• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    Awesome; thanks for all the answers! @Modder01: I'll pm you
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    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    Oh and another quick question: how is the music system implemented in this mod? There are several styles, but the real/actuall music_alias.ini is in "\RESOURCE\INI\aliases\music_alias.ini" right? And the "Music Options.exe" just copies the selected .ini to the aforementioned location? And there...
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    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    Hm, seems I gotta go back to it then :P I'll see what I can find out about that.
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    Resource Ship-/Item Extraction Tool

    Hi there Pieter! Good to "see" you :-) Well, the "online" version was posted on my personal page and I had to take it down :-( But these zips include everything you need to host it for your self; either on your own PC via WAMP, local linux server or on piratesahoy-wiki^^ I'm sure I can find the...
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    Mod Release Age of Pirates: Caribbean Tales - Historical Immersion Supermod

    Hi there! Good to hear that this mod is still active! Thanks for all your hard work! Might I tell you of some errors I found? k3\music_alias.ini "103-BachBattle4.mp3" doesn't exist, so this line should be changed to "105-BachBattle4.mp3"(?) mc\music_alias.ini following music files that...
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    Resource Ship-/Item Extraction Tool

    Hi there! Last year I played the awesome BuildMod, for which I wrote a handy little webapp to list, sort, compare... all the different ships. I did have to change the code a little bit to make this work in AoP though; like adding ; Ships to the "common.ini" file right before the shipid-to-name...
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    Solved Attacking the prison

    @Grey Roger Thanks, it worked!!
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    Solved Attacking the prison

    Ok, I'm gonna check... Well, Sharpe wasn't on the beach. His men were though. So I checked and he wasn't in my "squad", even though I made sure he was when I still was on the ship. I don't know if this helped, but I removed every officer from the squad and then added only Sharpe (into the lower...
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    Solved Attacking the prison

    I'm at the part, where you land on the shore in front of the prison. There is a little talking, then the way to the prison gets shelled and Archi (I think it was) tells me we cannot go this way, so I turn left (facing the sea) where I'll get to the other shore. Then nothing; I can go inside the...
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    Im Stuck Help Me ? :D

    Ok, never mind; reload an older save allowed me to continue!
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    Im Stuck Help Me ? :D

    yeah, from the age of this thread one might think so :) Love this storyline btw. Really well done!
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    Im Stuck Help Me ? :D

    I'm sry I have to re-open such an old thread, but I have the same problem. I'm not transfered to the 2nd beach! I can walk to the left end of the 1st one as much as I like... Save is attached. Thanks!
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    Solved 48lbs Cannons?

    Indeed it does :-)
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    Solved Officers for towns

    Yeah, you are right. There is only normal. Ah well... Yep, it still is!
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    Solved 48lbs Cannons?

    I have! And I definitely saw this ability pop up once or twice, but didn't know how to trigger it... So I need to take out the pirates (I guess the ones I can "Sail To") around the island, then go to the Pirate Settlement Harbor and I should be able to "Land Troops"? Gotta try that one...
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    Solved 48lbs Cannons?

    Oh yes; I'm through :) Although, I won't capture the British towns. Not only am I their privateer, but I also need some trading partner, right?^^ Unfortunately, it seems I cannot take over towns from Holland or Portugal, as they are friendly the Britain :-\ Can't I coerce them to declare war on...
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    Solved 48lbs Cannons?

    kk, thanks! I'm off conquering the archipelago! :D
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    Solved 48lbs Cannons?

    Could someone plz explain this to me? I mean, those specs seam rather... odd Why is there a sudden drop in range from the Long-32lbs (693 yards) to the 42lbs (323)? Why are there multiple 42/68 carronades (with different specs)? What's up with the "x" carronade? Calibre? 3 cannons? Pretty...
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