• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. captain patrick

    Build 14 Alpha 8 WIP 1

    if i move i am at a other place than than bevore i moved right?
  2. captain patrick

    Build 14 Alpha 8 WIP 1

    no, no i dont mean that... i mean it moved..
  3. captain patrick

    PIRATES OF THE CARIBBEAN

    i agree(sorry about the purple)
  4. captain patrick

    Build 14 Alpha 8 WIP 1

    <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":kev" border="0" alt="mybad.gif" /> i mean the enemy cannons, if i open the menu and a short time later i close it my ship is at another place
  5. captain patrick

    Build 14 Alpha 8 WIP 1

    now when i sail and i go to the menu i can see the menu and cange things and stuff but my ships is than still sailing, when i am in a battle i even hear the cannons fire
  6. captain patrick

    Flying dutchman light things

    i dont see it with refShip.Type.War = false..
  7. captain patrick

    Build 14 Alpha 8 WIP 1

    ow srry, but if im sailing and i press f1 or f2 the game just continues, why?
  8. captain patrick

    PIRATES OF THE CARIBBEAN

    i think the old one is better, i dont like the purple and the high boots
  9. captain patrick

    Flying dutchman light things

    <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":kev" border="0" alt="mybad.gif" /> i already did that a long time ago, i sayd WHEN i tried if (sti(rShip.nation) != iNation) { continue; }, the dutch only used ships with refShip.Natio = HOLLAND;, the...
  10. captain patrick

    Endeavour

    yes those ships have very much ropes. i'm now working on a plastic model kit of the uss constitution <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":g1" border="0" alt="icon_mrgreen1.gif" />, it is not very big so it is hard to place all those...
  11. captain patrick

    Flying dutchman light things

    when i tried the if (sti(rShip.nation) != iNation) { continue; } i saw only fleuts with holland, so i changed the amsterdam into a warship(refShip.Type.War = true;) and than the dutch used it, maybe it is too big or something for a tradeship <img src="style_emoticons/<#EMO_DIR#>/dunno.gif"...
  12. captain patrick

    Build 14 Alpha 8 WIP 1

    <img src="style_emoticons/<#EMO_DIR#>/blink.gif" style="vertical-align:middle" emoid=":blink:" border="0" alt="blink.gif" /> ??
  13. captain patrick

    Build 14 Alpha 8 WIP 1

    ok tnx. and there is another problem, if i am at the f2 menu the game just continues..
  14. captain patrick

    Build 14 Alpha 8 WIP 1

    i can see the locators, is this right?
  15. captain patrick

    Flying dutchman light things

    <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":kev" border="0" alt="mybad.gif" /> stupit me...
  16. captain patrick

    Flying dutchman light things

    <!--quoteo(post=222678:date=Nov 22 2007, 04:55 PM:name=Thomas the Terror)--><div class='quotetop'>QUOTE(Thomas the Terror @ Nov 22 2007, 04:55 PM) 222678</div><div class='quotemain'><!--quotec-->ME thinks, we need more dutch ships too! 3 are too little <img...
  17. captain patrick

    Maelstrom!

    about battling in the fog, can there be made something so the enemy's line of sight is smaller or something.. btw i think it would be great if somebody improve the cannons, it would be great if there are cannons constantly fireing in a battle
  18. captain patrick

    Flying dutchman light things

    i didnt have beeping but when i rotate the locator the skeleton disappear, i think i do something wrong. i will work on it later i finish of the dutch battleship first.
  19. captain patrick

    Flying dutchman light things

    <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" /> the skeleton on the dutchman looks weird and if i want to put it right on it, there will be strange beeping and errors. so i stop with it <img...
  20. captain patrick

    Flying dutchman light things

    <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" /> after two days of school i already need a holiday.. eh.. i dont know how to rotate locators so, how do you rotate locators?? i tried something but than the skeleton...
Back
Top