fightparam.c and revert it backt to stock NH. By that I mean removing the A/D side strafes that exist only in COAS. We don't have proper animations for that and since the AI doesn't use it, I think it's just an unneccesary advantage over the AI. Try to make S...
  20. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    @Pillat It's working. Actually I was missing some ani files since I'm cleaning RESOURCE folder from obsolete files. Some files are needed beacause Maelstrom uses COAS fighting mechanics. :)
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