• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. J

    Mysterious Stuff

    I have actually posted that screen 2 years ago now, and had the same question like you have. But it's never been implanted in the recent POTC version, supposly it had to be in seadogs 2. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/keith.gif"...
  2. J

    Translation of A&M Mod

    tnx england !!.. but the download doesn't work.. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> I cannot open the zip vile.. a valid achive or something :/ anyway tnx !! <img...
  3. J

    Ok, how should I start?

    <!--QuoteBegin-england+Aug 11 2005, 05:50 AM--><div class='quotetop'>QUOTE(england @ Aug 11 2005, 05:50 AM)</div><div class='quotemain'><!--QuoteEBegin-->there still arn't any new islands in it yet , however , you could try to understand russian , and try the A&M mod download here <a...
  4. J

    Ok, how should I start?

    tnx NK.. i've done that and everything works fine except why aren't the new islands included :S ?... I still have that 6 standard islands (douwessen isla muella etc) .. how can I add the new islands ? tnx <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif"...
  5. J

    Ok, how should I start?

    hi, I've been off for a while and I'm sure I've missed a lot lately. Now i want to be fully update my POTC game. can someone tell me what exacly I should install ? because it's now not clear enough for me. I have the european POTC.. I've installed that clean on my comp.. then what should I do ...
  6. J

    AOP Wishes

    <!--QuoteBegin-NathanKell+Jul 16 2005, 12:23 PM--><div class='quotetop'>QUOTE(NathanKell @ Jul 16 2005, 12:23 PM)</div><div class='quotemain'><!--QuoteEBegin-->Engine limitation. <div align="right">124320</div><!--QuoteEnd--></div><!--QuoteEEnd--> yep.. these 2 words sais everything I miss the...
  7. J

    OMG, no jungle explorations/land features :S

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Will Age of Pirates include land-based aspects, similar to Pirates of the Caribbean, or will it focus more on the sea-based action similar to Sea Dogs? While defining the concept of Age of Pirates, we discussed...
  8. J

    A future idea

    yes, off course cat.. but we all know how slow game developers are with releasing a world wide game//language.. look at GTA for example, anyway... it's just a fact that will keep us busy till the english version is out <img...
  9. J

    A future idea

    hi all, since NK screwface and CCC are busy with new locations etc. I thought of an idea for waiting with the locations, because the russion AOP will fall this month, and since they coded it excacly the same as POTC, we can bring those locations models into the new islands like turks or...
  10. J

    Animists Quest Fix

    <!--QuoteBegin-CatalinaThePirate+Apr 27 2005, 10:43 AM--><div class='quotetop'>QUOTE(CatalinaThePirate @ Apr 27 2005, 10:43 AM)</div><div class='quotemain'><!--QuoteEBegin-->WhooHOO! <img src="http://www.ganotherapyusa.com/extras/diller_1.jpg" border="0" class="linked-image" /> Figured it out...
  11. J

    A&M map & islands in build 12

    this is the log ----------------------------------------------------------- Error summary ----------------------------------------------------------- Error.log ----------------------------------------------------------- COMPILE ERROR - file: BuildSettings.h; line: 95 define redefinition...
  12. J

    A&M map & islands in build 12

    ah, I've just tried to play it but I get a abnormal coding D error.. the usual. is it compitable with NK_b13pre_050419 ? because I have build 12 and NK_b13pre_050419 mod and it doesn't work <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif"...
  13. J

    Suraknar's shipbuilding 'WASA'

    I made this thread for apreciation for suraknar's warship WASA <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":god2" border="0" alt="bow.gif" /> this is what he have made so far --> <a...
  14. J

    A&M map & islands in build 12

    <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bow.gif" style="vertical-align:middle" emoid=":god2" border="0" alt="bow.gif" /> man, it's like chrismas today, so many new mods at the same time <img...
  15. J

    Forts and suburbs for Oxbay (WIP)

    yeah CCC, very good work. I've been tested it for you in the past 2 hours and LOL, it's big fun. maybe a few suggestions to make this mod perfect. - when entering greenford and go to the left port out to the jungle you'll come by a new area ( from redmond ) maybe it's a better idea to change...
  16. J

    A&M map & islands in build 12

    indeed <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid=":ok" border="0" alt="huhh.gif" /> ??!
  17. J

    A&M map & islands in build 12

    btw, i've discovered a bug with this mod, when you're ship is on fire, the "C" button doesn't work anymore so you can't extinguis the fire, anyone can fixt this <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0"...
  18. J

    A&M map & islands in build 12

    <!--`QuoteBegin-Vassal`+--><div class='quotetop'>QUOTE(Vassal)</div><div class='quotemain'><!--QuoteEBegin-->Just follow the wiki tutorial on location cloning <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0"...
  19. J

    A&M map & islands in build 12

    is it ectually possible to make whole new locations?, would be a lot of work though <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid=":ok" border="0" alt="huhh.gif" />
  20. J

    A&M map & islands in build 12

    <!--`QuoteBegin-Screwface`+--><div class='quotetop'>QUOTE(Screwface)</div><div class='quotemain'><!--QuoteEBegin-->It is not really a copy paste of islands of A&M Mod. I've replaced the Worldmap.gm by the one of A&M mod and `re-adjust` the positions of originals islands in Worldmap_init.c. After...
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