• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. K

    Rethinking ships in POTC: new project?

    <!--`QuoteBegin-iamthejarha`+--><div class='quotetop'>QUOTE(iamthejarha)</div><div class='quotemain'><!--QuoteEBegin-->See, I <i>told</i> you I wasn't a devoted student of maritime history.  ;)   neither am i, really, you could be right <img...
  2. K

    Rethinking ships in POTC: new project?

    i'm in agreement that ships should be attributed to certain empires. and about the renaming of 'warships' and 'lineships'. (the only thing i'm not sure i agree with you about is who the 'true powers' are (in 1690, i reckon spain, <i>holland</i> and england were the powers, with the former in...
  3. K

    Blacksmith mod

    <!--`QuoteBegin-Cap`'n Cornish+--><div class='quotetop'>QUOTE(Cap'n Cornish)</div><div class='quotemain'><!--QuoteEBegin-->Will it be possible to keep the blades for the black smith and guns for a gunsmith as they are too different jobs, and there are so many unlocked houses and buildings on...
  4. K

    main and aft mast realities

    the problem with the flags is that the function that chooses a flag texture is only given the nation of the character, and doesn't know what mast it's being put on, or even whether it's being put on a ship, a fort or a governor's residence... (that's because it gets called by an event...
  5. K

    `semi-special` request...

    hiya covetski, by adding an icon, do you mean on the fasttravel list, so you can hop straight there? if that's what you mean, then yes, it's 100% definitely possible. tried and tested in fact <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif"...
  6. K

    build 11 help....

    have you installed the update? and also, have you pressed 'i' to reinitialise when you loaded up your savegame?
  7. K

    Let's set a deadline for Build 12 Mods

    i've just been doing some `clean-up` sort of mods - adding mouse functionality back to abilities interface, moving change outfit button to character screen, adding the reinit code for the fbq, updated `sail-choosing` (supports buyable sails), etc... i also need to do some bug fixes on ship...
  8. K

    Dismasting

    that's a good idea. i don't know how that stuff is handled though. isn't it in the dlls?
  9. K

    Replacement deck for ships

    nice work, looks much better <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/happy.gif" style="vertical-align:middle" emoid="^_^" border="0" alt="happy.gif" />
  10. K

    Let's set a deadline for Build 12 Mods

    aye! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />
  11. K

    Blacksmith mod

    <!--`QuoteBegin-NathanKell`+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->Kieron, sounds like you could just edit the giveitemstotrader or whatever func in q_r to skip blades, and make a copy to do only blades for the blacksmith, to keep it all (shoot...
  12. K

    Let's set a deadline for Build 12 Mods

    ok, i've come to the conclusion that 3rd september is <i>definitely</i> too soon... can it be slightly later than that? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
  13. K

    Blacksmith mod

    have you tried the interface btw? the other thing the interface did was separate the shop and the blacksmith entirely, so that shops only sold items and blacksmiths sold all the weaponry (the blacksmith would then also need to be put on the fasttravel menu). and on the interface you could...
  14. K

    What/Who should this be?

    <!--`QuoteBegin-CatalinaThePirate`+--><div class='quotetop'>QUOTE(CatalinaThePirate)</div><div class='quotemain'><!--QuoteEBegin-->LOL, it's above her waist, underneath and supporting her...  ummm... PROW.   <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif"...
  15. K

    Fred Bob Quest Problem

    i think someone should definitely solve that before build 12, though, since we know how now. what? oh, it's <i>me</i> that said i'd do that? well, ehhhh, of course i'm working on it! *dash*
  16. K

    Let's set a deadline for Build 12 Mods

    <!--`QuoteBegin-CatalinaThePirate`+--><div class='quotetop'>QUOTE(CatalinaThePirate)</div><div class='quotemain'><!--QuoteEBegin--><!--`QuoteBegin-NathanKell`+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin--> It's truly great to see the build, which began...
  17. K

    Quicksave Mod

    <!--`QuoteBegin-NathanKell`+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin-->The save limit IMO should just be tossed. There's no real reason for it I can see, other than not overloading the memory of POTC which would be IMO vanishingly unlikely with any...
  18. K

    CVS and Bug tracking

    wooooow cvs sounds like just what we need... *rubs hands together*
  19. K

    Napoleonic Mod -- Next step

    yep, i got three extra nations to work in the battle interface - that's fairly easy and doesn't require a restart - but i didn't add them as 'full' nations (i.e. as part of the relations array), which would definitely require a restart... unless there was a function to 'convert' the old...
  20. K

    New custom sails and a minor fix for Kieron (screenshots)

    <!--`QuoteBegin-jmv575`+--><div class='quotetop'>QUOTE(jmv575)</div><div class='quotemain'><!--QuoteEBegin-->I hope I have helped make the ruse de guerre a little bit easier to understand, although I would not be surprised if I in reality just confused everyone further. absolutely not! i feel...
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