• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    No problem, we will fix them all, I will need people to actually play the mod. I haven't properly played it since I got into this :D
  2. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    Ship Neptunus is now fixed thanks to @ChezJfrey Illustration of the bug
  3. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    Both cool guys who help me a lot with this project :cheers
  4. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    [Updated 31.07.2021] - fixed spyglass (by @mitrokosta) - fixed encounters (by @ChezJfrey) - various UI fixes - tweaked the weather and sea - fixed the world map enter/exit random crashes to desktop (by @ChezJfrey)
  5. Mirsaneli

    Mod Release Gentlemen Of Fortune 2.0

    My GoF 1.2 is itch version made by this guy who replied to you (@ChezJfrey ). To be more precise, the mod is made by PA! community. He just adopted the mod to his Maelstrom engine. Then, I made a refined version by putting a bunch of stuff that made the mod graphically look different. And yes...
  6. Mirsaneli

    Mod Release Gentlemen Of Fortune 2.0

    I made two versions: one for the ordinary Storm 2.8 engine. The other is for Maelstrom because I primary work with Maelstrom.
  7. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    Ok, so the spyglass is finally fixed thanks to the great guy @mitrokosta from BlackMark Studios. Will be available in the next update.
  8. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    Thank you sir, I do my best to bring to people New Horizons on improved and stable engine, since it is the only way to keep this great mod living in the era where Windows 10/11 are going to be the standard, and Maelstrom supports Windows 10 (and will Windows 11) 100%.
  9. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    [Updated: 27.07.2021] Updates-27072021.zip
  10. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    I have changed the texture of the sea in World Map and also put a different compass.
  11. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    Modding is fun, you get these kind of things when messing with the code :D
  12. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    Lol, it's happening because you have ENB graphics installed. Just go to your game directory and uninstall ENB graphics if you don't like it. My mod is for a completely different engine.
  13. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    You must be using some cursed installation folder :D
  14. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    I think I don't understand what you are trying to say. You use this Mod with Maelstrom engine or you are speaking about a different engine? This is a WIP project and it will be official when we release the first fully playable version.
  15. Mirsaneli

    Gof 2.0 How does authority work? And how to edit max attributes?

    Try this one, I have made some tweaks and some UI improvements. 4.47 GB file on MEGA
  16. Mirsaneli

    Gof 2.0 How does authority work? And how to edit max attributes?

    Trust me, it's a waste of time. Better stick with 1.2
  17. Mirsaneli

    Porting New Horizons to Maelstrom Engine

    I have finally fixed the missing fog for islands. Will be available with next update. Thanks to @ChezJfrey for giving me directions on how to do that.
  18. Mirsaneli

    Gof 2.0 How does authority work? And how to edit max attributes?

    To be honest, I never messed with those things when I was modding GoF 1.2 and I have to admit that I never liked GOF 2.0. To me, it looks like an unfinished project and many thing are broken compared to GoF 1.2
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