• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. K

    THATS IT I GIVE UP!

    <!--`QuoteBegin-Cap`'n Cornish+--><div class='quotetop'>QUOTE(Cap'n Cornish)</div><div class='quotemain'><!--QuoteEBegin-->After my research i have found that the larger the gun the further the shot travels. This would make sense as the gun is larger and so is the charge.  This research has...
  2. K

    Disable "GoTo..." feature.

    well the thing with fasttravel is that you can always 'turn it off' just by not using it hehe <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
  3. K

    locations cloning

    well, the seven smilies give <i>some</i> indication <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />
  4. K

    is it possible to show the distance in the telescope view?

    mehrunes has already done the code for this, so it's just a question of including it in build 12 <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />
  5. K

    Saving at sea in the cabin.

    the deadline for build 12 mods is the 15th. if this turns out to be simple it might end up in build 12; if it turns out to be difficult it will be in later releases. modding is like that hehe <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif"...
  6. K

    Disable "GoTo..." feature.

    some of the fastreload stuff is also in battle_interfacelandinterface.c. i suppose the easiest way to disable fasttravel woudl be to go into that file, find the line: <b> objLandInterface.Commands.FastReload.enable = true;</b> and change to false. also find: <b>...
  7. K

    Rethinking ships in POTC: new project?

    <!--`QuoteBegin-NathanKell`+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->Which brings me to a note: Since nation no longer has anything to do with most ship _templates_, most ship IDs no longer have _NATION attached. I.e. start ship id is now "lugger1"...
  8. K

    Saving at sea in the cabin.

    nk said: "we can make copies of those boarding locations [to be used as cabins], and disable the feature that causes random 'goodies' to be generated in the barrels/chests etc. "by the way, there <i>is</i> an abovedecks model with only one ship [without the enemy ship and gangplank]; if i...
  9. K

    Saving at sea in the cabin.

    <i>entonces</i> i (or someone) will have a look and see if it can be done (currently i've got a queue of other stuff i'd like to get done before build 12). i like this idea <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^"...
  10. K

    Devil's island

    this came up in another thread, and i just thought i should add this to this thread where it's more relevant: <!--`QuoteBegin-NathanKell`+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->Hmm. Have you tried copying the foam from the resourcefoam folder...
  11. K

    Saving at sea in the cabin.

    i think saving in the cabin is a `no-no`, because the game has no structure for collecting and saving all the information you would need to save during a sea battle. whether that structure could be coded, i dunno, but i don't reckon wouldn't be a quick job... as for changing the style of...
  12. K

    locations cloning

    nathan was right, i've just managed to 'clone' the douwesen beach with the wrecked ship and plop it onto quebradas costillas. huzzah! it doesn't appear on the worldmap, though. i reckon i could make it appear on the worldmap, but i'm not sure the player would be able to dock there because the...
  13. K

    Devil's island

    <!--`QuoteBegin-Screwface`+--><div class='quotetop'>QUOTE(Screwface)</div><div class='quotemain'><!--QuoteEBegin--><img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> Sorry Nathan but i do not...
  14. K

    Quicksave Mod

    <!--`QuoteBegin-dchaley`+--><div class='quotetop'>QUOTE(dchaley)</div><div class='quotemain'><!--QuoteEBegin-->Here are the caveats: (there just had to be some eh? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":kev"...
  15. K

    Rethinking ships in POTC: new project?

    <!--`QuoteBegin-NathanKell`+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->1. Do you store 'em in an array, or in an attribute tree? If the latter, you can just copyattributes(&destination, char.ship.stats) and that'll take care of it. in an attrib...
  16. K

    locations cloning

    ah sorry jack i thought you meant the inside of the lighthouse. yes screwface and ccc both said they couldn't find how to clone beach areas. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> ooh i...
  17. K

    mod - 'international affairs' update inc. customisable flags

    just like before, raising flags has no effect `in-game`.
  18. K

    Second Ship I skinned "Work In Progress"

    <!--`QuoteBegin-irishman`+--><div class='quotetop'>QUOTE(irishman)</div><div class='quotemain'><!--QuoteEBegin-->I liked the white also. It shows up GREAT close up, but if your far away, you can hardly tell the design is there, part of the way the waterline reflects on the tan and cream of the...
  19. K

    British Royal nave colours and other things...

    about locators on ships - and i'm no modeller, so i may be wrong - i didn't think we needed inez's tool to get them to work in the game. i thought the problem with getting crew to appear on the decks was the 'walk' files, which you would need (unfortunately) to edit manually - they're the files...
  20. K

    locations cloning

    what was your problem with cloning the lighthouse? didn't it work?
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