• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Skyworm

    Confirmed Bug Spyglass Data for Iron Man Game Mode

    Cheers, has anything been changes with the spyglasses? As far I remember, in iron man mode spyglasses did not give any additional information like distance, tier etc, but just show the ship visually. This seems to have been changed, they now show tier and distance in iron man mode. Any way to...
  2. Skyworm

    WIP Now included in latest patch: Trade Winds, AI armor, weapons variety, captain rebalancing, etc

    Cheers, well, after the first voyage from Conception to Barbados, I am undecided. It is true, wind is more about from east than any other direction. But right now, while leaving Bridgetown, with a fine SW wind in my back, it changed direction before I even left port to NE, blowing me straight...
  3. Skyworm

    WIP Now included in latest patch: Trade Winds, AI armor, weapons variety, captain rebalancing, etc

    Cheers Gentlemen, that's a really great idea. As a passionately direct sailor, I was looking forward for realistic and more steady winds since a long time. I loved this in Sid Meyers Pirates, and will gladly try it out in my new campaign. Say, does it also effect the winds close to islands? It...
  4. Skyworm

    Solved Questions about console.c

    Cheers Gentlemen, has anything been changed with console? I started free to play as Francis Drake, and like to give me some items. I press F12 for console, get the message console is executed, but nothing happens. It doesn't work for give character either. It's beens ome time since I last...
  5. Skyworm

    Mod Release Build 14 Beta 4.0 Public Release

    Thanks Gents, but I'm not playing this for the first time. :guns: I am just still undecided what to play. Barbossa is in consideration. At least, he has a fine ship and a big hat! :onya
  6. Skyworm

    Mod Release Build 14 Beta 4.0 Public Release

    Cheers Pieter! :drunk That's what I'm searching for. Thanks! Arr ... I didn't find that button. Great idea. Well, actually I am overwhelmed by the number of options despite not even having found all of them In fact, I'm planning this whole evening not to actually play the game, but just to...
  7. Skyworm

    Mod Release Build 14 Beta 4.0 Public Release

    Arr ... found the error myself. It seems I had a not fully downloaded part 2, for whatever reasons. Now I have the full part 2, it's working. What I have seen yet is great, really great. Though I don't understand the improved storyline system. There are storylines, like "Tales of a sea hawk" or...
  8. Skyworm

    Mod Release Build 14 Beta 4.0 Public Release

    Cheers Gentlemen, unfortunately, I don't get it installed. I downloaded both parts from Moddatabase. Put them all into a folder. Fresh-installed the game into another folder. Then followed the install instructions on Moddatatbase. When I started the exe, it told me that it can't instal because...
  9. Skyworm

    Mod Release Build 14 Beta 4.0 Public Release

    Ahoy Pieter! :aar Just looking into before doing a major update. I still have lots of real life actually, don't know when I will play again. But I'll stay in contact! :rumgone
  10. Skyworm

    Mod Release Build 14 Beta 4.0 Public Release

    Cheers Gents, just a question: Does this work under Windows 10? Thanks!
  11. Skyworm

    Mod Release Build 14 Beta 4 Internal WIP For Testing

    Thanks Pieter. I remember having read something about then when I started using direct sail. I wonder what effect this now has on actual gameplay? Does it mean that there is a higher correlation between world map and open sail positions now? So that, for example, I can use the world map to...
  12. Skyworm

    Mod Release Build 14 Beta 4 Internal WIP For Testing

    Cheers, just read this: - Old "Cell Navigation" code removed from DirectSail by @jsv ... and wonder what "cell navigation" may have been?
  13. Skyworm

    Mod Release Build 14 Beta 3.4 Release

    Cheers Gents, just tried to install this 3.4. But somethings are strange: - game menu shows it is 3.3: 19 Jan 2015. Is this correct or shouldn't this be 3.4 then? - other than anounced, I don't find any way to change start date in the start campaign menu Thanks, Skyworm
  14. Skyworm

    Low Priority The Curse of Davy Jones

    Cheers Gents,, I think adding Jones as his own campaign is a fine idea, and I agree that making it a quick overpowered startup is also good. I think this character will be played for shortwhile fun, not in the long run. Because in the long run, shooting at everything that floats and being...
  15. Skyworm

    Fixed Add option for smugglers to not sell without getting angry

    Cheers mates, thanks for looking into this, Levis. Unfortunately, I'm not at home for more than a month and ompletely unable to look into the game from here. PotC won't run on my laptop here. :rumgone
  16. Skyworm

    Included in Build Wind Direction and Storm Occurance in 3D Sailing Mode

    Cheers Pieter, that would be interesting to know. By the wy, I did test Hylies observation. I switched to "apprentice" and did a lot of direct sailing around Antigua, the whole way to Saint Martin, and around Saint Martin. I did not notice any difference concerning the wind. It tends to blow...
  17. Skyworm

    Not a Bug Floating Ship Wreck in Tortuga Port

    Cheers mate, just sailed to Tortuga port, and did not sea any shiprweck, floating above water or not. That was in Brave Black Flag storyline.
  18. Skyworm

    Included in Build Wind Direction and Storm Occurance in 3D Sailing Mode

    As a workaround, one could change difficulty when changing from sea to land and reverse. It is simple enough by just talking to an officer. Also, I never noticed any effect of difficulty level on maval combat. Except the wind, that is.
  19. Skyworm

    Fixed Black Smoke and Sound Effects in Land Fights

    Cheers Gentlemen, I used you small patch Pieter and did never enbcounter the black smoke. I have cauterization in my invenbtory, but I think I don't use them. If I need health, I usually press C, but I think this does not use a cauterizatioon kit. So to test this, I need to use a...
  20. Skyworm

    Simplified Code for Build 14 Beta 3.3

    Cheers, the treasure quest on Turks - Sandy Point - is not working. There seems to be no treasure chest, not even an empty one, at the designated location. I already looked here http://www.piratesahoy.net/threads/treasure-quests.7655/ for the right place. Edit: Arr, now I found it. Needed to...
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