• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. F

    Leaving for sea: The final week starts

    Just thought I'd wish ya good luck myself before ya go. Despite my visits being infrequent and my modding projects uncommitted I have still appreciated the help.
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    Recoding the ransom mod

    I’m currently using build 13 update 2. I have heard rumours that the build 14 alpha is none to stable at the minute. (Then again neither was the build 13 alpha, but I have a craving to actually finish the game for once, I either always encounter a bug, or we get a restart required build...
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    Recoding the ransom mod

    I have recently been working on the ransom dialogs, I have so far attempted to make it possible to take their money and kill them (very piratey -6 rep though) and I intend to include a small quest to claim ransom from the governor if the prisoner does not have as much money as the ransom amount...
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    Resource\ini

    Someone wouldn't be able to upload their build 13.0.2.3 Resource\ini Folder to the FTP for a bit would they. I just managed to delete it by accident and for some reason it did not head over to recycle bin. The closest backup I have is of build 12.1 (not a good substitute). I hope someone can...
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    B13 quest bugs

    Wheres the code for the actions of Malcom Hatcher during the tutorial? Because if I remember rightly he unlocks doors as he goes through them, and if we can apply that to tobais....
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    some bug i think

    Maybe have the regeneration scaled by something like 0.002 a level of something?
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    Why did you add such a stupid part to this build???

    I didn't see your original post but I would guess it was the about the strange monks that give you artifacts? It is a bit daft. Its supposed to be used for IronMan mode, but I could never find the scurvy curs to switch it off.
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    Balancing the ships in the game

    Dunno about your crew being gray. on my laptop some of the portaits of speakers are gray but it always crashes when I go to sea. I think the crew need to be smaller if you look at the hight of the vessel under the water, the size of doors on deck and the size of the cabin models. maybe increace...
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    Guide Treasure Quests

    <!--quoteo(post=155999:date=Jul 31 2006, 04:06 PM:name=Eliza Turner)--><div class='quotetop'>QUOTE(Eliza Turner @ Jul 31 2006, 04:06 PM) 155999</div><div class='quotemain'><!--quotec--> <!--coloro:green--><span style="color:green"><!--/coloro-->SuoiveD I am sorry...there is no rush. You've...
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    Guide Treasure Quests

    With Conceicao all you need to do is swim arround that rock to your left and you come to a beach. Ambros is the Hard Laybours of an assisin quest He shouldn't be hostile unless you have already visiited santios, and personaly with the extended arcepeligo, 1 month to kill him is too short...
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    Armour Reworking

    Right finished getting the other blaze armours up together I put it on a folder on the FTP called Fudge Dragon's Files, if you wanna try it out just extract the zip into your resource/textures/characters folder. the costs of the higher level armours and the fact I don't have any saves at the...
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    Armour Reworking

    Thanks for the help I planed on it being a stand alone download, or a trigger (only problem, it would double the size of initmodels.c) so that people can make there own choices I got it in game and noticed I needed to look at the collar (im a bit of a perfectionist (not good in modding)) It...
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    Armour Reworking

    I have for quite a while puzzled over the armour and the fact that on some models you could see a graphical glitch (when standing in a doorway with turning re-enabled) where a characters waistcoat was. I also feel sometimes armour makes the character lose its scence of character. so I have...
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    Nvidia and Akella Presents....

    How did you adjust things like antialilaing all i have for my options is <a href="http://img138.imageshack.us/my.php?image=1386859yl1.jpg" target="_blank"><img src="http://img138.imageshack.us/img138/8663/1386859yl1.th.jpg" border="0" alt="IPB Image" /></a>
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    Musket edit (kinda :P)

    Maybe treat it like armour and have skin authors make a musket skin where the gun locator is on the back? Just have it automaticly switch to it like when you equip armour.
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    Guide Treasure Quests

    Good work fining all that I couldn't find the tresure at oxbay myself so in the end i had to examane the code, find what locater it spawned at and open the location in inez's tool and see where it was. was a bit chuffed by that, it was about 3 steps from where i had saved.
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    b_mansion files - are they used?

    the b_ files are used, as far as I know by CCC's buildingset If you haven't seen its features already talk to a tavern hired offcer the buildings produced look a bit funny and have no clipping but apart from that its a good mod. On an unrelated note, how do you up the limit on the number of...
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    Pre Build 13 Modpack

    I have noticed that, when a ship strikes it gets set to no nation and when you board the gams sets it as pirate
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    Constantly crashing

    I think its a laptop thing I have my home computer and it runs stock fine yet my laptop crashes, guess where, when heading to the world map. they must use a different driver or hardware setup or somthing (I dout stuffs getting corrupt on the install) and for debugging in stock you need...
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    Pirate Quests

    <!--quoteo(post=155032:date=Jul 23 2006, 08:40 AM:name=Den Dee)--><div class='quotetop'>QUOTE(Den Dee @ Jul 23 2006, 08:40 AM) 155032</div><div class='quotemain'><!--quotec--> Technically it is not that hard indeed. But I was thinking quests rather than simple missions. This will need some...
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