• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. J

    MOD: POTC the `movie-music`, into the game!!

    I'm askin' for the seadogs II players :d: ... wil you test it? just to be sure and also to tell what should change like using another theme etc ... thanks in advance :d: :d::
  2. J

    Translate the PMT Build v11 mod to Italian language

    hmmz.. I have a suggestion :d: ... mayB that you open all the .H files in the DIALOGS folder... copy the text one by one.. use babelfish to translate and paste it back.. this will go very fast I must say... it take's some hours but it is a start hea :d:
  3. J

    MOD: POTC the `movie-music`, into the game!!

    damn!!! during the upload on the PA! ftp I get an error: 150 Opening ASCII mode data connection for file list 226 Transfer complete. List Complete: 653 bytes in 2,05 (0,31 KBps) Transfer queue completed 1 File failed to transfer :? so this winzip pack is not complete !!.. keith could you...
  4. J

    MOD: POTC the `movie-music`, into the game!!

    hi, I'm finally finished :? and tested all works fine The music theme's from pirates of the caribbean are now into seadogs II :d: so for the lovers of the movie :d: All what you have to do is: select all the `OGG-files` in the winzip en copy paste them to your POTC(seadogs 2) directory...
  5. J

    MOD: POTC the `movie-music`, into the game!!

    yep :? I'm workin'on it.. it's almost finished but many people wanted this.. so did I :d: I will release it tommorow or maybe in a few hours :d: bye :d::
  6. J

    Weapons Trade MOD prodject

    yeah!!!...really cool muddy :wink: hope that nk will add this for an update for build 11 :yes :god :cat
  7. J

    MOD: Improved soundpack (potc music into sd)

    hmmz I'm uploading now finally :cat this soundpack.. very slow ftp I must say :yes 6 kb.. it takes 2 hours to put it on the ftp.. oh well :god I think it's worth it.. especially to try :cat
  8. J

    Slavery

    hi, :god I just made this mode compitable for build 11 in a .potc file you can download it on the ftp p.s. this slavery mod like how it was original never worked for me but I changed exacly like the original slavery mod but some of you said it worked... not in my game :yes but you can...
  9. J

    Coral reefs

    also, that is what I can't stand is :cheers that many great idea's like those always been' forgotten.. not to offend anyone :onya but most likely because people respont to many times `off-topic`.. I think that's why those idea's beeing forgotten :g1
  10. J

    Coral reefs

    ok, to respont basicly `ON-topic` :onya well the game already has some coral reefs... but the look awefull ..mayB someone can reskin them and add more that also really can damage the hull or something.. a really great feature would this be :cheers great idea CSJ
  11. J

    [RELEASE] Gunboat!

    btw, speaking 'bout build 11.. I don't know why you let this mod out nk.. but pleace incl. it in the next update or somethin' ---> [geo] randomnum = 2 file = particlespalka01 file = particlespalka02 file = particlespalka03 file = particlespalka04 file = particlespalka05 file =...
  12. J

    [RELEASE] Gunboat!

    hi, well it is a great mod altougth.. but when your'e install it and play a new game... your starting ship disapeared =/ also you can't buy a new one in the `ship-yard` ... I've build 11 latest updates etc.. but! when you loaded a previous game.. and then head to a new game.. everything will be...
  13. J

    BUILD 11 BUGS ONLY

    hi, I have the build 11 also with the newest updates and this survival mod!?, when the guards are against you and you'll enter a house and talk with the owner and restore the relation with the guards.. it will only help the first time you do that.. if you ask it again(went again into trouble :g1...
  14. J

    -=! Fresh Mod Idea's !=- [place your thought's in here]

    hmmm =/ to many houses are locked... some of them not but to many are.. on douwesen none of them is unlocked.. same as for the smuggles fort, pirate fort and many others houses.... of course in a big sity like isla muelle or redmond.. you don't have to unlock all the houses, but at least some...
  15. J

    -=! Fresh Mod Idea's !=- [place your thought's in here]

    hi there nathan :cat yes that's exaclly what I mention with those locked houses... just to give them the location that already exist... it might take some time to code, but really worth it ...so you want to do it nathan :p: :g1 ? bye :p3
  16. J

    -=! Fresh Mod Idea's !=- [place your thought's in here]

    thelastcandy ... brilliant idea's :? :p:
  17. J

    The Royal `War-Ship`: The Wasa anno 1627

    suraknar... could you tell us the status off the ship :? makin' any progress :p: ?
  18. J

    -=! Fresh Mod Idea's !=- [place your thought's in here]

    what I really would like and I assure more of you also :p: , is to unlock all the house's... still many houses are locked.. dunno why :? but it is really anoying.. like on douwesen, there are many houses but none of them is unlocked :p3 so when having trouble with the autoritish, you can't...
  19. J

    More decks on ships

    that's where we are talking about the whole time devilsquad :shock: :lol:
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